Dungeon Crawl Stone Soup version 0.20-a0-733-gf92fd71 (webtiles) character file. 26 CompileTime the Magician (level 3, -2/21 HPs) Began as an Octopode Wizard on Feb 22, 2017. Slain by Ijyb (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (1119 turns). CompileTime the Magician (Octopode Wizard) Turns: 1119, Time: 00:01:51 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 8% Magic: 0/7 EV: 13 Int: 21 God: Gold: 51 SH: 0 Dex: 10 Spells: 3/8 levels left rFire . . . SeeInvis . d - -2 dagger (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . M - ring of protection from magic rCorr . Harm . (no ring) MR +.... (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting * Level 2.2 Conjurations + Level 1.5 Summonings - Level 1.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Call Imp Summ #....... 12% 2 ##..... z - Magic Dart Conj ##.. 6% 1 None I - Blink Tloc N/A 14% 2 ##..... Inventory: Hand Weapons d - a cursed -2 dagger (weapon) Armour a - a +0 hat (worn) Jewellery M - a ring of protection from magic (left tentacle) Scrolls e - a scroll of teleportation {unknown} i - a scroll of magic mapping {unknown} Potions f - a potion of haste {unknown} Books b - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles c - a bread ration {@e1} h - a meat ration {@e1} j - a royal jelly {@e3} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb ... ...# ....####..## ........... .......#.#.#### .............# ......#$#..5.# .......5.lg..#.# . .........b@..(.# .....#.#...b.....# r#.#.#.#.........# .......<.........# .#.#........###.## ..[..#...#### .# .#.# ##.## # ... #.. ## ... You could see Ijyb, 2 bats, a frilled lizard and 2 friendly crimson imps. Message History Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wearing a leather armour (heavily wounded, constricted by you) The magic dart hits Ijyb. Ijyb is heavily wounded. You constrict Ijyb. The bat barely misses your crimson imp. The bat closely misses you. The frilled lizard bites you but does no damage. Ijyb hits you. * * * LOW HITPOINT WARNING * * * The bat misses you. Your crimson imp hits Ijyb. You barely miss Ijyb. You squeeze Ijyb. Ijyb is severely wounded. You constrict Ijyb, but do no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The frilled lizard barely misses you. Ijyb hits you. * * * LOW HITPOINT WARNING * * * Your crimson imp closely misses the bat. Your crimson imp barely misses Ijyb. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. You release your grip on Ijyb. The bat barely misses you. The bat misses you. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * Ijyb hits you. You die... Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 | 2.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.2 Summonings | | 1.5 Translocations | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 12 Dagger || 21 Constrict || 6 Tentacles || 4 Cast: Magic Dart || 36 Call Imp || 2 Armor: Skin || 6 Dodge: Dodged || 65 Vault maps used: D:1: dpeg_arrival_windows_large_door D:2: tgw_fedhas, serial_glass, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_a, uniq_robin, uniq_iyjb, uniq_crazy_yiuf_cottage Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CompileTime the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 339 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 343 | D:1 | Learned a level 2 spell: Blink 346 | D:1 | Learned a level 2 spell: Call Imp 511 | D:1 | Reached skill level 2 in Conjurations 820 | D:2 | Noticed Ijyb 838 | D:1 | Reached XP level 3. HP: 8/21 MP: 2/7 1118 | D:2 | HP: 2/21 [Ijyb (2)] 1119 | D:2 | Slain by Ijyb Vanquished Creatures An ooze (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 3 bats (D:1) 4 kobolds (D:1) A rat (D:1) 19 creatures vanquished.