Dungeon Crawl Stone Soup version 5.2-56-g927a965 (webtiles) character file. 0 Charmandara the Ducker (level 1, 13/13 HPs) Began as a Skeleton Wanderer on Jan 2, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). Charmandara the Ducker (Skeleton Wanderer) Turns: 0, Time: 00:00:12 Health: 13/13 AC: 2 (0%)Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 3 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger rCold + . . Faith . d - +0 buckler rNeg + + + Spirit . e - +0 robe rPois ∞ Reflect . (no helmet) rElec . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) @: no status effects A: spooky, fear immunity, bone armour, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 rapier Armour d - a +0 buckler (worn) e - a +0 robe (worn) Scrolls b - a scroll of fear Skills: + Level 1.0 Fighting + Level 1.0 Polearms + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.1 Shields + Level 1.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are spooky and scary. You do not feel fear. You gain temporary bone armour from killing. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Charmandara the Skeleton Wanderer. You are playing on Normal difficulty. Will you prevail where others failed? Will you find the Orb of Zot? Unknown command. Your library has no spells. Unknown command. You don't know any spells. Unknown command. ≈≈≈≈ ≈### P.≈≈##..# P!≈..?..# PP......# ..PP≈≈.P# ....P...# .P...P.≈# ...≈...@# ≈.......# ..≈.≈.P.# .......≈# P.≈≈.≈≈≈# ...≈..≈≈# $.#P.P..# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Skeleton Wanderer began the quest for the Orb. 0 | D:1 | Charmandara set off with: a +2 dagger, a scroll of fear, a +0 rapier, a +0 buckler, a +0 robe 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 0 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_muddy, fountainhead Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 9.0 +-------+-------+-------+-------+-------+----------------------