Dungeon Crawl Stone Soup version 0.22-a0-614-g34fbaa0 (webtiles) character file. 1 Heh the Ducker (level 1, -2/16 HPs) Began as an Octopode Monk on July 12, 2018. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (70 turns). Heh the Ducker (Octopode Monk) Turns: 70, Time: 00:00:15 Health: -2/16 AC: 1 Str: 10 XL: 1 Next: 20% Magic: 1/1 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Scrolls c - a scroll of magic mapping {unknown} Comestibles b - a ration Skills: + Level 3.0 Fighting * Level 3.0 Long Blades + Level 3.0 Dodging - Level 2.6 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You constrict the gnoll, but do no damage. The gnoll hits you with a spear. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You hit the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a spear! Ouch! That really hurt! You die... #...## .#..# + . .#..# .. #$ ...# ... #.. ... .... ##..# #r##J.... ....# ##.g'w.... ..##..##)@# .$........# ##.#.#..#.# #..#.# # ##.#.# #.##.#.# #......# ####.### ##.# You could see a gnoll, an ooze, a dart slug and a rat. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heh the Octopode Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 70 | D:1 | Slain by a gnoll Vault maps used: D:1: dpeg_arrival_water_fire, palyth_stone_intersect, st_stairs_1, minmay_misc_feat_hallway Action || total -------------------------++------- Melee: Falchion || 5 Constrict || 2 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 70 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 1 | 0.0 | 70 +---------+---------+-------+---------+---------+-------+---------