Dungeon Crawl Stone Soup version 0.24-a0-446-g87df720 (webtiles) character file. Game seed: 10724735127879847222 1 Laraso the Grave Robber (level 1, 0/9 HPs) Began as a Vine Stalker Necromancer on June 24, 2019. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (116 turns). Laraso the Grave Robber (Vine Stalker Necromancer) Turns: 116, Time: 00:00:31 Health: 0/9 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 0/4 EV: 12 Int: 15 God: Gold: 15 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of curing {unknown} Comestibles c - 2 rations Skills: - Level 1.5 Dodging - Level 2.4 Stealth * Level 2.3 Spellcasting - Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 4% 1 #...... Vampiric Draining Necr ##........ 13% 3 ###.... Regeneration Chrm/Necr #......... 28% 3 ###.... Animate Dead Necr N/A 38% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History Aim: a jackal (severely wounded, chance to defeat MR: 83%) The jackal writhes in agony. You kill the jackal! The jackal barks! * * * LOW MAGIC WARNING * * * You now have 0/4 mp. You see here a jackal corpse. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/9 hp. MASSIVE DAMAGE!! You barely miss the jackal. The jackal closely misses you. Aim: a jackal (chance to defeat MR: 83%) The jackal writhes in agony. * * * LOW MAGIC WARNING * * * The jackal completely misses you. You take 1 damage, and have 3/9 hp. You now have 0/4 mp. You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. Found 11 arrows. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/9 hp. Your magical contamination has completely faded away. The jackal closely misses you. Aim: a jackal (moderately wounded, chance to defeat MR: 83%) The jackal writhes in agony. * * * LOW MAGIC WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. You take 1 damage, and have 1/9 hp. You now have 0/4 mp. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. You see here a jackal corpse. Aim: a jackal (heavily wounded, chance to defeat MR: 83%) The jackal writhes in agony. * * * LOW MAGIC WARNING * * * The jackal closely misses you. You now have 0/4 mp. The jackal closely misses you. The jackal misses you. The jackal closely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/9 hp. Aim: a jackal (moderately wounded, chance to defeat MR: 83%) The jackal barely resists. * * * LOW MAGIC WARNING * * * The jackal misses you. You now have 0/4 mp. The jackal misses you. The jackal bites you but does no damage. The jackal misses you. You see here a jackal corpse. The jackal bites you. * * * LOW MAGIC WARNING * * * You die... #.####.....##### ##...[.....# #..$...........###..........# ######.....###.##....###...## #..#....#.##..### ##..# #..####.#.#..## ##..# #..###....#..# #..## #..##.###.#..## ##..# #.....# #h##..####..## ##.##.###@##..##...## #..........#...<.### ##.#.####..####### ###. #..... #. ####...# #. ...# #( ..# #. .## You could see a jackal. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Laraso the Vine Stalker Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 80 | D:1 | HP: 2/9 [jackal (1)] 106 | D:1 | HP: 1/9 [jackal (1)] 116 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 6 Bite || 1 Cast: Pain || 5 Armor: Robe || 4 Dodge: Dodged || 21 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 37.9 | 116.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 37.9 | 116.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring