Dungeon Crawl Stone Soup version 0.21-a0-274-gc1afaeb (console) character file. 0 Gilihad the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on Sept 20, 2017. Got out of the dungeon alive. The game lasted 00:00:14 (1 turns). Gilihad the Skirmisher (Octopode Wanderer) Turns: 1, Time: 00:00:14 Health: 16/16 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Potions c - a potion of lignification Books b - Vehumet's Almanac of Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 Comestibles d - a bread ration Skills: + Level 3.0 Fighting + Level 2.0 Maces & Flails + Level 1.3 Stealth + Level 1.0 Spellcasting Level 2.4 Poison Magic Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Gilihad the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 23 arrows. Found a staircase leading out of the dungeon. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## #≈# ... #. #≈# .. #.. ≈≈≈ ..### #..##≈##..... ###..P#≈#P...# ......P.P....# #.........## #...@....... .............## ......P.P....# ###..P#≈#P(..# #..##≈##...# #.. ≈≈≈ ...# #. #≈# ..# #. #≈# ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gilihad the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Gilihad set off with: a +2 mace, Vehumet's Almanac of Combat Magic, a potion of lignification, a bread ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Identified Vehumet's Almanac of Combat Magic 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: eino_arrival_water_cross Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------