Dungeon Crawl Stone Soup version 0.22-a0-362-g535178c (webtiles) character file. 21 Snikeer the Conjurer (level 2, -2/15 HPs) Began as a Tengu Wizard on Apr 19, 2018. Slain by a hobgoblin ... wielding a cursed +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:22 (777 turns). Snikeer the Conjurer (Tengu Wizard) Turns: 777, Time: 00:02:23 Health: -2/15 AC: 2 Str: 7 XL: 2 Next: 87% Magic: 1/7 EV: 12 Int: 18 God: Gold: 9 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . f - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons f - a +0 hunting sling (weapon) (You found it on level 1 of the Dungeon) Missiles g - 4 stones (quivered) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls h - a scroll of teleportation {unknown} Potions c - a potion of agility {unknown} e - 2 potions of invisibility {unknown} Comestibles d - 2 rations {@e1} i - 8 chunks of flesh {@w0} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting + Level 3.7 Conjurations Level 1.2 Summonings Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Really attack while wielding your +0 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your +0 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your +0 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your +0 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your +0 hunting sling? Okay, then. Firing (i - inventory) g - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail You shoot a stone. The stone hits the hobgoblin but does no damage. The hobgoblin hits you with a club. You take 2 damage, and have 13/15 hp. Firing (i - inventory) g - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail You shoot a stone. The stone hits the hobgoblin. The hobgoblin closely misses you. Firing (i - inventory) g - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail (heavily wounded) You shoot a stone. The stone hits the hobgoblin but does no damage. The hobgoblin closely misses you. x2 Firing (i - inventory) g - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail (heavily wounded) You shoot a stone. The stone closely misses the hobgoblin. The hobgoblin hits you with a club. You take 4 damage, and have 9/15 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail (heavily wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Strange energies run through your body. The hobgoblin barely misses you. You now have 0/7 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Firing (i - inventory) g - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail (heavily wounded) You shoot a stone. The stone hits the hobgoblin. The hobgoblin hits you but does no damage. Firing (i - inventory) g - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail (severely wounded) You shoot a stone. The stone hits the hobgoblin but does no damage. The hobgoblin hits you with a club. Some of the chunks of flesh in your inventory have rotted away. You take 4 damage, and have 5/15 hp. MASSIVE DAMAGE!! Firing (i - inventory) g - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail (severely wounded) You shoot a stone. The stone barely misses the hobgoblin. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * Firing (i - inventory) g - 7 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail (severely wounded) You shoot a stone. The stone hits the hobgoblin but does no damage. The hobgoblin misses you. You take 2 damage, and have 3/15 hp. Firing (i - inventory) g - 6 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail (severely wounded) You shoot a stone. The stone hits the hobgoblin but does no damage. The hobgoblin barely misses you. Firing (i - inventory) g - 5 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club and wearing a chain mail (severely wounded) You shoot a stone. The stone hits the hobgoblin but does no damage. The hobgoblin hits you with a club. You die... ...)..)..).#.# #.# .............# #.# ............## #.# ............# #.# ....######..# #.# ....# #.## #.# ....# #.### ##.# ....# ......####..##### (....%g@........# ................# .?..............# ..>...########### ...... ...... ..... ..... You could see a hobgoblin. Vanquished Creatures 2 leopard geckos (D:1) 4 hobgoblins (D:1) A bat (D:1) 5 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Tengu Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 95 | D:1 | Reached skill level 2 in Conjurations 270 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/7 368 | D:1 | Reached skill level 3 in Conjurations 774 | D:1 | HP: 3/15 [hobgoblin/club (2)] 777 | D:1 | Slain by a hobgoblin Vault maps used: D:1: saegor_arrival_simple_e Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 3 | 3.7 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 3.0 Summonings | | 1.2 Translocations | | 0.7 Action || total -------------------------++------- Fire: Hunting sling || 10 Cast: Magic Dart || 46 Armor: Robe || 2 Dodge: Dodged || 8 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 31 | 0.0 | 0 | 18 | 0.0 | 777 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 31 | 0.0 | 0 | 18 | 0.0 | 777 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: saegor_arrival_simple_e Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.6 | 43.0 | 35.0 | 772.0 Dungeon | 100.0 | 100.0 | 0.6 | 43.0 | 35.0 | 772.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 +-------+-------+-------+-------+-------+----------------------