Dungeon Crawl Stone Soup version 0.22-a0-614-g34fbaa0 (webtiles) character file. 4 Marixus the Gusty (level 1, 0/10 HPs) Began as a Tengu Air Elementalist on July 12, 2018. Slain by a hobgoblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (189 turns). Marixus the Gusty (Tengu Air Elementalist) Turns: 189, Time: 00:00:50 Health: 0/10 AC: 2 Str: 8 XL: 1 Next: 70% Magic: 0/4 EV: 12 Int: 15 God: Gold: 19 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - an uncursed ring of ice {unknown} (You found it on level 1 of the Dungeon) Scrolls e - a scroll of magic mapping {unknown} Potions d - 2 potions of degeneration {unknown} Comestibles b - 3 chunks of flesh c - a ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting - Level 1.3 Conjurations - Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 7% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Lightning Bolt Conj/Air #......... 89% 5 ######. Swiftness Chrm/Air #....... 14% 2 ###.... Airstrike Air ##........ 38% 4 #####.. Static Discharge Conj/Air #....... 22% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You hit the rat but do no damage. Your kick misses the rat. The rat bites you. You closely miss the rat. You claw the rat. The rat is severely wounded. The rat bites you. You barely miss the rat. Your kick misses the rat. The rat is severely wounded. The rat barely misses you. You hit the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. b - a chunk of flesh d - 2 green potions You start resting. HP restored. You now have 10 gold pieces (gained 4). You now have 19 gold pieces (gained 9). e - a scroll labeled PAXIFIJOMN You see here a scale mail. A leopard gecko comes into view. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, resting) The zap hits the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko hisses angrily. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (heavily wounded, clinging) The zap hits the leopard gecko. You kill the leopard gecko! A rat comes into view. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat The zap hits the rat. You kill the rat! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. b - 3 chunks of flesh (gained 2) You see here a leopard gecko skeleton. A hobgoblin comes into view. It is wielding a club. The hobgoblin moves out of view. f - a tubular jade ring A hobgoblin comes into view. It is wielding a club. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club The zap misses the hobgoblin. The hobgoblin shouts! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, p - hobgoblin The zap hits the hobgoblin. The hobgoblin is severely wounded. The zap misses the hobgoblin. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. You kill the hobgoblin! You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You closely miss the hobgoblin. You claw the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. The hobgoblin appears unharmed. The hobgoblin is severely wounded. The zap hits the hobgoblin. The hobgoblin is almost dead. You barely miss the hobgoblin. You peck the hobgoblin, but do no damage. The hobgoblin is almost dead. The hobgoblin hits you with a club. You barely miss the hobgoblin. Your peck misses the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a club. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you with a club. You die... .##....##. #.# .# .###...##.. #.# .### ####.####..####.######.... #...# #..............#### ###...# #.#................ .##...# #..=....##......# ....### #...##...#......# ....# #...###..#......# <..## #...###.@.###..## ...## #....##รท#g###..# .#..# #.......#......# .#..## #.......####........ ..##.# #....##............# ..##.## #.....#.....#..##### #.....###...#..........# ##...#.....###.......#.# ##..###..[..#.......#.# You could see a hobgoblin. Vanquished Creatures A leopard gecko (D:1) A hobgoblin (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Marixus the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 189 | D:1 | Slain by a hobgoblin Vault maps used: D:1: dpeg_arrival_round_c Action || total -------------------------++------- Melee: Unarmed || 11 Kick || 2 Peck || 1 Cast: Shock || 7 Dodge: Dodged || 5 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 7 | 0.0 | 0 | 4 | 0.0 | 189 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 4 | 0.0 | 189 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: dpeg_arrival_round_c Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 38.6 | 30.7 | 189.0 Dungeon | 100.0 | 100.0 | 0.0 | 38.6 | 30.7 | 189.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------