Dungeon Crawl Stone Soup version 0.21-a0-153-g78480df (webtiles) character file. 14 Dreemurr the Magician (level 2, 14/15 HPs) Began as a Deep Elf Wizard on July 31, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (288 turns). Dreemurr the Magician (Deep Elf Wizard) Turns: 288, Time: 00:01:00 Health: 14/15 AC: 2 Str: 4 XL: 2 Next: 27% Magic: 2/9 EV: 13 Int: 22 God: Gold: 13 SH: 0 Dex: 13 Spells: 9/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Comestibles d - a bread ration {@e1} Skills: + Level 2.8 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 2.0 Conjurations Level 1.1 Summonings Level 1.1 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You now have 4/7 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Okay, then. A bat and a kobold come into view. Aim: a bat (resting) The magic dart hits the bat. You now have 3/7 mp. Aim: a bat (severely wounded) The magic dart hits the bat. You kill the bat! You have reached level 2! The kobold shouts! The kobold throws a stone. The stone hits you. A frilled lizard comes into view. You regained 4 hp, and now have 14/15 hp. Aim: a frilled lizard (hasn't noticed you) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 2/9 mp. Aim: a kobold, wielding a whip The magic dart hits the kobold. The kobold throws a stone. The stone hits you. You take 1 damage, and have 13/15 hp. You now have 1/9 mp. Aim: a kobold, wielding a whip (heavily wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold throws a stone. The stone hits you but does no damage. You now have 0/9 mp. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. Unknown command. Aim: a kobold, wielding a whip (moderately wounded) You miscast Magic Dart. Nothing appears to happen. You now have 1/9 mp. Aim: a kobold, wielding a whip (moderately wounded) The magic dart hits the kobold. You now have 0/9 mp. You don't have enough magic to cast that spell. You don't have enough magic to cast that spell. You don't know that spell. You hit the kobold but do no damage. The kobold hits you with a whip. You take 2 damage, and have 12/15 hp. You barely miss the kobold. The kobold closely misses you. You don't know that spell. You see here a jackal corpse. Aim: a kobold, wielding a whip (severely wounded) The magic dart hits the kobold. You kill the kobold! You now have 0/9 mp. Things that are here: a whip; a kobold corpse; a jackal corpse You butcher the jackal corpse. f - 2 chunks of flesh {@w0} Things that are here: a whip; a kobold corpse; a jackal skeleton You start resting. Your magical contamination has completely faded away. Unknown command. You start resting. All of the chunks of flesh in your inventory have rotted away. Health restored: 15; MP restored: 9 Unknown command. Things that are here: a whip; a kobold corpse; a jackal skeleton You now have 13 gold pieces. A hobgoblin comes into view. It is wielding a club. Aim: a hobgoblin, wielding a club (hasn't noticed you) The magic dart hits the hobgoblin. The hobgoblin shouts! You now have 8/9 mp. Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. A rat and a hobgoblin come into view. You now have 7/9 mp. Aim: a hobgoblin, wielding a club (almost dead) The magic dart hits the hobgoblin. You kill the hobgoblin! Your Conjurations skill increases to level 2! You now have 6/9 mp. Aim: a rat You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The rat bites you. You take 1 damage, and have 14/15 hp. You now have 5/9 mp. Aim: a rat The magic dart hits the rat. You kill the rat! You now have 4/9 mp. Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. You now have 3/9 mp. Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 2/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) ..........# #......).# #........# #...#........# #...#........# #...#.....)..# #...#.# #.# #...#.# #†# #...#.# #@# #...#.####.# #...#.#....# #.....#.####.. #..##)......... #..(†)......... ##.##........## #.##........# #.##........# There were no monsters in sight! Vanquished Creatures A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dreemurr the Deep Elf Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/9 281 | D:1 | Reached skill level 2 in Conjurations 288 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_tiny_k Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.0 Dodging | | 2.8 Stealth | | 2.4 Spellcasting | | 4.5 Summonings | | 1.1 Translocations | | 1.1 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 24 Armor: Robe || 1 Dodge: Dodged || 10 Vault maps used: D:1: dpeg_arrival_tiny_k Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 8.7 | 2.6 | 115.0 Dungeon | 100.0 | 100.0 | 0.0 | 8.7 | 2.6 | 115.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 20.0 +-------+-------+-------+-------+-------+----------------------