Dungeon Crawl Stone Soup version 0.21-a0-55-gb612c23 (webtiles) character file. 7 HyperWalrus the Skirmisher (level 2, 25/25 HPs) Began as a Barachi Fighter on June 15, 2017. Got out of the dungeon alive. The game lasted 00:01:27 (138 turns). HyperWalrus the Skirmisher (Barachi Fighter) Turns: 138, Time: 00:01:27 Health: 25/25 AC: 6 Str: 17 XL: 2 Next: 0% Magic: 2/2 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 11 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Skills: - Level 4.2 Fighting + Level 2.0 Polearms - Level 3.6 Armour - Level 3.2 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Potions d - a potion of might Comestibles f - a bread ration {@e1} g - 7 chunks of flesh ####...# ........ ........ .....!.. ........ #######......# #............# #.####รท##.##.# #.#@.#.# #.#..#.# #.##.#.# #....#.# ######.# ... ##. . #. There were no monsters in sight! Message History You closely miss the jackal. The jackal bites you but does no damage. The jackal bites you. You puncture the jackal! You kill the jackal! The jackal bites you but does no damage. Your scale mail prevents you from hitting the jackal. You block the jackal's attack. The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. You closely miss the jackal. You block the jackal's attack. x2 You hit the jackal but do no damage. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. The jackal barely misses you. The jackal bites you but does no damage. Your scale mail prevents you from hitting the jackal. The jackal bites you but does no damage. You block the jackal's attack. You hit the jackal but do no damage. The jackal bites you but does no damage. x2 You hit the jackal. You kill the jackal! You have reached level 2! Things that are here: a jackal corpse x2 You butcher the jackal corpse. g - a chunk of flesh You see here a jackal corpse. You see here a goblin corpse. You butcher the goblin corpse. g - 2 chunks of flesh (gained 1) You see here a goblin skeleton. You see here a jackal corpse. You butcher the jackal corpse. g - 4 chunks of flesh (gained 2) You see here a jackal corpse. You butcher the jackal corpse. g - 7 chunks of flesh (gained 3) You start resting. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Okay, then. You see here a goblin skeleton. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! Vault maps used: D:1: zelgadis_glass_arrival_small Vanquished Creatures A goblin (D:1) 4 jackals (D:1) 5 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.1 | 3.1 | 64.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.1 | 3.1 | 64.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 10.0 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HyperWalrus the Barachi Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 25 | D:1 | Reached skill level 4 in Fighting 36 | D:1 | Reached XP level 2. HP: 18/25 MP: 2/2 138 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Trident || 22 Armor: Scale mail || 19 Dodge: Dodged || 5 Block: Shield || 12