Dungeon Crawl Stone Soup version v3.33-hellcrawl-137-g4089b7e (webtiles) character file. 0 Skryme the Skirmisher (level 2, 0/21 HPs) *CASUAL* Began as an Octopode Wanderer on Sept 17, 2017. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (225 turns). Skryme the Skirmisher (Octopode Wanderer) Turns: 225, Time: 00:01:06 Health: 0/21 AC: 1 (0%)Str: 10 XL: 2 Next: 58% Magic: 5/5 EV: 12 Int: 11 God: Gold: 28 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . (no ring) rCorr . (no ring) MR ..... (no ring) Stlth +++++..... (no ring) Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles b - 144 stones (quivered) c - 95 arrows f - 101 bolts Wands a - a wand of enslavement (15) Potions e - a potion of haste Skills: + Level 3.2 Fighting + Level 0.8 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting - Level 1.0 Transmutations - Level 2.0 Earth Magic - Level 1.1 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Fire 1 (40) 28% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin blends seamlessly with your surroundings (Stealth+++). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You barely miss the quokka. Your grab misses the quokka. The quokka barely misses you. The quokka closely misses you. You hit the quokka (1). Your grab misses the quokka. The quokka is lightly wounded. The quokka bites you (1). The quokka barely misses you. The quokka barely misses you. The quokka bites you (4). The quokka bites you (2). The quokka closely misses you. There is an open door here. You miss the quokka. You grab the quokka (0). You constrict the quokka (1). The quokka twitches its whiskers. The quokka struggles to escape constriction. You hit the quokka (2). The quokka is heavily wounded. You constrict the quokka (1). The quokka bites you (4). * * * LOW HITPOINT WARNING * * * You hit the quokka (2). You kill the quokka! The quokka bites you (5). You die... #.# #.# +######.# ########.........# .......' ........# ......# ........# ......## ........# .......#########r## ................@.# .....#............# .....#............# .....##...........# ...[.##...........# .....###..........# .....# #..........# .##.## #[.........# .##.####..........# You could see a quokka. Vanquished Creatures 2 quokkas (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skryme the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Skryme set off with: a wand of enslavement (15), a +0 dagger 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 2 | D:1 | Learned a level 1 spell: Flame Tongue 163 | D:1 | Reached XP level 2. HP: 18/21 MP: 5/5 225 | D:1 | Slain by a quokka Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Fighting | | 3.2 Dodging | | 0.8 Spellcasting | | 2.1 Transmutations | | 1.0 Earth Magic | | 2.0 Evocations | | 1.1 Action || total -------------------------++------- Melee: Dagger || 11 Constrict || 3 Tentacles || 1 Stab: Sleeping || 4 Dodge: Dodged || 11