Dungeon Crawl Stone Soup version 5.2-55-g257c234 (webtiles) character file. 1 Charmandara the Vexing (level 1, 13/13 HPs) Began as a Vampire Enchanter on Dec 14, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:01:34 (67 turns). Charmandara the Vexing (Vampire Enchanter) Turns: 67, Time: 00:01:35 Health: 13/13 AC: 4 (0%)Str: 7 XL: 1 Next: 33% Magic: 3/3 EV: 12 Int: 17 God: Gold: 4 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +1 robe rPois . Reflect . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves MR ..... (no boots) Stlth ++++...... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.2/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) c - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Skills: + Level 1.3 Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.5 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex 17 (90) 3% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, Charmandara the Vampire Enchanter. You are playing on Normal difficulty. Will you be the one to retrieve the fabulous Orb of Zot from the depths? A goblin comes into view. The goblin shouts! The soldier ant twitches its antennae in your direction. The goblin hits you (1). You see here 4 gold pieces. You take 1 damage, and have 12/13 hp. You now have 4 gold pieces. The goblin hits you but does no damage. Unknown command. You don't know that spell. Unknown command. Aim: a goblin (chance to defeat MR: 71%) The goblin is outlined in light. The goblin misses you. You now have 2/3 mp. Unknown command. You closely miss the goblin. You hit the goblin (4). You kill the goblin! Found a stone staircase leading down. Health restored: 13; MP restored: 3 c - a +0 pair of gloves Found a stone staircase leading down. Wear which item (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. You open the door. There is an open door here. You open the door. A giant cockroach comes into view. There is an open door here. The helpless giant cockroach fails to defend itself. You puncture the giant cockroach (17)! You kill the giant cockroach! A hobgoblin comes into view. It is wielding a +1 dagger of speed. #........ #........ # #........ g. ####### #........ ..##.....###........ .........'.'....>... ##.....###........ #.....# #........ #..@..###........ #.....#...######. ##.....#...# .......#...# .#......#...# # .......#...# #...........###### ..).+............. #.####........# You could see a hobgoblin (sleeping). Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charmandara the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:1 | Noticed an iguana 6 | D:1 | Noticed a tyrant leech 6 | D:1 | Noticed a soldier ant 6 | D:1 | Noticed a hell rat 6 | D:1 | Noticed an ettin 67 | D:1 | Quit the game Action || total -------------------------++------- Melee: Dagger || 3 Cast: Corona || 1 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 1 Vault maps used: D:1: onia_arrival_zoo_common, kennysheep_flooded_box Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 20.0 | 30.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 20.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------