Dungeon Crawl Stone Soup version 0.24-a0-520-g8fd06ad (webtiles) character file. Game seed: 14769823905486377039 4 HilariousDeathArtist the Vexing (level 1, 0/12 HPs) Began as a Gargoyle Arcane Marksman on July 23, 2019. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (167 turns). HilariousDeathArtist the Vexing (GrAM) Turns: 167, Time: 00:01:22 Health: 0/12 AC: 4 Str: 13 XL: 1 Next: 60% Magic: 2/2 EV: 17 Int: 13 God: Gold: 18 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: agile A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons f - a +0 whip (You took it off a kobold on level 1 of the Dungeon) Missiles d - 8 stones (quivered) Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 1.4 Fighting + Level 2.0 Throwing - Level 1.5 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex #...... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 14% 2 ###.... Inner Flame Hex/Fire #....... 43% 3 ####... Portal Projectile Hex/Tloc #..... 43% 3 ####... Cause Fear Hex #......... 67% 4 #####.. Leda's Liquefaction Hex/Erth #......... 85% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You closely miss the jackal. The jackal misses you. You barely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. The jackal barely misses you. You take 3 damage, and have 7/12 hp. MASSIVE DAMAGE!! You hit the jackal. The jackal closely misses you. You completely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal misses you. You hit the jackal but do no damage. The jackal bites you. You take 1 damage, and have 6/12 hp. You hit the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 3/12 hp. MASSIVE DAMAGE!! Unknown command. Throwing (i - inventory) d - 17 stones (quivered) Aim: a jackal (severely wounded) You throw a stone. The stone barely misses the jackal. The stone hits the jackal but does no damage. The jackal misses you. Throwing (i - inventory) d - 16 stones (quivered) Aim: a jackal (heavily wounded) You throw a stone. The stone barely misses the jackal. The stone hits the jackal but does no damage. The jackal closely misses you. The jackal bites you but does no damage. Throwing (i - inventory) d - 15 stones (quivered) Aim: a jackal (heavily wounded) You throw a stone. The stone closely misses the jackal. The stone hits the jackal. The jackal closely misses you. Throwing (i - inventory) d - 14 stones (quivered) Aim: a jackal (heavily wounded) You throw a stone. The stone hits the jackal. The jackal bites you but does no damage. Throwing (i - inventory) d - 13 stones (quivered) Aim: a jackal (severely wounded) You throw a stone. The stone barely misses the jackal. x3 The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/12 hp. Throwing (i - inventory) d - 12 stones (quivered) Aim: a jackal (severely wounded) You throw a stone. The stone barely misses the jackal. x2 The stone hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/12 hp. Throwing (i - inventory) d - 11 stones (quivered) Aim: a jackal (heavily wounded) You throw a stone. The stone hits the jackal but does no damage. The jackal bites you but does no damage. x2 It was a potion of magic. Magic courses through your body. The jackal barely misses you. It was a potion of agility. You feel agile all of a sudden. The jackal closely misses you. A kobold comes into view. It is wielding a +0 spear. Throwing (i - inventory) d - 10 stones (quivered) Aim: a jackal (moderately wounded) You throw a stone. The stone closely misses the jackal. The kobold shouts! The stone hits the jackal. The jackal completely misses you. x2 Throwing (i - inventory) d - 9 stones (quivered) Aim: a jackal (moderately wounded) You throw a stone. The stone hits the jackal but does no damage. The jackal bites you but does no damage. A rat comes into view. You closely miss the jackal. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal completely misses you. You hit the jackal. The jackal closely misses you. You closely miss the jackal. The jackal completely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You take 1 damage, and have 1/12 hp. You barely miss the jackal. The jackal completely misses you. You hit the jackal but do no damage. The jackal closely misses you. You closely miss the jackal. The jackal barely misses you. The jackal completely misses you. You barely miss the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. x2 You hit the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. You closely miss the jackal. The jackal bites you. You die... #...........#...####..### ### #...........##### ##...# #...........# ##..### #...........# ##...### #...........# ###.#.. #...........# #.##. #...........## #.... ###########..# #.... ##@# ##### #h# #h# #hK ##K. ... .... .#.). ##(.K. You could see 3 jackals and 2 kobolds. Vanquished Creatures A jackal (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HilariousDeathArtist the Gargoyle Arcane Marksman began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 106 | D:1 | Found an iron altar of Okawaru. 127 | D:1 | Reached skill level 2 in Throwing 142 | D:1 | HP: 3/12 [jackal (2)] 147 | D:1 | HP: 2/12 [jackal (1)] 159 | D:1 | HP: 1/12 [jackal (1)] 167 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, okawaru_ov_weapons_minmay Skill XL: | 1 | ---------------+----+----- Throwing | 2 | 2.0 Fighting | | 1.4 Dodging | | 1.5 Spellcasting | | 1.0 Hexes | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 47 Throw: Stone || 20 Use: Potion || 2 Armor: Robe || 20 Dodge: Dodged || 43 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic, okawaru_ov_weapons_minmay Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 51.5 | 167.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 51.5 | 167.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------