Dungeon Crawl Stone Soup version 0.23-a0-182-g58cdd98 (webtiles) character file. 0 LordUnchemael the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on Sept 19, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (0 turns). LordUnchemael the Skirmisher (Octopode Wanderer) Turns: 0, Time: 00:00:53 Health: 16/16 AC: 1 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Wands a - a wand of enslavement (15) Potions c - a potion of lignification Comestibles f - a ration Skills: * Level 3.0 Fighting * Level 2.0 Maces & Flails + Level 1.3 Stealth + Level 1.0 Spellcasting Level 2.0 Necromancy + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sting Conj/Pois #... 26% 1 ##..... Mephitic Cloud Conj/Pois/Air #....... 61% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, LordUnchemael the Octopode Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You don't know any spells. Are you sure you want to abandon this character and quit the game? (Confirm ## #. #.## #..# #.@# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LordUnchemael the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | LordUnchemael set off with: a wand of enslavement (15), a | potion of lignification, a +0 club, a ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Vault maps used: D:1: zelgadis_glass_arrival_small, serial_bayou, serial_bayou_shore_a, serial_bayou_lagoon_a, serial_bayou_pond_d, serial_bayou_ford_a, serial_bayou_pond_d, minmay_misc_feat_rows, minivault_19, minmay_misc_feat_tiny Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------