Dungeon Crawl Stone Soup version 0.22-a0-223-g0f5d773 (webtiles) character file. 32 Warden the Conjurer (level 3, -12/28 HPs) Began as a Draconian Conjurer on Feb 18, 2018. Mangled by an ogre ... wielding a +0 giant spiked club (23 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (1915 turns). Warden the Conjurer (Draconian Conjurer) Turns: 1915, Time: 00:01:52 Health: -12/28 AC: 6 Str: 10 XL: 3 Next: 10% Magic: 2/6 EV: 12 Int: 16 God: Gold: 54 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . e - +0 cloak {aux} rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +5 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Skills: + Level 1.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... b - Searing Ray Conj ###... 4% 2 ###.... Inventory: Hand Weapons b - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Armour e - a +0 cloak (worn) {aux} (You found it on level 1 of the Dungeon) i - a +0 shield (You found it on level 1 of the Dungeon) Scrolls d - a scroll of immolation {!r, unknown} f - a scroll of enchant weapon {!r, unknown} g - a scroll of amnesia {!r, unknown} Potions c - a potion of might {!q, unknown} Comestibles a - 2 rations {!e} Message History Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. An adder comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (hasn't noticed you) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. A jackal and an ogre come into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded) The magic dart hits the adder. The adder is severely wounded. The jackal barks! The ogre shouts! You hear a bark! You hear a shout! The jackal moves out of view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) The magic dart hits the adder. The adder is almost dead. A jackal comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The adder closely misses you. x2 You climb upwards. There is a stone staircase leading down here. You hit the adder. The adder is almost dead. The adder bites you but does no damage. You hit the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your scales feel tougher. You see here an adder corpse. You butcher the adder corpse. h - 4 chunks of flesh {!e} (gained 2) You see here an adder skeleton. There isn't anything to butcher here. You start resting. Eating one of 2 chunks of flesh {!e}. You eat one of the 2 chunks of flesh {!e}. This raw flesh tastes terrible. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. The ogre closely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The ogre hits you with a giant spiked club! Ouch! That really hurt! The searing ray hits the ogre. The ogre is heavily wounded. The jackal bites you but does no damage. The ogre closely misses you. The searing ray hits the ogre. The ogre is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ### #.. #.# #.# # #.# #.#.. #.#...... #@O..# #.h### ...# ...## ..#.. ..##.. ..# .># ..# ..# You could see an ogre and a jackal. Vanquished Creatures An adder (D:1) A dart slug (D:1) A leopard gecko (D:1) 2 bats (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) A kobold (D:1) A quokka (D:2) A frilled lizard (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Warden the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 142 | D:1 | HP: 3/15 [hobgoblin/club (6)] 625 | D:1 | Reached XP level 2. HP: 21/22 MP: 5/5 637 | D:1 | Learned a level 2 spell: Searing Ray 991 | D:1 | Reached skill level 1 in Fighting 1648 | D:2 | Noticed an ogre 1655 | D:1 | Reached XP level 3. HP: 28/28 MP: 0/6 1915 | D:2 | Mangled by an ogre Vault maps used: D:1: eino_arrival_druids_welcome D:2: grunt_temple_overflow_order_and_chaos_1, cheibriados_altar_1 Action || total -------------------------++------- Melee: Dagger || 53 Tailslap || 6 Cast: Magic Dart || 13 Searing Ray || 1 Eat: Chunk || 3 Armor: Skin || 12 Dodge: Dodged || 36