Dungeon Crawl Stone Soup version 0.22-a0-231-g75390ab (webtiles) character file. 11 MelekSA the Chopper (level 2, 17/17 HPs) Began as a Gargoyle Gladiator on June 11, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:54 (239 turns). MelekSA the Chopper (Gargoyle Gladiator) Turns: 239, Time: 00:00:54 Health: 17/17 AC: 6 Str: 17 XL: 2 Next: 29% Magic: 2/2 EV: 12 Int: 8 God: Gold: 26 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 leather armour rPois ∞ Spirit . c - +0 helmet rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls e - a scroll of identify {unknown} Comestibles f - a ration Skills: - Level 2.1 Fighting + Level 3.3 Axes - Level 1.7 Throwing - Level 2.4 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You barely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you. You slash the jackal! You kill the jackal! No target in view! No target in view! You start resting. HP restored. You see here a bat corpse. There is a stone staircase leading down here. You now have 17 gold pieces (gained 11). You now have 26 gold pieces (gained 9). As you open the door, it creaks loudly! Found a dagger. There is an open door here. e - a scroll labeled COARHU APHUS Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### #....# #..@.# #.# #....# #.# #....# #.######....## #######.....##.)...# .............'.....# #.......###.##.....# .................#.# .............#####.# There were no monsters in sight! Vanquished Creatures A bat (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MelekSA the Gargoyle Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 86 | D:1 | Reached skill level 3 in Axes 129 | D:1 | Reached XP level 2. HP: 17/17 MP: 2/2 239 | D:1 | Quit the game Vault maps used: D:1: erik_arrival_cave_to_civilisation, hangedman_decor_clover_reticule Skill XL: | 1 | ---------------+----+----- Axes | 3 | 3.3 Fighting | | 2.1 Throwing | | 1.7 Dodging | | 2.4 Action || total -------------------------++------- Melee: War axe || 22 Armor: Leather armour || 12 Dodge: Dodged || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 17 | 0.0 | 0 | 10 | 0.0 | 239 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 17 | 0.0 | 0 | 10 | 0.0 | 239 +---------+---------+-------+---------+---------+-------+---------