Dungeon Crawl Stone Soup version 5.4-101-gcf516dc (webtiles) character file. 1 Charmandara the Grave Robber (level 1, -3/16 HPs) Began as a Titan Necromancer on Mar 10, 2018. Slain by an ooze (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (41 turns). Charmandara the Grave Robber (Titan Necromancer) Turns: 41, Time: 00:00:32 Health: -3/16 AC: 2 (0%)Str: 13 XL: 1 Next: 58% Magic: 1/6 EV: 10 Int: 19 God: Gold: 13 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec + (no cloak) rCorr . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) @: no status effects A: unfitting armour, high mp 1, electricity resistance a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 2.4 Spellcasting + Level 3.9 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr 17 (25) 3% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have an increased reservoir of magic. (+10% MP) You are resistant to electric shocks. (rElec) Message History Welcome, Charmandara the Titan Necromancer. You are playing on Normal difficulty. It is said that the Orb of Zot exists deep within this dungeon. Found a potion of augmentation and 13 gold pieces. Found a stone staircase leading down. Okay, then. A jackal comes into view. A bat comes into view. A jackal comes into view. Found a stone staircase leading down. Aim: a jackal (resting, chance to defeat MR: 85%) The jackal writhes in agony (1)! You take 1 damage, and have 15/16 hp. You now have 5/6 mp. Unknown command. Aim: a jackal (moderately wounded, chance to defeat MR: 85%) The jackal writhes in agony (4)! You kill the jackal! You take 1 damage, and have 14/16 hp. You now have 4/6 mp. Unknown command. Aim: a jackal (resting, chance to defeat MR: 87%) The jackal barks! The jackal writhes in agony (7)! You kill the jackal! You hear a shout! You take 1 damage, and have 13/16 hp. You now have 3/6 mp. Unknown command. A goblin comes into view. It is wielding a +0 dagger. You see here 13 gold pieces. You now have 13 gold pieces. A hobgoblin comes into view. It is wielding a +0 dagger. The hobgoblin shouts! The bat hits you but does no damage. Aim: a bat (chance to defeat MR: 87%) The bat writhes in agony (1)! The bat hits you but does no damage. The hobgoblin hits you but does no damage. You take 1 damage, and have 12/16 hp. You now have 3/6 mp. Unknown command. Aim: a bat (moderately wounded, chance to defeat MR: 87%) Okay, then. The bat barely misses you. The bat barely misses you. The bat hits you but does no damage. The bat completely misses you. The bat closely misses you. A bat comes into view. The hobgoblin hits you with a +0 dagger (5). You take 5 damage, and have 8/16 hp. MASSIVE DAMAGE!! An ooze comes into view. The ooze quivers. MP restored: 6 The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You see here a potion of augmentation. The bat hits you (1). The bat closely misses you. You take 1 damage, and have 7/16 hp. The bat closely misses you. The bat hits you but does no damage. Aim: a bat (chance to defeat MR: 87%) The bat writhes in agony (1)! The bat hits you but does no damage. x2 You take 1 damage, and have 6/16 hp. You now have 5/6 mp. Unknown command. Aim: a bat (moderately wounded, chance to defeat MR: 87%) The bat writhes in agony (7)! You kill the bat! Unknown command. You take 1 damage, and have 5/16 hp. You now have 4/6 mp. Aim: a hobgoblin, wielding a +0 dagger (chance to defeat MR: 87%) The hobgoblin writhes in agony (7)! You kill the hobgoblin! You take 1 damage, and have 4/16 hp. You now have 3/6 mp. Unknown command. Aim: an ooze (chance to defeat MR: 76%) The ooze barely resists. The ooze closely misses you. You now have 2/6 mp. Unknown command. Aim: an ooze (chance to defeat MR: 76%) Okay, then. Aim: an ooze (chance to defeat MR: 76%) The ooze writhes in agony (6)! The ooze hits you (1). * * * LOW HITPOINT WARNING * * * Unknown command. You take 2 damage, and have 2/16 hp. You now have 1/6 mp. Aim: an ooze (heavily wounded, chance to defeat MR: 76%) The ooze barely resists. The ooze hits you (4). You die... #..#...# ....#.## #.#.#.. #.#..## # #.....##..## #..#...b.... #..#.######. #..#..#### #(.##.@Jg# #### #...####.### ..... #...gJg....## ..... #..#..!....∩##.?.... ##+####.#....#...... .####.......... ... ###.#>..... .....##........ ........#...... You could see an ooze and a goblin. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Titan Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 6/6 40 | D:1 | HP: 2/16 [ooze (1)] 41 | D:1 | Slain by an ooze Action || total -------------------------++------- Cast: Pain || 10 Armor: Robe || 11 Dodge: Dodged || 8 Vault maps used: D:1: dpeg_arrival_long_road, minmay_three_crescents Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 1.8 | 56.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 1.8 | 56.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------