Dungeon Crawl Stone Soup version 0.22-a0-240-g539252a (webtiles) character file. 18 Strat the Grave Robber (level 2, -1/15 HPs) Began as a Deep Elf Necromancer on Feb 22, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:59 (1333 turns). Strat the Grave Robber (Deep Elf Necromancer) Turns: 1333, Time: 00:03:00 Health: -1/15 AC: 2 Str: 5 XL: 2 Next: 51% Magic: 4/8 EV: 13 Int: 19 God: Gold: 49 SH: 0 Dex: 15 Spells: 5/7 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) k - a cursed -2 whip (You found it on level 1 of the Dungeon) Missiles l - 19 stones (quivered) Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of remove curse Potions d - a potion of flight g - a potion of berserk rage {unknown} i - a potion of curing m - a potion of agility {unknown} n - a potion of heal wounds {unknown} Comestibles b - 3 rations {@e1} j - 2 chunks of flesh {@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.7 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 1% 1 None A - Animate Skeleton Necr N/A 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The jackal barely resists. The jackal bites you but does no damage. You take 1 damage, and have 13/15 hp. You now have 6/8 mp. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal barely misses you. The jackal bites you but does no damage. Aim: a jackal (almost dead, chance to defeat MR: 92%) The jackal writhes in agony! You kill the jackal! You take 1 damage, and have 12/15 hp. You now have 5/8 mp. You start resting. Health restored: 15; MP restored: 8 Memorise Animate Skeleton, consuming 1 spell level and leaving 5? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'A'. A jackal comes into view. Throwing (i - inventory) l - 20 stones (quivered) Aim: a jackal (hasn't noticed you) You throw a stone. The jackal barks! The stone hits the jackal but does no damage. Aim: a jackal (chance to defeat MR: 93%) The jackal writhes in agony! You kill the jackal! You take 1 damage, and have 14/15 hp. You now have 7/8 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. Aim: a jackal (hasn't noticed you, chance to defeat MR: 93%) The jackal writhes in agony! You kill the jackal! You take 1 damage, and have 13/15 hp. You now have 6/8 mp. A jackal comes into view. MP restored: 8 The jackal moves out of view. A jackal comes into view. The jackal barks! A jackal comes into view. Health restored: 15 Aim: a jackal (chance to defeat MR: 93%) The jackal writhes in agony! The jackal barely misses you. You take 1 damage, and have 14/15 hp. You now have 7/8 mp. Aim: a jackal (chance to defeat MR: 93%) The jackal writhes in agony! The jackal barely misses you. You take 1 damage, and have 13/15 hp. You now have 6/8 mp. Aim: a jackal (almost dead, chance to defeat MR: 93%) The jackal barely resists. The jackal bites you. You take 2 damage, and have 11/15 hp. You now have 5/8 mp. The jackal barks! You hit the jackal but do no damage. The jackal bites you. The jackal barely misses you. You take 1 damage, and have 10/15 hp. The jackal barely misses you. The jackal closely misses you. There is a large open door here. The jackal bites you. There is a large open door here. You take 1 damage, and have 9/15 hp. Aim: a jackal (severely wounded, chance to defeat MR: 93%) The jackal writhes in agony! You take 1 damage, and have 8/15 hp. You now have 5/8 mp. Aim: a jackal (severely wounded, chance to defeat MR: 93%) The jackal writhes in agony! You kill the jackal! You take 1 damage, and have 7/15 hp. You now have 4/8 mp. The jackal barks! You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You take 1 damage, and have 6/15 hp. The jackal closely misses you. The jackal closely misses you. Some of the chunks of flesh in your inventory have rotted away. The jackal closely misses you. There is a stone staircase leading down here. The jackal barely misses you. The jackal barely misses you. The jackal bites you but does no damage. Aim: a jackal (heavily wounded, chance to defeat MR: 93%) The jackal writhes in agony! The jackal completely misses you. You take 1 damage, and have 5/15 hp. You now have 5/8 mp. You barely miss the jackal. The jackal barely misses you. x2 You hit the jackal. You kill the jackal! Aim: a jackal (heavily wounded, chance to defeat MR: 93%) The jackal writhes in agony! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/15 hp. You now have 4/8 mp. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/15 hp. The jackal bites you but does no damage. Aim: a jackal (severely wounded, chance to defeat MR: 93%) The jackal writhes in agony! The jackal bites you but does no damage. You take 1 damage, and have 2/15 hp. You now have 4/8 mp. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. You die... #...# ############### #.#.# #.............# #.#.#####.#########.# #.#.......# ####.# #.######### #....# #.# #.#### #.# ####### #.#### ######### ..######.....###....###..>....### ................@h............... ...#####.....######.###.......... ...# #.....####................ ...#####.....'................... ......##.....####.........###.... ...##.##................### #.... ##.##.#.................# #...# ≈#....#.#####...........######### ♣≈.#..#.#####...........##....... You could see a jackal. Vanquished Creatures 3 giant cockroaches (D:1) 2 goblins (D:1) A hobgoblin (D:2) 6 jackals (D:1) 2 bats 2 rats (D:1) 16 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Strat the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 126 | D:1 | Reached skill level 5 in Necromancy 905 | D:1 | Reached XP level 2. HP: 7/15 MP: 5/8 915 | D:1 | You fall through a shaft! 1252 | D:1 | Learned a level 1 spell: Animate Skeleton 1325 | D:1 | HP: 3/15 [jackal (1)] 1333 | D:1 | Slain by a jackal Vault maps used: D:1: ldierk_water_garden D:2: uniq_robin Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Dagger || 14 Throw: Stone || 1 Cast: Pain || 35 Use: Scroll || 4 Eat: Chunk || 1 Armor: Robe || 12 Dodge: Dodged || 26 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 27 | 0.0 | 0 | 16 | 0.0 | 1333 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 24 | 0.0 | 0 | 14 | 0.0 | 1113 D:2 | 0 | 3 | 0.0 | 0 | 2 | 0.0 | 220 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: ldierk_water_garden D:2: uniq_robin Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 52.4 | 22.1 | 666.5 Dungeon | 100.0 | 100.0 | 0.0 | 52.4 | 22.1 | 666.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.5 +-------+-------+-------+-------+-------+----------------------