Dungeon Crawl Stone Soup version 5.6-9-g014c5a2 (webtiles) character file. 0 Whiskey the Charmwright (level 3, 0/24 HPs) *CASUAL* Began as a Skeleton Skald on June 30, 2018. Slain by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (222 turns). Whiskey the Charmwright (Skeleton Skald) Turns: 222, Time: 00:01:17 Health: 0/24 AC: 6 (14%)Str: 13 XL: 3 Next: 12% Magic: 5/5 EV: 8 Int: 11 God: Gold: 15 SH: 3 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 hand axe rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) @: constricted, corpse armour A: spooky, fear immunity, bone armour, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 2.2 Fighting + Level 2.2 Axes + Level 1.1 Armour + Level 1.5 Dodging + Level 3.7 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm 8 (25) 10% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ozocubu's Armour Chrm/Ice 4 (100) 91% 4 N/A Regeneration Chrm/Necr 4 (200) 54% 3 N/A Song of Slaying Chrm 8 (100) 14% 2 N/A Spectral Weapon Chrm/Summ 4 (100) 99% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are spooky and scary. You do not feel fear. You gain temporary bone armour from killing. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History A rat comes into view. You take 1 damage, and have 15/19 hp. You hit the kobold (2). The kobold hits you (2). The kobold misses you. You take 2 damage, and have 13/19 hp. You barely miss the kobold. The kobold barely misses you. You barely miss the kobold. The kobold misses you. You miss the kobold. The kobold hits you but does no damage. You barely miss the kobold. The kobold hits you (1). You take 1 damage, and have 13/19 hp. You hit the kobold but do no damage. The kobold closely misses you. You closely miss the kobold. You hit the rat (4). You kill the rat! The kobold misses you. The kobold hits you (4). You take 4 damage, and have 9/19 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A kobold is nearby! You closely miss the kobold. The kobold closely misses you. You hit the kobold (2). The kobold hits you (1). You take 1 damage, and have 8/19 hp. You hit the kobold (6). You kill the kobold! You now have 15 gold pieces (gained 3). 3 jackals come into view. The jackal barks! A ball python comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The ball python hisses angrily. The jackal completely misses you. A jackal comes into view. The jackal closely misses you. The jackal moves out of view. You hit the jackal (1). The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you (2). You take 2 damage, and have 7/19 hp. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you (3). * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/19 hp. You barely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal bites you but does no damage. x2 You hit the jackal (1). The jackal bites you but does no damage. The jackal misses you. You hit the jackal (4). You kill the jackal! The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal misses you. You closely miss the jackal. The jackal barely misses you. x2 You hit the jackal (3). The jackal closely misses you. The jackal bites you (1). * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/19 hp. You closely miss the jackal. The jackal misses you. You slash the jackal (7)! You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The jackal barely misses you. You regained 2 hp, and now have 5/24 hp. MP restored: 5 You closely miss the jackal. The jackal barely misses you. You slash the jackal (8)! You kill the jackal! The ball python bites you but does no damage. You block the ball python's attack. You hit the ball python (3). The ball python barely misses you. The ball python misses you. You barely miss the ball python. The ball python bites you (1). * * * LOW HITPOINT WARNING * * * The ball python grabs you. * * * LOW HITPOINT WARNING * * * The ball python constricts you (1). The ball python bites you (2). * * * LOW HITPOINT WARNING * * * You die... #.#######. #......... ... #.###.####.# #.# #..........# #.# ######.###### #.# ........# #.# ######..# #h# ######..# #S# ........########@# ######...........# ##..........# ############ You could see a jackal and a ball python. Vanquished Creatures A bat (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Skeleton Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 29 | D:1 | Reached skill level 1 in Dodging 75 | D:1 | Reached skill level 2 in Fighting 77 | D:1 | Reached skill level 1 in Armour 77 | D:1 | Reached XP level 2. HP: 15/19 MP: 3/3 209 | D:1 | HP: 4/19 [jackal (3)] 216 | D:1 | HP: 3/19 [jackal (1)] 218 | D:1 | Reached XP level 3. HP: 4/24 MP: 5/5 222 | D:1 | HP: 4/24 [ball python (1)] 222 | D:1 | HP: 1/24 [ball python (2)] 222 | D:1 | Slain by a ball python Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.5 Fighting | 2 | 2.2 Armour | 1 | 1.1 Axes | | 2.2 Charms | | 3.7 Action || total -------------------------++------- Melee: Hand axe || 41 Armor: Leather armour || 15 Dodge: Dodged || 24 Block: Other || 1 Vault maps used: D:1: dpeg_arrival_ratfight Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 7.2 | 152.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 7.2 | 152.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 40.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 40.0 +-------+-------+-------+-------+-------+----------------------