Dungeon Crawl Stone Soup version 0.23.2-33-g5129a83 (webtiles) character file. Game seed: 12680303705188764778 11 Charmandara the Magician (level 2, -1/17 HPs) Began as an Octopode Wizard on July 20, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (342 turns). Charmandara the Magician (Octopode Wizard) Turns: 342, Time: 00:01:16 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 29% Magic: 1/6 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/7 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 short sword (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 hat (worn) Comestibles b - 2 chunks of flesh {@w0} c - 2 rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting + Level 1.7 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 7% 1 None b - Blink Tloc N/A 14% 2 ##..... c - Call Imp Summ #....... 14% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 28% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You now have 3/4 mp. Aim: a goblin, wielding a +0 dagger (moderately wounded) The magic dart hits the goblin. You kill the goblin! You now have 2/4 mp. A ball python comes into view. Aim: a ball python (resting) The magic dart hits the ball python. The ball python hisses angrily. You now have 2/4 mp. Aim: a ball python (severely wounded) The magic dart hits the ball python. You kill the ball python! You have reached level 2! You regained 5 hp, and now have 14/17 hp. You now have 1/6 mp. A goblin comes into view. Aim: a goblin (resting) The magic dart hits the goblin. You now have 1/6 mp. Aim: a goblin (heavily wounded) The magic dart hits the goblin. You kill the goblin! You now have 0/6 mp. You start resting. Health restored: 17; MP restored: 6 Memorise Blink, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Memorise Call Imp, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. You see here a ball python corpse. You butcher the ball python corpse. Things that are here: a chunk of flesh {@w0}; a ball python skeleton A jackal is nearby! A jackal comes into view. The jackal barks! x2 The jackal bites you. A jackal comes into view. You take 3 damage, and have 14/17 hp. You miss the jackal. Your grab misses the jackal. The jackal completely misses you. x2 You barely miss the jackal. Your grab misses the jackal. The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal bites you. You take 3 damage, and have 11/17 hp. You hit the jackal but do no damage. Your grab misses the jackal. The jackal misses you. The jackal bites you. You take 2 damage, and have 9/17 hp. Unknown command. The jackal bites you. Things that are here: a chunk of flesh {@w0}; a ball python skeleton You take 1 damage, and have 8/17 hp. The jackal bites you. You take 1 damage, and have 7/17 hp. Aim: a jackal The magic dart hits the jackal. You now have 5/6 mp. Aim: a jackal (moderately wounded) The magic dart hits the jackal. The jackal closely misses you. You now have 4/6 mp. Aim: a jackal (severely wounded) The magic dart hits the jackal. You kill the jackal! You now have 3/6 mp. Aim: a jackal The magic dart hits the jackal but does no damage. The jackal closely misses you. You now have 2/6 mp. Aim: a jackal The magic dart hits the jackal. The jackal barely misses you. The jackal bites you. You take 2 damage, and have 6/17 hp. You now have 1/6 mp. Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/17 hp. You now have 0/6 mp. Okay, then. You aren't carrying any potions. Unknown command. You aren't carrying any scrolls. Unknown command. You barely miss the jackal. You grab the jackal. You constrict the jackal. You kill the jackal! The jackal completely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal closely misses you. You hit the jackal. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/17 hp. You hit the jackal. Your grab misses the jackal. The jackal bites you. You die... ######### #. #.##..#..... #### #... #.##..#..### .... ... #.##..#..... ..... ..# ..##..#...## ..... #.# ..####......# ......... ... #.##..## ......#.##.#####.##..... #..............#.###.### #@##h# #.#.###.# #h##.# #.#...#.# #####.##.###.###.#.# #.....%......###.#.# .....##..............# .##....................# ..................##### .##..#####.##......# #.. #.##......# You could see a jackal. Vanquished Creatures A ball python (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 2 jackals (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Octopode Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 250 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/6 316 | D:1 | Learned a level 2 spell: Blink 319 | D:1 | Learned a level 2 spell: Call Imp 338 | D:1 | HP: 4/17 [jackal (2)] 341 | D:1 | HP: 1/17 [jackal (1)] 342 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 5 Short sword || 12 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 22 Dodge: Dodged || 14 Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 48.5 | 24.6 | 342.0 Dungeon | 100.0 | 100.0 | 0.0 | 48.5 | 24.6 | 342.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 +-------+-------+-------+-------+-------+----------------------