Dungeon Crawl Stone Soup version 0.22-a0-354-g30dfbe6 (webtiles) character file. 7 Sair the Skirmisher (level 1, 0/18 HPs) Began as a Demonspawn Chaos Knight on Apr 17, 2018. Slain by an ogre ... wielding a +0 giant spiked club (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:57 (580 turns). Sair the Skirmisher (Demonspawn Chaos Knight) Turns: 580, Time: 00:02:58 Health: 0/18 AC: 6 Str: 12 XL: 1 Next: 91% Magic: 1/1 EV: 11 Int: 13 God: Xom [...*..] Gold: 101 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 falchion (chaos) rCold + . . Gourm . (no shield) rNeg . . . Faith . b - +2 leather armour rPois . Spirit . l - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn c - ring of protection from cold MPRegen 0.07/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Xom. You were a favourite toy of Xom. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +0 falchion of chaos (weapon) Missiles k - 17 bolts n - a tomahawk of returning (quivered) Armour b - a +2 leather armour (worn) l - a +0 helmet (worn) Jewellery c - a ring of protection from cold (left hand) Scrolls d - a scroll of fog {unknown} e - a scroll of fear {unknown} h - 2 scrolls of identify {unknown} i - a scroll of remove curse {unknown} j - a scroll of teleportation {unknown} Potions g - a potion of might {unknown} m - a potion of haste {unknown} Comestibles f - 2 rations Skills: + Level 3.2 Fighting + Level 3.0 Long Blades - Level 1.7 Armour - Level 0.8 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You throw a tomahawk of returning. The tomahawk of returning hits the ogre. The ogre is moderately wounded. The tomahawk of returning fails to return to your pack! Your white imp hits the ogre. Your white imp freezes the ogre. An adder comes into view. Throwing (i - inventory) n - 2 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (heavily wounded) You throw a tomahawk of returning. The tomahawk of returning hits the ogre. The ogre is severely wounded. The tomahawk of returning fails to return to your pack! You hit the ogre. The ogre flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! You barely miss something. Something hits you! Ouch! That really hurt! You die... "Boring in life, boring in death..." .........# .[..........# #...........# ...........#### ..........>...## #######.............# ................##...# ................# ##..... .......S{@......# ##<. .......(5.......# . .....)(.........# ....(.#....)...## ..... ##......## .... ######## ### You could see an adder and a friendly white imp. Vanquished Creatures A dart slug (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sair the Demonspawn Chaos Knight began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 24 | D:1 | XOM: divination: detect items 251 | D:1 | XOM: harmless Pois miscast 275 | D:1 | XOM: 5-stop teleportation journey 554 | D:1 | XOM: god gift: 39 gold pieces 557 | D:1 | You fall through a shaft! 572 | D:2 | Noticed an ogre 576 | D:2 | XOM: summons 1 friendly demon 580 | D:2 | Slain by an ogre Vault maps used: D:1: saegor_arrival_simple_b, kennysheep_minor_cross D:2: uniq_terence Skill XL: | 1 | ---------------+----+----- Long Blades | 3 | 3.0 Fighting | | 3.2 Armour | | 1.7 Dodging | | 0.8 Action || total -------------------------++------- Melee: Falchion || 22 Throw: Tomahawk || 3 Armor: Leather armour || 4 Dodge: Dodged || 9 Rpst.: Falchion || 5 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 11 | 0.0 | 0 | 7 | 0.0 | 580 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 11 | 0.0 | 0 | 7 | 0.0 | 557 +---------+---------+-------+---------+---------+-------+---------