Dungeon Crawl Stone Soup version 0.21-a0-634-gaf8bc5d (webtiles) character file. 1 Ruich the Firebug (level 1, -1/11 HPs) Began as an Octopode Fire Elementalist on Dec 29, 2017. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (171 turns). Ruich the Firebug (Octopode Fire Elementalist) Turns: 171, Time: 00:00:36 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 0/3 EV: 19 Int: 17 God: Gold: 16 SH: 0 Dex: 17 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: agile A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Books a - a book of Flames Comestibles b - 2 rations Skills: - Level 2.0 Dodging * Level 2.8 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire #.... 9% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Ruich the Octopode Fire Elementalist. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. You now have 7 gold pieces. b - 2 rations (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You now have 16 gold pieces (gained 9). You open the door. There is an open door here. A hobgoblin comes into view. It is wielding a club. You see here an amethyst potion. Unknown command. Aim: a hobgoblin, wielding a club (resting) The flame tongue hits the hobgoblin. The hobgoblin shouts! You hear a bark! You hear a shout! x2 A jackal comes into view. You now have 2/3 mp. Aim: a hobgoblin, wielding a club (moderately wounded) The flame tongue hits the hobgoblin. You kill the hobgoblin! A hobgoblin comes into view. It is wielding a club. You now have 1/3 mp. You see here an amethyst potion. c - an amethyst potion You tentacle-slap the jackal. Your grab misses the jackal. The jackal barely misses you. x2 A jackal comes into view. The jackal barks! You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal bites you. You take 3 damage, and have 8/11 hp. MASSIVE DAMAGE!! The jackal closely misses you. The jackal bites you. You take 1 damage, and have 7/11 hp. There is an open door here. The jackal bites you. You take 1 damage, and have 6/11 hp. You closely miss the jackal. You grab the jackal. You squeeze the jackal, but do no damage. You constrict the jackal, but do no damage. The jackal bites you. You take 2 damage, and have 4/11 hp. Aim: a jackal (lightly wounded, constricted by you) The flame tongue hits the jackal. The jackal appears unharmed. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/11 hp. You now have 1/3 mp. Unknown command. Aim: a jackal (lightly wounded, constricted by you) The flame tongue hits the jackal. You constrict the jackal, but do no damage. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/11 hp. You now have 0/3 mp. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. It was a potion of agility. You feel agile all of a sudden. You constrict the jackal. The jackal misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal, but do no damage. The jackal misses you. The jackal bites you. You die... ..........## ##..##.## ## #...)......## ###..### ##. #...........# ##.....## #.. #...........## ##.......####.. #............####+#...###...##... #...............#....## ##..#.##. #........)...#.h..#..## ##...###. #...........###h###...###.....#.. #...........# ##@###.......#....# ........## #..###.....####### ......# ##..###..### ...## #.#####.# ##+ ## .P#...######.## .##...###.#.... ####..###..##. ##.#...###. ##..### ## You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ruich the Octopode Fire Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 169 | D:1 | HP: 2/11 [jackal (1)] 171 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_cavernosity, st_stairs_10 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Tentacles || 1 Cast: Flame Tongue || 4 Use: Potion || 1 Dodge: Dodged || 6 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 171 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 171 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_cavernosity, st_stairs_10 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 84.2 | 171.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 84.2 | 171.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------