Dungeon Crawl Stone Soup version 0.22-a0-614-g34fbaa0 (webtiles) character file. 75 Marixus the Gusty (level 4, -4/25 HPs) Began as a Tengu Air Elementalist on July 12, 2018. Slain by a gnoll (5 damage) ... on level 2 of the Dungeon on July 13, 2018. The game lasted 00:04:46 (1607 turns). Marixus the Gusty (Tengu Air Elementalist) Turns: 1607, Time: 00:04:46 Health: -4/25 AC: 2 Str: 8 XL: 4 Next: 31% Magic: 8/10 EV: 12 Int: 17 God: Gold: 50 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . SeeInvis . j - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons j - a +0 short sword (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls e - 4 scrolls of identify {unknown} f - 3 scrolls of teleportation {unknown} Potions g - 2 potions of curing {unknown} h - a potion of degeneration {unknown} Comestibles b - 3 chunks of flesh c - 2 rations Skills: * Level 1.3 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.3 Spellcasting + Level 1.9 Conjurations * Level 4.5 Air Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 4% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Lightning Bolt Conj/Air ##........ 77% 5 ######. Swiftness Chrm/Air ##...... 10% 2 ##..... Airstrike Air ###....... 26% 4 ####... Static Discharge Conj/Air ##...... 14% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You see here 2 stones. HP restored. An adder comes into view. You see here a stone. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (hasn't noticed you) The zap misses the adder. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The zap misses the adder. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The zap hits the adder. The adder is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The zap misses the adder. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The zap hits the adder. The adder is severely wounded. The adder bites you. The adder misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - adder The zap hits the adder. The adder is severely wounded. The zap misses the adder. The adder closely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the adder. The adder is almost dead. The zap hits the adder. You kill the adder! You see here an adder corpse. You butcher the adder corpse. b - 3 chunks of flesh (gained 1) You see here an adder skeleton. You start resting. HP restored. Magic restored. Found a stone staircase leading up. Things that are here: a dagger; a stone; a kobold corpse 3 gnolls come into view. The gnoll shouts! x2 The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The gnoll completely misses you. You see here a throwing net {=f, !d}. Okay, then. Okay, then. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is moderately wounded. The zap misses the gnoll. The gnoll shouts! The gnoll closely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a spear (moderately wounded) The zap hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a spear! You struggle against the net. The gnoll hits you from afar with a spear. You struggle against the net. The gnoll hits you from afar with a spear. * * * LOW HITPOINT WARNING * * * You struggle against the net. The gnoll hits you from afar with a spear. * * * LOW HITPOINT WARNING * * * You rip the net and break free! The gnoll hits you. You die... .....### #...(.......... .......# #.รท.(##........ .......# #...(##.#####.. .......#####....##.# . ................##.# ......)........###.# #######........###.# # #........#...# ## #........#@### .# #.........gg...... .# #...........g..... .# ########.......... .# ###+####### .# ## # You could see 3 gnolls. Vanquished Creatures 5 adders (D:2) A leopard gecko (D:1) A ball python (D:1) 2 bats (D:1) A giant cockroach (D:2) 7 goblins 2 hobgoblins (D:1) A quokka (D:2) 2 frilled lizards 4 kobolds 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marixus the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 148 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 556 | D:1 | Reached skill level 3 in Spellcasting 965 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/8 1078 | D:2 | HP: 4/20 [adder (4)] 1407 | D:2 | Reached skill level 1 in Fighting 1424 | D:2 | Reached XP level 4. HP: 25/25 MP: 2/10 1605 | D:2 | HP: 4/25 [gnoll/spear (4)] 1606 | D:2 | HP: 1/25 [gnoll/spear (3)] 1607 | D:2 | Slain by a gnoll Vault maps used: D:1: minmay_arrival_diagonal_passages Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 2.0 Conjurations | | 1.9 Air Magic | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 3 | || 3 Unarmed | 3 | || 3 Kick | 2 | || 2 Short sword | 4 | || 4 Cast: Shock | 53 | 12 || 65 Eat: Chunk | 2 | || 2 Armor: Robe | 1 | || 1 Dodge: Dodged | 13 | 5 || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 108 | 0.0 | 0 | 30 | 0.0 | 1607 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 29 | 0.0 | 0 | 17 | 0.0 | 917 D:2 | 0 | 79 | 0.0 | 0 | 13 | 0.0 | 690 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_diagonal_passages Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.6 | 40.1 | 45.0 | 766.5 Dungeon | 100.0 | 100.0 | 4.6 | 40.1 | 45.0 | 766.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 54.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 54.0 +-------+-------+-------+-------+-------+----------------------