Dungeon Crawl Stone Soup version 0.22-a0-231-g75390ab (webtiles) character file. 282079 TwoGrow the Fencer (level 20, -7/180 HPs) Began as a Pale Draconian Death Knight on Mar 1, 2018. Was the Champion of Yredelemnul. Mangled by a titan (40 damage) ... on level 5 of the Vaults. The game lasted 02:33:22 (30466 turns). TwoGrow the Fencer (Pale Draconian Death Knight) Turns: 30466, Time: 02:33:23 Health: -7/180 AC: 14 Str: 25 XL: 20 Next: 9% Magic: 5/32 EV: 30 Int: 17 God: Yredelemnul [******] Gold: 1364 SH: 0 Dex: 25 Spells: 11/31 levels left rFire + . . SeeInvis + a - +3 scimitar (flame) rCold + + . Gourm . (no shield) rNeg + . . Faith . (armour unavailable) rPois . Spirit . F - +2 hat {MR+} rElec + Reflect . h - +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} rCorr . Harm . n - +3 pair of gauntlets of War {Slay+5} MR +++.. J - +2 pair of boots {run} Stlth ++........ x - amulet "Cogamnuv" {+Rage rN+ MR+ Dex+5 SInv} HPRegen 0.80/turn Z - ring "Ekkovack" {Str+4 Dex+5 Stlth+} MPRegen 0.23/turn G - +5 ring of protection @: corroded, wreathed by umbra, drained, quick A: breathe steam, unfitting armour, stinger 1, talons 2, agile 2, cold resistance 1, fire resistance 1, sense surroundings 1, regeneration 1, screaming 1, strong 1, cold-blooded, AC +10 }: 1/15 runes: serpentine a: Breathe Steam, Recall Undead Slaves, Injury Mirror, Animate Dead, Drain Life, Enslave Soul, Renounce Religion, Evoke Berserk Rage You were on level 5 of the Vaults. You worshipped Yredelemnul. Yredelemnul was exalted by your worship. You were very hungry. You visited 6 branches of the dungeon, and saw 33 of its levels. You also visited: Labyrinth, Sewer and Ice Cave. You collected 3904 gold pieces. You spent 2540 gold pieces at shops. Inventory: Hand Weapons a - a +3 scimitar of flaming (weapon) b - a +3 triple sword of draining c - the +7 shortbow of Duty {freeze, +Inv rF+} (You found it on level 2 of the Vaults) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It lets you turn invisible. j - a +0 blowgun k - the +6 hunting sling "Deduxtah" {flame, rF++ rC++ Int-5} (You took it off an ironheart preserver on level 4 of the Vaults) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It greatly protects you from fire. It greatly protects you from cold. Missiles K - a throwing net (quivered) Q - 4 curare-tipped needles Armour h - the +1 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--} (You bought it in a shop on level 3 of the Vaults) It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. n - the +3 pair of gauntlets of War (worn) {Slay+5} (You bought it in a shop on level 12 of the Dungeon) It affects your accuracy and damage with ranged weapons and melee attacks (+5). q - the +3 cloak of the Solstice {Int-5 Dex+7 Stlth+} (You found it on level 1 of the Snake Pit) It affects your intelligence (-5). It affects your dexterity (+7). It makes you more stealthy. F - a +2 hat of magic resistance (worn) J - a +2 pair of boots of running (worn) Jewellery g - an uncursed ring of protection from fire r - the ring of the Coward {+Fly rF+ MR+ MP+9 Dex-4} (You found it on level 3 of the Snake Pit) [ring of magical power] It affects your dexterity (-4). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. x - the amulet "Cogamnuv" (around neck) {+Rage rN+ MR+ Dex+5 SInv} (You found it in a labyrinth) [amulet of rage] It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. D - an uncursed ring of resist corrosion E - an uncursed amulet of the gourmand G - a +5 ring of protection (right hand) Z - the ring "Ekkovack" (left hand) {Str+4 Dex+5 Stlth+} (You found it on level 9 of the Dungeon) [ring of dexterity] It affects your strength (+4). It affects your dexterity (+5). It makes you more stealthy. Wands H - a wand of acid (19) L - a wand of enslavement (43) N - a wand of polymorph (33) O - a wand of paralysis (34) P - a wand of iceblast (36) U - a wand of hasting (6) X - a wand of clouds (3) Scrolls f - 8 scrolls of identify s - 13 scrolls of teleportation t - 5 scrolls of magic mapping u - 8 scrolls of remove curse v - 4 scrolls of fear w - 10 scrolls of fog y - a scroll of brand weapon C - a scroll of enchant weapon V - 7 scrolls of blinking Potions d - 5 potions of resistance e - a potion of agility l - 13 potions of curing m - 2 potions of cancellation o - 4 potions of flight A - 2 potions of haste I - 2 potions of berserk rage M - 6 potions of lignification T - 7 potions of invisibility W - 6 potions of heal wounds Miscellaneous i - a lightning rod (4/4) z - a harp of healing (inert) R - a box of beasts S - a phial of floods Comestibles p - 24 rations Skills: + Level 16.1(15.5) Fighting + Level 19.0(18.4) Long Blades + Level 14.0(13.5) Dodging - Level 1.3(0.9) Stealth - Level 6.0(5.5) Spellcasting - Level 3.6(3.2) Conjurations - Level 10.1(9.6) Hexes - Level 5.0(4.6) Translocations - Level 3.0(2.6) Fire Magic - Level 1.1(0.7) Ice Magic - Level 2.0(1.6) Air Magic - Level 2.2(1.8) Poison Magic + Level 16.1(15.6) Invocations - Level 10.0(9.5) Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Confuse Hex #####... 1% 3 ##..... b - Ensorcelled Hibernat Hex/Ice ###... 2% 2 #...... c - Conjure Flame Conj/Fire ##...... 12% 3 ##..... d - Mephitic Cloud Conj/Pois/Air ##...... 16% 3 ##..... e - Tukima's Dance Hex #####... 1% 3 ##..... f - Blink Tloc N/A 3% 2 #...... g - Sticky Flame Conj/Fire ##...... 38% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:8 Shoals (0/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Jiyva Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul The Shining One Beogh Shops: D:7 !=(*( D:12 [%(%* D:13 * D:14 [ Orc:1 : Orc:2 (*:[ Snake:2 %*} Snake:4 % Vaults:3 *[ Innate Abilities, Weirdness & Mutations You can breathe blasts of scalding, opaque steam. Your pale cyan-grey scales are hard. (AC +10) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your tail ends in a poisonous barb. You have razor-sharp toenails. You are very agile. (Dex +4) Your flesh is cold resistant. (rC+) Your flesh is heat resistant. (rF+) You passively map a small area around you. Your natural rate of healing is unusually fast. You occasionally shout uncontrollably at your foes. Your muscles are strong. (Str +2) Message History Unknown command. Okay, then. The stone giant hits your sphinx zombie!! You slash the titan! You burn the titan. The titan is lightly wounded. Your sphinx zombie hits the stone giant. Your sphinx zombie hits the stone giant but does no damage. x2 Your tengu reaver zombie hits the stone giant with a dire flail. Your tengu reaver zombie pecks the stone giant. Your tengu reaver zombie claws the stone giant but does no damage. Your deep troll shaman zombie bites the stone giant. Your deep troll shaman zombie claws the stone giant but does no damage. Your deep troll shaman zombie claws the stone giant. The stone giant hits your sphinx zombie!! Your shadow dragon zombie bites the titan. Your shadow dragon zombie claws the titan but does no damage. Your shadow dragon zombie claws the titan! The titan hits you!!! You die... 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