Dungeon Crawl Stone Soup version 0.22-a0-499-g80674aa (webtiles) character file. 0 Whiskey the Magician (level 1, 15/15 HPs) Began as a Hermit Crab Transmuter on June 28, 2018. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). Whiskey the Magician (Hermit Crab Transmuter) Turns: 1, Time: 00:00:12 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: pincers, sturdy frame 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles a - 12 arrows Armour b - a +0 robe (worn) Books c - a book of Changes Comestibles d - a ration {@e1} Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 2.6 Unarmed Combat + Level 2.6 Spellcasting + Level 1.7 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your physical structure is perfection and can not be permanently altered. You have pincers for hands. Your movements are significantly less encumbered by armour. (ER -6) Message History Welcome, Whiskey the Hermit Crab Transmuter. Will you prevail where others failed? Will you find the Orb of Zot? Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #..# +.@# #..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Whiskey the Hermit Crab Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: kb_arrival_jail Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: kb_arrival_jail Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 1.0 +-------+-------+-------+-------+-------+----------------------