Dungeon Crawl Stone Soup version 0.22.0 (webtiles) character file. 108 Likado the Chopper (level 4, 0/38 HPs) Began as a Hill Orc Gladiator on Aug 11, 2018. Killed from afar by Ijyb (12 damage) ... with a wand of acid (5) ... on level 3 of the Dungeon. The game lasted 00:04:26 (2281 turns). Likado the Chopper (Hill Orc Gladiator) Turns: 2281, Time: 00:04:27 Health: 0/38 AC: 7 Str: 17 XL: 4 Next: 87% Magic: 4/4 EV: 8 Int: 8 God: Gold: 56 SH: 7 Dex: 12 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . i - +0 shield rNeg . . . Faith . g - +0 scale mail rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles h - 65 stones (quivered) Armour c - a +0 helmet (worn) g - a +0 scale mail (worn) (You found it on level 1 of the Dungeon) i - a +0 shield (worn) (You found it on level 1 of the Dungeon) Scrolls j - a scroll of remove curse {unknown} l - a scroll of enchant armour {unknown} m - a scroll of identify {unknown} Potions b - 2 potions of curing {unknown} e - a potion of mutation {unknown} Comestibles f - 2 rations k - 5 chunks of flesh {@w0} Skills: + Level 3.3 Fighting * Level 5.3 Axes - Level 1.7 Throwing + Level 1.7 Armour + Level 2.9 Dodging + Level 1.0 Shields You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Annotations: D:3 Ijyb Message History The quokka bites you but does no damage. The quokka barely misses you. You closely miss the quokka. The quokka bites you but does no damage. The quokka bites you. You take 4 damage, and have 29/38 hp. You slash the quokka! You kill the quokka! Your Shields skill increases to level 1! No target in view! No target in view! You start resting. A hobgoblin comes into view. It is wielding a club. You regained 6 hp, and now have 35/38 hp. Unknown command. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Throwing (i - inventory) h - 68 stones (quivered) Aim: a hobgoblin, wielding a club (hasn't noticed you) You throw a stone. The hobgoblin shouts! The stone hits the hobgoblin. Throwing (i - inventory) h - 67 stones (quivered) Aim: a hobgoblin, wielding a club (severely wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Throwing (i - inventory) h - 66 stones (quivered) Aim: a hobgoblin, wielding a club (severely wounded) You throw a stone. The stone hits the hobgoblin. No target in view! No target in view! No target in view! The hobgoblin is too close now for your liking. A hobgoblin is nearby! A hobgoblin is nearby! Throwing (i - inventory) h - 65 stones (quivered) Aim: a hobgoblin, wielding a club (almost dead) You throw a stone. The stone hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! Things that are here: a club; a hobgoblin corpse You butcher the hobgoblin corpse. k - 6 chunks of flesh {@w0} (gained 1) You see here a club. x2 h - 65 stones (gained 1) h - 66 stones (gained 1) h - 67 stones (gained 1) Eating one of 6 chunks of flesh {@w0}. You eat one of the 6 chunks of flesh {@w0}. Done exploring. Health restored: 38 Done exploring. Done exploring. No target in view! (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! A rat and Ijyb come into view. Ijyb is wielding a dagger of protection. There is a stone staircase leading up here. Throwing (i - inventory) h - 67 stones (quivered) Aim: a rat You throw a stone. The stone closely misses the rat. You closely miss the rat. The rat bites you but does no damage. You slash the rat! You kill the rat! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Throwing (i - inventory) h - 66 stones (quivered) Aim: Ijyb, wielding a dagger of protection and wearing a ring mail You throw a stone. The stone hits Ijyb but does no damage. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering d - 3 throwing nets {=f, !d} for throwing. Throwing (i - inventory. (/) - cycle) d - 3 throwing nets (quivered) {=f, !d} Aim: Ijyb, wielding a dagger of protection and wearing a ring mail You throw a throwing net {=f, !d}. The throwing net {=f, !d} barely misses Ijyb. Ijyb hits you but does no damage. Throwing (i - inventory. (/) - cycle) d - 2 throwing nets (quivered) {=f, !d} Aim: Ijyb, wielding a dagger of protection and wearing a ring mail You throw a throwing net {=f, !d}. The throwing net {=f, !d} closely misses Ijyb. You block Ijyb's attack. Throwing (i - inventory. (/) - cycle) d - a throwing net (quivered) {=f, !d} Aim: Ijyb, wielding a dagger of protection and wearing a ring mail You throw a throwing net {=f, !d}. The throwing net {=f, !d} closely misses Ijyb. Ijyb zaps a wand. The bolt of acid hits you! You are splashed with acid! The acid burns! It is a wand of acid (5). Ijyb zaps a wand. The bolt of acid hits you! You die... ### .... # ..... ####.# ......#....## .......@..%.# .....(#g....# ..... #......# .... #..(.#.# .%. #....# .( .. #....# # . #....# ###### You could see Ijyb. Vanquished Creatures An ooze (D:2) 2 adder skeletons (D:2) 2 adder zombies (D:2) 3 worms (D:2) 5 dart slugs A leopard gecko (D:1) An orc (D:2) A ball python (D:2) 2 bat skeletons (D:2) 3 bat zombies (D:2) 2 giant cockroaches (D:1) 9 goblins 10 hobgoblins 7 kobolds A quokka (D:2) A ball python skeleton (D:2) 5 bats 3 frilled lizards 2 giant cockroach zombies (D:2) A jackal zombie (D:2) 4 leopard gecko skeletons (D:2) 2 quokka skeletons (D:2) 4 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Likado the Hill Orc Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 204 | D:1 | Reached XP level 2. HP: 19/25 MP: 2/2 496 | D:1 | Reached skill level 1 in Armour 533 | D:1 | Reached XP level 3. HP: 29/30 MP: 3/3 1528 | D:2 | Reached skill level 3 in Fighting 1548 | D:2 | Reached skill level 5 in Axes 1602 | D:2 | Reached XP level 4. HP: 38/38 MP: 4/4 2114 | D:2 | Found an iron altar of Okawaru. 2154 | D:2 | Reached skill level 1 in Shields 2273 | D:3 | Noticed Ijyb 2281 | D:3 | Killed from afar by Ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 | 1.7 Fighting | 3 | 3.3 Axes | 5 | 5.3 Shields | 1 | 1.0 Throwing | | 1.7 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 83 | 62 || 145 Throw: Stone | 86 | 81 || 167 Throwing net | | 3 || 3 Eat: Chunk | 2 | 3 || 5 Armor: Leather armour | 21 | || 21 Scale mail | 11 | 37 || 48 Dodge: Dodged | 43 | 15 || 58 Block: Shield | 27 | 20 || 47 Vault maps used: D:1: mainiacjoe_arrival_reflecting_pool, serial_forest, infiniplex_forest_join, infiniplex_forest_lined_room_2, infiniplex_forest_clump_double, infiniplex_forest_straight_2, infiniplex_forest_lined_room_2, infiniplex_forest_zigzag_1, kennysheep_decorative_pillar D:2: okawaru_altar_gauntlet_db, serial_undead, serial_undead_f, serial_undead_c, serial_undead_a, serial_undead_a, serial_undead_b, serial_undead_b, serial_undead_e, serial_undead_b, serial_undead_a, serial_undead_b D:3: cheibrodos_sewer_entry_sluice, first_ration, uniq_ijyb, uniq_natasha Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.1 | 23.2 | 49.8 | 714.0 Dungeon | 100.0 | 100.0 | 6.1 | 23.2 | 49.8 | 714.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 51.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 51.7 +-------+-------+-------+-------+-------+----------------------