Dungeon Crawl Stone Soup version 0.22-a0-499-g80674aa (console) character file. 70 Homage the Conjurer (level 4, -5/28 HPs) Began as a Hermit Crab Conjurer on Nov 21, 2018. Killed from afar by an orc wizard (8 damage) ... with a magic dart ... on level 1 of the Dungeon. The game lasted 00:04:51 (2083 turns). Homage the Conjurer (Hermit Crab Conjurer) Turns: 2083, Time: 00:04:51 Health: -5/28 AC: 5 Str: 8 XL: 4 Next: 22% Magic: 3/10 EV: 13 Int: 19 God: Gold: 98 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + + . SeeInvis . i - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +2 leather armour {rF+} rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... Rnd*Rage + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: pincers, agile 1, berserk 1, fire resistance 1, frail 1, sturdy frame 3 a: no special abilities You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons i - a +0 whip (weapon) Armour a - a +2 leather armour of fire resistance (worn) Scrolls f - a scroll of amnesia g - a scroll of magic mapping h - 2 scrolls of identify Potions e - 4 potions of haste Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles c - 3 rations Skills: - Level 1.1 Fighting * Level 1.2 Maces & Flails - Level 1.4 Armour - Level 3.1 Dodging - Level 2.0 Stealth - Level 3.3 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Jiyva Innate Abilities, Weirdness & Mutations Your physical structure is perfection and can not be permanently altered. You have pincers for hands. Your movements are significantly less encumbered by armour. (ER -6) You are agile. (Dex +2) You tend to lose your temper in combat. Your flesh is heat resistant. (rF+) You are frail. (-10% HP) Message History The orc wizard casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe (lightly wounded) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard hits you but does no damage. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard points at you and mumbles some strange words. The magic dart hits you! You die... ...#####.### #.......# ...........# #.......# .####......### ####.......# ..# ###......#####..........# #.# #...)#...##...#.......# #.# ###.....)..........#### #.# #..##............# #.# #####.....o.........# #.####..........@........# .....>.#.......).........##### ..................####.......# .......................#.##### ..#####'#####........###.# #######.########.....# #.#### ###.......### ##...## #....# ##...........## ##..####....# #....#####....## #..........# You could see an orc wizard. Vanquished Creatures 2 adders (D:2) A worm (D:2) 3 dart slugs 2 orcs A ball python (D:1) 4 giant cockroaches 6 goblins 3 hobgoblins (D:1) 2 jackals (D:2) 3 bats 4 frilled lizards 5 kobolds 4 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Homage the Hermit Crab Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 91 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/6 143 | D:1 | Learned a level 2 spell: Searing Ray 313 | D:1 | Reached skill level 1 in Armour 661 | D:2 | Reached XP level 3. HP: 21/24 MP: 8/8 779 | D:2 | Gained mutation: You tend to lose your temper in combat. [potion of mutation] 779 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) [potion of mutation] 779 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of mutation] 779 | D:2 | Gained mutation: You are agile. (Dex +2) [potion of mutation] 865 | D:2 | Reached skill level 1 in Fighting 931 | D:2 | Found a viscous altar of Jiyva. 1354 | D:2 | Reached skill level 1 in Maces & Flails 1354 | D:2 | Reached XP level 4. HP: 14/28 MP: 5/9 2083 | D:1 | Killed from afar by an orc wizard Vault maps used: D:1: dpeg_arrival_concentric_ovals D:2: lemuel_round_altar Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Armour | 1 | 1.4 Spellcasting | 3 | 3.3 Fighting | 1 | 1.1 Maces & Flails | 1 | 1.2 Stealth | | 2.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | 29 | || 29 Whip | 48 | 6 || 54 Cast: Magic Dart | 39 | 11 || 50 Searing Ray | 1 | 3 || 4 Use: Scroll | 3 | || 3 Potion | 1 | || 1 Stab: Sleeping | 1 | 1 || 2 Eat: Chunk | 2 | 1 || 3 Armor: Robe | 4 | || 4 Leather armour | 22 | 5 || 27 Ring mail | 3 | || 3 Dodge: Dodged | 70 | 8 || 78 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 101 | 0.0 | 0 | 40 | 0.0 | 2083 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 36 | 0.0 | 0 | 22 | 0.0 | 991 D:2 | 0 | 65 | 0.0 | 0 | 18 | 0.0 | 1092 +---------+---------+-------+---------+---------+-------+---------