Dungeon Crawl Stone Soup version 0.23-a0-448-g1c01f63 (webtiles) character file. 4 HyperWalrus the Conjurer (level 1, 0/13 HPs) Began as a Human Conjurer on Nov 21, 2018. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (370 turns). HyperWalrus the Conjurer (Human Conjurer) Turns: 370, Time: 00:01:05 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 77% Magic: 0/3 EV: 12 Int: 15 God: Gold: 18 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . g - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ##.. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 6% 2 ###.... Dazzling Spray Conj/Hex #..... 28% 3 ###.... Iskenderun's Mystic Bla Conj ##...... 36% 4 #####.. Force Lance Conj/Tloc #....... 67% 4 #####.. Fulminant Prism Conj/Hex #......... 67% 4 #####.. Inventory: Hand Weapons g - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions e - a potion of brilliance Comestibles c - a ration {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .##.................# #.####.####.###...### #.####.####.#.......# .....................# ##.###.#####.#.......# #.# #.###....## .. #.# #.# #.[..# #.# ##.## #.# ##.#.# #.#.##...####@# #.#.# #.#.........g.# #.#.# ### #.####...###### #.#.# ##.## #.#####.## #...# ##...# #...# #.# ##.## #..... ##...###.# #.### ##...# #........# #...# ##.## #†#.###### ###.#.#####.# ...#.# #..▓▓..▓▓...# You could see a hobgoblin. Message History Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you with a +0 club. Damage: -7%(-1hp) hp: 93%(12hp) You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. Huge Dmg: -23%(-3hp) hp: 70%(9hp) You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Huge Dmg: -39%(-5hp) hp: 31%(4hp) A hobgoblin comes into view. It is wielding a +0 club. As you read the scroll labeled HAOSHUI QILENA, it crumbles to dust. It is a scroll of identify. e - a potion of brilliance The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Huge Dmg: -15%(-2hp) hp: 16%(2hp) As you read the scroll labeled SIMUMO RAYSHUIMN, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. The hobgoblin closely misses you. Unknown command. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you with a +0 club. You die... Action || total -------------------------++------- Melee: Unarmed || 14 Short sword || 3 Cast: Magic Dart || 10 Use: Scroll || 2 Armor: Robe || 2 Dodge: Dodged || 8 Vault maps used: D:1: lightli_iron_boxes Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HyperWalrus the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 113 | D:1 | Huge Dmg: 3 dmg 118 | D:1 | Huge Dmg: 2 dmg 364 | D:1 | Huge Dmg: 3 dmg 365 | D:1 | Huge Dmg: 5 dmg 369 | D:1 | Huge Dmg: 2 dmg 370 | D:1 | Slain by a hobgoblin Vanquished Creatures A giant cockroach (D:1) 2 kobolds (D:1) 2 rats (D:1) 5 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 44.6 | 29.2 | 370.0 Dungeon | 100.0 | 100.0 | 0.0 | 44.6 | 29.2 | 370.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------