Dungeon Crawl Stone Soup version 0.24-a0-201-gf205589 (webtiles) character file. Game seed: 6100993359967180327 44 Likado the Grave Robber (level 3, -1/16 HPs) Began as a Vine Stalker Necromancer on Mar 23, 2019. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (2475 turns). Likado the Grave Robber (Vine Stalker Necromancer) Turns: 2475, Time: 00:02:41 Health: -1/16 AC: 2 Str: 10 XL: 3 Next: 62% Magic: 0/8 EV: 9 Int: 15 God: Gold: 32 SH: 0 Dex: 15 Spells: 2/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . k - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: constricted A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour k - a +0 robe (worn) Scrolls e - 2 scrolls of identify {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of fog {unknown} Potions b - a potion of berserk rage {unknown} h - a potion of magic {unknown} Comestibles c - 3 rations d - 2 chunks of flesh {@w0} Skills: - Level 1.5 Dodging + Level 3.2 Stealth + Level 2.6 Spellcasting * Level 4.7 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... x - Vampiric Draining Necr ###....... 9% 3 ###.... A - Animate Skeleton Necr N/A 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Regeneration Chrm/Necr #......... 24% 3 ###.... Animate Dead Necr N/A 30% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Ye finish memorisin'. Spell assign'd ta 'x'. Okay, than. Found a stone staircase leadin' down. Tha bat be too close now fer yer likin'. A bat be nearby! A bat be nearby! A bat be nearby! Aim: a bat (chance ta defeat MR: 87%) Tha bat writhas in agony. Ye kill tha bat! Ye take 1 damage, an' haf 15/16 hp. Ye now haf 7/8 mp. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Ye start restin'. A rat comes inta view. A rat be nearby! A rat be nearby! A rat be nearby! A rat be nearby! Health restored: 16 A ball python comes inta view. A goblin comes inta view. It be wieldin' a +0 club. Tha goblin moves outta view. A goblin comes inta view. It be wieldin' a +0 dagger. A rat comes inta view. Aim: a rat (hasn't noticed ye, chance ta defeat MR: 87%) Tha rat writhas in agony. Ye kill tha rat! Ye take 1 damage, an' haf 15/16 hp. Ye see 'ere a bat corpse. Ye butcher tha bat corpse. d - a chunk o' flesh {@w0} Ye see 'ere a bat skeleton. MP restored: 8 A rat be nearby! Ye hit tha rat. Ye kill tha rat! Health restored: 16 Nay target in view! Nay target in view! Ye see 'ere a rat corpse. Ye butcher tha rat corpse. d - 2 chunks o' flesh {@w0} (gain'd 1) Ye see 'ere a rat skeleton. A rat comes inta view. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) Unknown command. What be yer orders? t - Shout! Orders fer allies: a - Attack new target. r - Retreat! s - Stop attackin'. g - Guard tha area. f - Follow me. Anythin' else - Cancel. Ye shout fer attention! Ye hear an angry hiss. Ye hear a shout! Ye hear an angry hiss. Aim: a rat (chance ta defeat MR: 87%) Tha rat writhas in agony. Ye kill tha rat! Ye take 1 damage, an' haf 15/16 hp. Ye now haf 7/8 mp. Ye cannae see any susceptible monsters within range! (Use Z ta cast anyway.) An adder comes inta view. Ye hit tha ball python. Tha ball python barely misses ye. Tha ball python grabs ye. Tha ball python constricts ye. Ye 'scape tha ball python's grasp. Tha goblin drinks a potion. Tha goblin seems ta speed up. Tha goblin hits ye wit' a +0 club. Health restored: 16 Aim: a goblin, wieldin' a +0 club (fast, chance ta defeat MR: 87%) Okay, than. Ye hit tha goblin but do nay damage. Tha ball python misses ye. Tha ball python grabs ye. Tha ball python constricts ye. Tha goblin hits ye but does nay damage. Tha ball python loses its grip on ye. Ye barely miss tha adder. Tha goblin misses ye. Tha goblin barely misses ye. Tha adder bites ye. Ye take 2 damage, an' haf 14/16 hp. Ye now haf 6/8 mp. Unknown command. Aim: an adder (chance ta defeat MR: 81%) Tha adder writhas in agony. Tha goblin hits ye wit' a +0 club. Tha adder barely misses ye. Ye take 2 damage, an' haf 12/16 hp. Ye now haf 5/8 mp. Aim: an adder (lightly wounded, chance ta defeat MR: 81%) Tha adder writhas in agony. Tha goblin hits ye wit' a +0 club. Tha adder bites ye. Tha goblin hits ye wit' a +0 club. * * * LOW HITPOINT WARNIN' * * * Ye take 11 damage, an' haf 1/16 hp. MASSIVE DAMAGE!! Ye now haf 0/8 mp. Tha goblin closely misses ye. Unknown command. Okay, than. Ye hit tha goblin. Ye bite tha goblin. Ye drain its power. Ye feel invigorated. Tha goblin hits ye wit' a +0 club. Tha adder misses ye. Tha ball python completely misses ye. Tha ball python grabs ye. Tha ball python constricts ye. Ye barely miss tha goblin. Tha goblin hits ye wit' a +0 club. Ye die... .##....#[##.######... ..............#.....## #......÷...........## ##....÷.............##. ####.................. #...............# #...............# #.....SS........# #.....@g........... #.#.....#.......... ###.#######.......... #...# #.......... #.### #........[. ###.#### #..!....... #......# #.......[. #......# ##....... #......# You could see an adder, a goblin and a ball python. Vanquished Creatures An adder (D:2) A dart slug (D:1) A leopard gecko (D:1) A ball python (D:1) 6 bats A giant cockroach (D:1) 5 hobgoblins (D:1) 2 frilled lizards (D:1) 5 goblins 4 kobolds (D:1) 6 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Vine Stalker Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 505 | D:1 | Reached XP level 2. HP: 7/13 MP: 0/6 1415 | D:1 | Reached skill level 3 in Stealth 1516 | D:1 | Reached XP level 3. HP: 16/16 MP: 5/7 2412 | D:2 | Learned a level 1 spell: Animate Skeleton 2416 | D:2 | Learned a level 3 spell: Vampiric Draining 2472 | D:2 | HP: 1/16 [goblin/+0 club (4)] 2475 | D:2 | Slain by a goblin Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 1.5 Spellcasting | | 2.6 Necromancy | | 4.7 Action || total -------------------------++------- Melee: Club || 19 Unarmed || 1 Bite || 5 Dagger || 10 Cast: Pain || 41 Stab: Sleeping || 2 Eat: Chunk || 4 Armor: Robe || 9 Dodge: Dodged || 31 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 64 | 0 | 0.0 | 33 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 44 | 0 | 0.0 | 27 | 0 | 0.0 D:2 | 20 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b D:2: layout_rooms Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.2 | 43.6 | 44.8 | 1222.5 Dungeon | 100.0 | 100.0 | 1.2 | 43.6 | 44.8 | 1222.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 +-------+-------+-------+-------+-------+----------------------