Dungeon Crawl Stone Soup version 0.21-a0-228-g14ccbf3 (webtiles) character file. 30 Snikeer the Slasher (level 3, 27/27 HPs) Began as a Demonspawn Gladiator on Aug 31, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:03:28 (1145 turns). Snikeer the Slasher (Demonspawn Gladiator) Turns: 1145, Time: 00:03:29 Health: 27/27 AC: 3 Str: 14 XL: 3 Next: 5% Magic: 3/3 EV: 12 Int: 9 God: Gold: 52 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) m - a +0 hunting sling (You found it on level 1 of the Dungeon) Missiles d - 3 throwing nets {=f, !d} l - 48 stones (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet Scrolls e - a scroll of random uselessness {unknown} j - 3 scrolls of identify {unknown} Potions h - a potion of berserk rage {unknown} i - a potion of curing {unknown} n - a potion of degeneration {unknown} Comestibles f - a bread ration {@e1} g - 5 chunks of flesh {@w0} k - a royal jelly o - a meat ration {@e2} Skills: - Level 2.0 Fighting + Level 3.8 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History You butcher the giant cockroach corpse. g - 2 chunks of flesh {@w0} (gained 1) o - a meat ration {@e2} Some of the chunks of flesh in your inventory have rotted away. You found a shaft! There is a shaft here. You see here a hand axe. A kobold comes into view. It is wielding a short sword. The kobold shouts! You hit the kobold but do no damage. The kobold hits you with a short sword. You take 2 damage, and have 20/22 hp. You hit the kobold. The kobold hits you but does no damage. You hit the kobold. No target in view! No target in view! No target in view! No target in view! No target in view! You now have 43 gold pieces (gained 10). Things that are here: a short sword; a kobold corpse A rat comes into view. The rat misses you. You slash the rat! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a rat corpse. You butcher the rat corpse. g - 2 chunks of flesh {@w0} (gained 1) Eating one of 2 chunks of flesh {@w0}. You eat one of the 2 chunks of flesh {@w0}. This raw flesh tastes terrible. A bat comes into view. The bat barely misses you. You barely miss the bat. The bat hits you but does no damage. You hit the bat. The bat hits you. The bat closely misses you. You take 1 damage, and have 20/22 hp. The bat hits you but does no damage. x2 You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. You closely miss the bat. The bat barely misses you. x2; You riposte. You slash the bat! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. You butcher the bat corpse. g - 2 chunks of flesh {@w0} (gained 1) You see here a bat skeleton. A leopard gecko comes into view. Health restored: 22 The leopard gecko hisses angrily. The leopard gecko bites you. You take 4 damage, and have 18/22 hp. You slash the leopard gecko! No target in view! No target in view! No target in view! No target in view! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. g - 4 chunks of flesh {@w0} (gained 2) j - 2 scrolls labeled ZUAWKONW WOASU (gained 1) j - 3 scrolls labeled ZUAWKONW WOASU (gained 1) A hobgoblin comes into view. The hobgoblin shouts! You regained 2 hp, and now have 20/22 hp. You hit the hobgoblin. The hobgoblin barely misses you. A ball python comes into view. The ball python hisses angrily. You slash the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You regained 5 hp, and now have 25/27 hp. MP restored: 3 The ball python bites you. The ball python grabs you. The ball python constricts you. You take 1 damage, and have 24/27 hp. You slash the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a ball python corpse. You butcher the ball python corpse. g - 5 chunks of flesh {@w0} (gained 1) You see here a ball python skeleton. You now have 52 gold pieces (gained 9). Done exploring. Health restored: 27 Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##..........# #.# #.##........### #.###### ...#........# #......# #..#รท.......# ###.#### ....###+.#### #.# #.#.###..######### #.# ..#..##........(.# #.# ####.##.########.# #.# #.##.# #@####.#### #....# #.........# # ##..## ########### # #..# # #..# ## #..# .# #..# .# #..# .####..# There were no monsters in sight! Vanquished Creatures 2 leopard geckos (D:1) A ball python (D:1) 5 bats (D:1) 4 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snikeer the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 39 | D:1 | Reached skill level 3 in Long Blades 176 | D:1 | Gained mutation: You have a pair of small antennae on your head. [demonic ancestry] 176 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 1096 | D:1 | Reached XP level 3. HP: 25/27 MP: 3/3 1145 | D:1 | Quit the game Vault maps used: D:1: doesnt_arrival_eight_statues, serial_glass, glass_columns_a, glass_columns_c, due_unseen_surprise, item_on_display_a, item_on_display_b Skill XL: | 1 | ---------------+----+----- Long Blades | 3 | 3.8 Fighting | | 2.0 Throwing | | 1.7 Dodging | | 2.6 Action || total -------------------------++------- Melee: Long sword || 73 Eat: Chunk || 1 Armor: Leather armour || 29 Dodge: Dodged || 50 Rpst.: Long sword || 16 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 6 | 38 | 13.6 | 4 | 21 | 16.0 | 1145 +---------+---------+-------+---------+---------+-------+--------- D:1 | 6 | 38 | 13.6 | 4 | 21 | 16.0 | 1145 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: doesnt_arrival_eight_statues, serial_glass, glass_columns_a, glass_columns_c, due_unseen_surprise, item_on_display_a, item_on_display_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 41.8 | 39.4 | 1145.0 Dungeon | 100.0 | 100.0 | 0.0 | 41.8 | 39.4 | 1145.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 44.0 +-------+-------+-------+-------+-------+----------------------