Dungeon Crawl Stone Soup version 0.24-a0-114-g5d539f0 (webtiles) character file. Game seed: 5024459989848301264 33 Likado the Grave Robber (level 3, -7/16 HPs) Began as a Vine Stalker Necromancer on Feb 16, 2019. Mangled by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (2692 turns). Likado the Grave Robber (Vine Stalker Necromancer) Turns: 2692, Time: 00:03:36 Health: -7/16 AC: 2 Str: 11 XL: 3 Next: 29% Magic: 0/7 EV: 12 Int: 15 God: Gold: 44 SH: 0 Dex: 14 Spells: 2/7 levels left rFire + . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 robe (curse) rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn f - ring of protection from fire {rF+, !d} MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were near starving. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles e - 2 javelins (quivered) Armour g - a cursed +0 robe (worn) (You found it on level 1 of the Dungeon) Jewellery f - a ring of protection from fire (left hand) {rF+, !d} (You found it on level 1 of the Dungeon) Scrolls b - 2 scrolls of teleportation {unknown} d - a scroll of amnesia {unknown} h - a scroll of identify {unknown} Comestibles c - 2 rations Skills: - Level 1.5 Dodging + Level 3.1 Stealth + Level 2.6 Spellcasting * Level 4.5 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... x - Vampiric Draining Necr ###....... 10% 3 ###.... A - Animate Skeleton Necr N/A 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Regeneration Chrm/Necr #......... 24% 3 ###.... Animate Dead Necr N/A 32% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Ye throw a javelin. Tha javelin hits Sigmund but does nay damage. Tha bat hits ye but does nay damage. Sigmund casts a spell. Sigmund flickers an' vanishes! Deactivatin' autopickup; reactivate wit' Ctrl-A. Throwin' (i - inventory) e - 8 javelins (quiv'red) Aim: a bat Okay, than. Tha bat closely misses ye. Ye climb upwards. Reactivatin' autopickup. Thar be a stone staircase leadin' down 'ere. Thar be a stone staircase leadin' down 'ere. Unknown command. Autopickup be now off. Ye climb downwards. Level annotation: Sigmund Thar be a stone staircase leadin' up 'ere. Autopickup be now on. Tha bat be too close now fer yer likin'. A bat be nearby! A bat be nearby! A bat be nearby! Throwin' (i - inventory) e - 8 javelins (quiv'red) Aim: a bat Ye throw a javelin. Tha javelin hits tha bat but does nay damage. Tha bat hits ye. Ye take 1 damage, an' haf 14/16 hp. Throwin' (i - inventory) e - 7 javelins (quiv'red) Aim: a bat Ye throw a javelin. Tha javelin hits tha bat! Ye kill tha bat! Nay target in view! Nay target in view! Nay target in view! Ye start restin'. Health restored: 16 e - 7 javelins (gain'd 1) e - 8 javelins (gain'd 1) e - 9 javelins (gain'd 1) Sigmund be too close now fer yer likin'. Sigmund be nearby! Sigmund be nearby! Sigmund be nearby! Throwin' (i - inventory) e - 9 javelins (quiv'red) Aim: Sigmund, wieldin' a +0 scytha an' wearin' a +0 robe (hasn't noticed ye) Ye throw a javelin. Tha javelin closely misses Sigmund. Sigmund shouts! Throwin' (i - inventory) e - 8 javelins (quiv'red) Aim: Sigmund, wieldin' a +0 scytha an' wearin' a +0 robe Ye throw a javelin. Tha javelin closely misses Sigmund. Throwin' (i - inventory) e - 7 javelins (quiv'red) Aim: Sigmund, wieldin' a +0 scytha an' wearin' a +0 robe Ye throw a javelin. Tha javelin hits Sigmund. Sigmund closely misses ye. Throwin' (i - inventory) e - 6 javelins (quiv'red) Aim: Sigmund, wieldin' a +0 scytha an' wearin' a +0 robe (lightly wounded) Ye throw a javelin. Tha javelin closely misses Sigmund. A rat comes inta view. Sigmund gestures wildly while chantin'. Sigmund flickers an' vanishes! Deactivatin' autopickup; reactivate wit' Ctrl-A. Throwin' (i - inventory) e - 5 javelins (quiv'red) Aim: a rat Ye throw a javelin. Tha javelin barely misses tha rat. Ye hear some strange, mumbled words. A puff o' flame appears from outta thin air! Tha puff o' flame hits ye. Ye resist. Ye take 3 damage, an' haf 13/16 hp. Ye now haf 6/7 mp. Throwin' (i - inventory) e - 4 javelins (quiv'red) Aim: a rat Ye throw a javelin. Tha javelin hits tha rat. Ye kill tha rat! Somethin' barely misses ye. Nay target in view! Unknown command. A puff o' flame appears from outta thin air! Tha puff o' flame hits ye but does nay damage. Ye resist. Thar be a stone staircase leadin' up, spatt'red wit' blood 'ere. MP restored: 7 Nay target in view! Nay target in view! Nay target in view! Throwin' (i - inventory) e - 3 javelins (quiv'red) Ye throw a javelin. A puff o' flame appears from outta thin air! Tha puff o' flame hits ye. Ye resist. Ye take 3 damage, an' haf 10/16 hp. Ye now haf 6/7 mp. Somethin' hits ye! * * * LOW HITPOINT WARNIN' * * * Ye take 7 damage, an' haf 3/16 hp. MASSIVE DAMAGE!! Ye now haf 2/7 mp. Ye dinnae haf enough magic ta cast tha spell. Thar be a stone staircase leadin' up, spatt'red wit' blood 'ere. Somethin' hits ye! Ouch! Tha re'lly hurt! Ye die... ..............##.#...####.##.# .!.......s............###.##.# #.........#.####.#.##..##.##.#### #.......##..# #.#.##..##........ ...........## #...##............ #........#######..###...#........ ........##........###>........... #....(..##.####.###....(......... ...((........({.@............###. .((........(........##......##.#. .........#####..#####.....###..## ..#####.## #.## #.#...##..... # ...# #.# #.#.......8.. ..### #.# ##.#...##..... ### #.#####..#....##..## ..........<....##.# #.####..........#+# There were no monsters in sight! Vanquished Creatures An ooze (D:1) 2 dart slugs A leopard gecko (D:1) A ball python (D:2) 2 bats A giant cockroach (D:1) 5 goblins 3 hobgoblins (D:1) A quokka (D:2) 4 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Vine Stalker Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 396 | D:1 | Reached XP level 2. HP: 11/13 MP: 1/6 1337 | D:1 | Reached skill level 3 in Stealth 1556 | D:2 | Reached XP level 3. HP: 12/16 MP: 0/7 1792 | D:2 | Noticed Sigmund 1796 | D:2 | Learned a level 1 spell: Animate Skeleton 1800 | D:2 | Learned a level 3 spell: Vampiric Draining 2034 | D:2 | HP: 4/16 [something (2)] 2301 | D:2 | HP: 4/16 [Sigmund/+0 scythe (1)] 2690 | D:2 | HP: 3/16 [something (7)] 2692 | D:2 | Mangled by Sigmund Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic D:2: layout_rooms, lemuel_zombie_altar_kikubaaqudgha, grunt_ministairs_14, roderic_lattice_a, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 1.5 Spellcasting | | 2.6 Necromancy | | 4.5 Action || total -------------------------++------- Melee: Whip || 4 Bite || 1 Dagger || 4 Throw: Javelin || 35 Cast: Pain || 29 Vampiric Draining || 1 Stab: Sleeping || 1 Eat: Chunk || 4 Armor: Robe || 9 Dodge: Dodged || 25 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 42 | 6 | 12.5 | 19 | 2 | 9.5 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 8 | 6 | 42.9 | 5 | 2 | 28.6 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic D:2: layout_rooms, lemuel_zombie_altar_kikubaaqudgha, grunt_ministairs_14, roderic_lattice_a, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.3 | 52.4 | 36.0 | 1328.5 Dungeon | 100.0 | 100.0 | 1.3 | 52.4 | 36.0 | 1328.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.0 +-------+-------+-------+-------+-------+----------------------