Dungeon Crawl Stone Soup version 0.22-a0-223-g0f5d773 (webtiles) character file. 2048 Warden the Destroyer (level 9, -9/75 HPs) Began as a Black Draconian Conjurer on Feb 18, 2018. Was a Follower of Sif Muna. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (14 damage) ... on level 8 of the Dungeon. The game lasted 00:25:45 (10315 turns). Warden the Destroyer (Black Draconian Conjurer) Turns: 10315, Time: 00:25:46 Health: -9/75 AC: 9 Str: 13 XL: 9 Next: 4% Magic: 0/17 EV: 14 Int: 18 God: Sif Muna [*.....] Gold: 410 SH: 0 Dex: 12 Spells: 9/19 levels left rFire + + . SeeInvis . x - +11 dagger of Cuvukheo {pierce, Str+2} rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . m - +2 hat {aux} rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn u - ring of protection from fire MPRegen 0.15/turn B - ring of loudness (curse) @: no status effects A: breathe lightning, unfitting armour, fire resistance 1, electricity resistance, cold-blooded, AC +7 a: Breathe Lightning, Divine Energy, Renounce Religion You were on level 8 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You were not hungry. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Sewer. You collected 410 gold pieces. Innate Abilities, Weirdness & Mutations You can breathe wild blasts of lightning. Your glossy black scales are hard. (AC +7) You cannot fit into any form of body armour. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. Your flesh is heat resistant. (rF+) Skills: + Level 5.7 Fighting + Level 5.1 Dodging - Level 1.7 Stealth + Level 5.6 Spellcasting * Level 8.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None c - Dazzling Spray Conj/Hex ###... 7% 3 ##..... e - Iskenderun's Mystic Conj ####.... 4% 4 ####... Inventory: Hand Weapons s - a +2 trident of protection (You took it off a merfolk siren in a sewer) x - the +11 dagger of Cuvukheo (weapon) {pierce, Str+2} (You found it on level 5 of the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+2). Armour m - a +2 hat (worn) {aux} (You found it on level 3 of the Dungeon) y - a +0 buckler (You found it on level 5 of the Dungeon) Magical Staves A - an uncursed staff of death {!a} (You found it on level 5 of the Dungeon) Jewellery h - an uncursed ring of flight (You found it on level 5 of the Dungeon) p - a +2 ring of evasion (You found it on level 3 of the Dungeon) u - a ring of protection from fire (left hand) (You found it on level 3 of the Dungeon) B - a cursed ring of loudness (right hand) (You found it on level 6 of the Dungeon) Scrolls a - 5 scrolls of remove curse {!r} b - 3 scrolls of enchant weapon {!r} e - 7 scrolls of magic mapping {!r} f - 3 scrolls of amnesia {!r} k - a scroll of teleportation {!r} l - 3 scrolls of enchant armour {!r} t - a scroll of fear {!r, unknown} C - a scroll of silence {!r, unknown} Potions c - 4 potions of curing {!q} g - a potion of magic {!q} i - 2 potions of heal wounds {!q} n - a potion of agility {!q} q - 3 potions of lignification {!q} r - 5 potions of flight {!q} v - 3 potions of brilliance {!q} w - a potion of haste {!q} z - a potion of might {!q} Comestibles d - 13 rations {!e} Message History The centaur skeleton barely misses you. The searing ray hits the centaur skeleton. The centaur skeleton is heavily damaged. The centaur skeleton misses you. The centaur skeleton barely misses you. The searing ray hits the centaur skeleton. The centaur skeleton is almost destroyed. The searing ray hits the jackal. You kill the jackal! Sif Muna accepts your kill. You finish channeling your searing ray. The centaur skeleton barely misses you. The centaur skeleton closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (almost destroyed) The searing ray hits the centaur skeleton. You destroy the centaur skeleton! Sif Muna accepts your kill. (Press . to maintain the ray.) The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! Sif Muna accepts your kill. The jackal closely misses you. The searing ray hits the jackal. You kill the jackal! Sif Muna accepts your kill. You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. Found a potion of magic. Found a ration. A two-headed ogre comes into view. It is wielding a giant spiked club and a giant club. The two-headed ogre shouts in stereo! The two-headed ogre moves out of view. Found a rapier. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club The orb of energy misses the two-headed ogre. Casting: Iskenderun's Mystic Blast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club The searing ray misses the two-headed ogre. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. You finish channeling your searing ray. The two-headed ogre hits you with a giant spiked club!! The two-headed ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club (heavily wounded) The spray of energy misses the two-headed ogre. Casting: Dazzling Spray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club (heavily wounded) The spray of energy hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a giant spiked club! The two-headed ogre hits you with a giant club. Casting: Dazzling Spray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a giant spiked club and a giant club (heavily wounded) The spray of energy hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a giant spiked club! The two-headed ogre hits you but does no damage. You hit the two-headed ogre. You tail-slap the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a giant club! You hit the two-headed ogre. The two-headed ogre is almost dead. You hit the two-headed ogre. You tail-slap the two-headed ogre, but do no damage. The two-headed ogre is almost dead. The two-headed ogre hits you with a giant spiked club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a giant club! You die... ###### ...... #.)...####+# #....!..... ........%# .......O@# ##'#....# #....# #.#### #.# #.# #.# #.# #.# You could see a two-headed ogre. Vanquished Creatures 5 ogres An ice beast (D:7) A phantom (D:6) 2 big kobolds (D:7) 2 bullfrogs (D:6) A howler monkey (D:4) 3 crimson imps A jelly (D:7) A centaur skeleton (D:8) A hound (D:7) 5 orc priests 8 orc wizards An iguana (D:5) A merfolk siren (Sewer) A merfolk avatar (Sewer) 4 worker ants A killer bee zombie (D:7) 2 hound skeletons (D:5) 8 gnolls 7 adders 2 howler monkey skeletons (D:6) A river rat (Sewer) 3 shadow imps (D:5) 4 oozes 2 adder skeletons 3 worms 2 dart slugs 7 leopard geckos 9 orcs 11 bats 11 giant cockroaches 8 goblins 7 hobgoblins 6 jackals 5 ball pythons 8 frilled lizards 17 kobolds A leopard gecko skeleton (D:4) 27 rats 190 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Warden the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 436 | D:1 | Reached XP level 2. HP: 10/20 MP: 3/5 595 | D:1 | Learned a level 2 spell: Searing Ray 1264 | D:2 | Reached XP level 3. HP: 21/26 MP: 3/6 2109 | D:2 | Reached skill level 1 in Fighting 2367 | D:2 | Reached XP level 4. HP: 35/35 MP: 2/8 2647 | D:2 | Reached skill level 3 in Spellcasting 2819 | D:3 | Noticed an ogre 2826 | D:3 | HP: 2/35 [ogre/giant club (10)] 2827 | D:3 | Killed an ogre 2827 | D:3 | Reached XP level 5. HP: 2/41 MP: 1/9 3309 | D:3 | Found a glowing drain. 3316 | D:3 | Reached skill level 5 in Conjurations 3370 | Sewer | Entered a sewer 3755 | Sewer | Learned a level 3 spell: Dazzling Spray 3785 | Sewer | HP: 6/42 [sickly merfolk siren/trident of protection (13)] 4045 | Sewer | Reached skill level 3 in Dodging 4045 | Sewer | Reached XP level 6. HP: 17/50 MP: 0/11 4508 | D:3 | Gained mutation: Your muscles are strong. (Str +2) [potion of mutation] 4508 | D:3 | Lost mutation: Your muscles are strong. (Str +2) [potion of mutation] 4508 | D:3 | Gained mutation: Your flesh is heat resistant. (rF+) [potion of mutation] 4543 | D:3 | Reached skill level 3 in Fighting 4978 | D:3 | Found an ornate altar of the Wu Jian Council. 5410 | D:3 | Your scales start taking on a glossy black colour. 5410 | D:3 | Reached XP level 7. HP: 33/57 MP: 0/13 5410 | D:3 | Gained mutation: You are resistant to electric shocks. (rElec) [Black Draconian growth] 6224 | D:5 | Entered Level 5 of the Dungeon 6491 | D:5 | Reached skill level 6 in Conjurations 7419 | D:5 | Reached XP level 8. HP: 52/67 MP: 2/15 7698 | D:5 | Found a staircase to the Ecumenical Temple. 7703 | D:5 | Got a bloodstained dagger 7718 | D:5 | Identified the +11 dagger of Cuvukheo {pierce, Str+2} (You found it on level 5 of the Dungeon) 7744 | Temple | Entered the Ecumenical Temple 7749 | Temple | Became a worshipper of Sif Muna the Loreminder 8377 | D:6 | Reached skill level 7 in Conjurations 8952 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 8972 | D:7 | Reached * piety under Sif Muna 9169 | D:7 | Noticed Joseph 9328 | D:7 | Reached skill level 8 in Conjurations 9406 | D:7 | Reached XP level 9. HP: 51/74 MP: 7/17 9435 | D:7 | HP: 8/74 [Joseph/sling bullet (9)] 9548 | D:7 | Noticed bumaa's ghost (novice TrMo) 9671 | D:7 | HP: 8/74 [bumaa's ghost (22)] 9677 | D:7 | HP: 12/74 [killer bee zombie (1)] 10302 | D:8 | Noticed a two-headed ogre 10315 | D:8 | HP: 5/75 [two-headed ogre/giant spiked club (18)] 10315 | D:8 | Mangled by a two-headed ogre Vault maps used: D:1: dpeg_arrival_castle, minmay_tetromino_t2 D:3: old_standard_altar, gup_sewer_entry_pipe, first_ration D:4: hex_intersection D:5: minmay_temple_entry_mist, kennysheep_pointless_box D:7: kennysheep_spiral_hall, basic_altar, uniq_duvessa, uniq_joseph D:8: uniq_maurice, uniq_pikel Temple: grunt_wide_crystal_templ Sewer: sewer_sea Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 7 | | || 7 Tailslap | 7 | 12 | 14 || 33 Dagger | 68 | 42 | 76 || 186 Trident | | 87 | 77 || 164 Staff | | | 14 || 14 Cast: Magic Dart | 33 | 68 | 59 || 160 Searing Ray | 6 | 18 | 17 || 41 Dazzling Spray | | 4 | 16 || 20 Iskenderun's Myst | | | 7 || 7 Abil: Breathe Lightning | | | 1 || 1 Use: Scroll | 5 | 5 | 7 || 17 Potion | | 3 | 1 || 4 Stab: Sleeping | 2 | 1 | 1 || 4 Invisible | | | 1 || 1 Eat: Chunk | 5 | 10 | 12 || 27 Ration | | | 2 || 2 Armor: Skin | 25 | 58 | 69 || 152 Dodge: Dodged | 75 | 95 | 164 || 334