Dungeon Crawl Stone Soup version 0.21-a0-529-g8c7b3f5 (webtiles) character file. 1 Ruich the Insei (level 1, -1/9 HPs) Began as a Vine Stalker Transmuter on Dec 10, 2017. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (17 turns). Ruich the Insei (Vine Stalker Transmuter) Turns: 17, Time: 00:00:35 Health: -1/9 AC: 2 Str: 12 XL: 1 Next: 20% Magic: 0/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles a - 12 arrows Armour b - a +0 robe (worn) Books c - a book of Changes Comestibles d - a bread ration Skills: - Level 0.8 Fighting - Level 1.5 Dodging + Level 0.1 Stealth * Level 3.0 Unarmed Combat + Level 2.2 Spellcasting + Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Tmut #..... 11% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Welcome, Ruich the Vine Stalker Transmuter. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a scroll labeled OMNATA TITHOR. Found a staircase leading out of the dungeon. A hobgoblin comes into view. Unknown command. A goblin comes into view. It is wielding a club. Found a stone staircase leading down. The goblin shouts! The hobgoblin shouts! You hear a shout! You completely miss the hobgoblin. You bite the hobgoblin, but do no damage. A kobold comes into view. It is wielding a dagger. You hit the hobgoblin. The hobgoblin closely misses you. The kobold throws a stone. The stone misses you. You closely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 7/9 hp. MASSIVE DAMAGE!! You now have 3/4 mp. You hit the hobgoblin. The hobgoblin hits you. You take 1 damage, and have 6/9 hp. You now have 2/4 mp. You closely miss the hobgoblin. The hobgoblin hits you. You take 3 damage, and have 3/9 hp. MASSIVE DAMAGE!! You hit the hobgoblin. You kill the hobgoblin! You barely miss the goblin. Your bite misses the goblin. The goblin closely misses you. You closely miss the goblin. The goblin hits you with a club. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/9 hp. You now have 1/4 mp. Unknown command. Unknown command. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a club. You die... ####### #..<..# #.....# #.....# #.....# #...@.# ###g### #.......?...... #.............. #.............. #............#. .............# .............K. ##....)......#. You could see a goblin. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ruich the Vine Stalker Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 16 | D:1 | HP: 2/9 [goblin/club (1)] 17 | D:1 | Slain by a goblin Vault maps used: D:1: minmay_arrival_checkered_box, serial_co_window_serial, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_c, co_window_paths_c, co_window_paths_c, co_window_4corner_a, glass_columns_a, glass_columns_b Action || total -------------------------++------- Melee: Unarmed || 9 Bite || 1 Dodge: Dodged || 4 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 17 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 17 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_checkered_box, serial_co_window_serial, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_c, co_window_paths_c, co_window_paths_c, co_window_4corner_a, glass_columns_a, glass_columns_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 11.8 | 17.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 11.8 | 17.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------