Dungeon Crawl Stone Soup version 0.22-a0-388-g09e6169 (webtiles) character file. 17 Snikeer the Magician (level 2, 15/15 HPs) Began as a Tengu Wizard on Apr 29, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:01:48 (730 turns). Snikeer the Magician (Tengu Wizard) Turns: 730, Time: 00:01:49 Health: 15/15 AC: 2 Str: 7 XL: 2 Next: 62% Magic: 6/7 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Comestibles c - 2 chunks of flesh {@w0} d - a ration {@e1} Skills: + Level 2.5 Dodging + Level 2.3 Stealth + Level 3.1 Spellcasting + Level 2.1 Conjurations Level 1.2 Summonings Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 7% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You start resting. A goblin comes into view. It is wielding a club. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (hasn't noticed you) The magic dart hits the goblin. Your Conjurations skill increases to level 2! Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 7 Things that are here: a club; 3 stones There isn't anything to butcher here. A giant cockroach comes into view. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (clinging, resting) The magic dart hits the giant cockroach. You now have 6/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, clinging) The magic dart hits the giant cockroach. You now have 5/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (almost dead, clinging) The magic dart hits the giant cockroach. You now have 4/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Some of the chunks of flesh in your inventory have rotted away. A hobgoblin comes into view. It is wielding a club. You regained 2 mp, and now have 6/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (resting) The magic dart hits the hobgoblin. The hobgoblin shouts! You now have 5/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) You miscast Magic Dart. You are very lightly contaminated with residual magic. The air around you crackles with energy! You now have 4/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) You miscast Magic Dart. Wisps of smoke drift from your hands. You now have 3/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) The magic dart hits the hobgoblin. You now have 2/7 mp. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A kobold comes into view. It is wielding a dagger. You regained 4 mp, and now have 6/7 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##.##.#.........# #. .##....##.....# #.#..##..#.## . #.......##.# .. ## #..#..###..# K.# .# #........#.## ... .#......#.##....# ..# .......##..#.#..##)..# #...............@...# #.#.#.####.....###.## ..... ##...## # .#.. #...# ...# ##..# ..# #... ... ..... #...... You could see a kobold (wandering). Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 frilled lizards (D:1) A kobold (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Tengu Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 8 | D:1 | Upgraded the game from 0.22-a0-379-ga9d99d6 to 0.22-a0-388-g09e6169 11 | D:1 | HP: 2/10 [dart slug/slug dart (8)] 371 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/7 626 | D:1 | Reached skill level 2 in Conjurations 730 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_lava_pool, hangedman_decor_points, minivault_14, due_unseen_surprise Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.1 Dodging | | 2.5 Stealth | | 2.3 Spellcasting | | 3.1 Summonings | | 1.2 Translocations | | 0.7 Action || total -------------------------++------- Melee: Unarmed || 7 Kick || 2 Cast: Magic Dart || 35 Armor: Robe || 3 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 25 | 0.0 | 0 | 12 | 0.0 | 730 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 25 | 0.0 | 0 | 12 | 0.0 | 730 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: lemuel_arrival_lava_pool, hangedman_decor_points, minivault_14, due_unseen_surprise Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 80.5 | 8.8 | 730.0 Dungeon | 100.0 | 100.0 | 0.0 | 80.5 | 8.8 | 730.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.0 +-------+-------+-------+-------+-------+----------------------