Dungeon Crawl Stone Soup version 0.25-a0-339-gb37b713 (webtiles) character file. Game seed: 13054930972088331085, levelgen mode: deterministic 11 Millmer the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Dec 28, 2019. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (534 turns). Millmer the Conjurer (Draconian Conjurer) Turns: 534, Time: 00:01:32 Health: 0/20 AC: 4 Str: 10 XL: 2 Next: 13% Magic: 0/5 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . c - +0 club rCold + . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: unfitting armour, cold resistance 1, cold-blooded, AC +4 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons c - a +0 club (weapon) Comestibles b - a ration Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 6% 2 ##..... Dazzling Flash Conj/Hex #..... 26% 3 ###.... Fulminant Prism Conj/Hex #......... 65% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 65% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your flesh is cold resistant. (rC+) Message History * * * LOW HITPOINT WARNING * * * Found a scroll labeled YNTOLE DUHONTESS. There is a stone staircase leading down here. The gnoll closely misses you. You climb downwards. Found an orange potion, a chain mail and 23 stones. Found a stone staircase leading down and a stone staircase leading up. There is a stone staircase leading up here. It was a potion of mutation. You feel extremely strange. You feel frail. You feel robust. You feel resistant to cold. The gnoll barely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You die... #..(....# #..<....# #....>[.# #.......# #.....!.# #.......# #...g...# #..@....# #####...# #...# #.# . You could see a gnoll. Vanquished Creatures A dart slug (D:1) A bat (D:1) A hobgoblin (D:1) 3 goblins (D:1) 2 rats (D:1) 8 creatures vanquished. Vanquished Creatures (others) A rat (D:1) 1 creature vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Millmer the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 504 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 533 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 533 | D:2 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 533 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 534 | D:2 | Slain by a gnoll Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_cross D:2: layout_rooms, overflow_temple_1_default Action || total -------------------------++------- Melee: Unarmed || 10 Club || 16 Tailslap || 2 Cast: Magic Dart || 15 Use: Potion || 1 Armor: Skin || 9 Dodge: Dodged || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------