Dungeon Crawl Stone Soup version 0.23-a0-61-g4bf3f6c (webtiles) character file. 8442 Cashew the Slinger (level 11, -28/75 HPs) Began as a Halfling Hunter on Aug 8, 2018. Was a Priest of Makhleb. Killed from afar by an ice dragon (57 damage) ... with a blast of cold ... on level 10 of the Dungeon on Aug 10, 2018. The game lasted 00:58:35 (11927 turns). Cashew the Slinger (Halfling Hunter) Turns: 11927, Time: 00:58:35 Health: -28/75 AC: 17 Str: 16 XL: 11 Next: 55% Magic: 17/17 EV: 11 Int: 9 God: Makhleb [***...] Gold: 347 SH: 0 Dex: 16 Spells: 10/10 levels left rFire . . . SeeInvis . a - +1 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . g - +0 plate armour rPois + Spirit . r - +1 helmet rElec . Reflect . (no cloak) rCorr . Harm . d - +0 pair of gloves MR ..... (no boots) Stlth .......... o - amulet of regeneration HPRegen 0.62/turn w - ring of poison resistance MPRegen 0.15/turn (no ring) @: frozen, very slow A: small, mutation resistance 1 a: Minor Destruction, Lesser Servant of Makhleb, Renounce Religion You were on level 10 of the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You were hungry. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 657 gold pieces. You spent 310 gold pieces at shops. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 short sword Missiles c - 106 stones (quivered) A - 4 tomahawks of returning K - 13 poisoned needles Armour d - a +0 pair of gloves (worn) (You found it on level 9 of the Dungeon) g - a +0 plate armour (worn) (You found it on level 1 of the Dungeon) r - a +1 helmet (worn) (You found it on level 2 of the Dungeon) Jewellery o - an amulet of regeneration (around neck) (You found it on level 1 of the Dungeon) w - a ring of poison resistance (left hand) (You found it on level 5 of the Dungeon) G - an uncursed ring of protection from magic {unknown} (You found it on level 8 of the Dungeon) Wands k - a wand of paralysis (9) (You bought it in a shop on level 4 of the Dungeon) v - a wand of iceblast (13) (You found it on level 4 of the Dungeon) D - a wand of polymorph (9) (You took it off an orc on level 7 of the Dungeon) H - a wand of disintegration (11) (You found it on level 9 of the Dungeon) N - a wand of acid (5) (You found it on level 10 of the Dungeon) Scrolls i - 8 scrolls of remove curse m - 2 scrolls of blinking n - 6 scrolls of teleportation q - a scroll of immolation {unknown} s - 4 scrolls of identify t - a scroll of enchant armour u - a scroll of noise {unknown} y - a scroll of amnesia z - a scroll of random uselessness {unknown} I - a scroll of enchant weapon {unknown} J - a scroll of fear {unknown} M - a scroll of magic mapping {unknown} Potions e - 4 potions of brilliance h - 4 potions of heal wounds j - a potion of mutation {unknown} l - 6 potions of curing p - 4 potions of might x - 4 potions of flight {unknown} B - a potion of lignification {unknown} C - 2 potions of magic {unknown} E - a potion of haste {unknown} F - a potion of ambrosia {unknown} Comestibles f - 21 rations Skills: - Level 7.0 Fighting - Level 12.0 Slings + Level 8.5 Armour - Level 7.0 Dodging - Level 1.1 Stealth - Level 5.0 Invocations + Level 8.0 Evocations You had 10 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #... 100% 1 ##..... Iskenderun's Mystic Bla Conj #....... 100% 4 #####.. Fulminant Prism Conj/Hex #......... 100% 4 #####.. Dazzling Spray Conj/Hex #..... 100% 3 ####... Force Lance Conj/Tloc #....... 100% 4 #####.. Searing Ray Conj #..... 100% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (0/6) D:9 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 } D:9 : D:10 ( Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History The yak is heavily wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 132 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is heavily wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 131 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone hits the yak. The yak is heavily wounded. Firing (i - inventory. (/) - cycle) c - 130 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is heavily wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 129 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone hits the yak. The yak is heavily wounded. Firing (i - inventory. (/) - cycle) c - 128 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone hits the yak! The yak is severely wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 127 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone hits the yak. The yak is almost dead. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 126 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone hits the yak but does no damage. The yak is almost dead. Firing (i - inventory. (/) - cycle) c - 125 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone hits the yak. You kill the yak! Makhleb accepts your kill. Firing (i - inventory. (/) - cycle) c - 124 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You shoot a stone. The stone hits the yak. The yak is lightly wounded. Firing (i - inventory. (/) - cycle) c - 123 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot a stone. The stone hits the yak. The yak is lightly wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 122 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot a stone. The stone hits the yak. The yak is moderately wounded. Firing (i - inventory. (/) - cycle) c - 121 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is moderately wounded. The yak gores you. Firing (i - inventory. (/) - cycle) c - 120 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone barely misses the yak. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 119 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is moderately wounded. Firing (i - inventory. (/) - cycle) c - 118 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is moderately wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 117 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The yak bellows! The stone hits the yak. The yak is moderately wounded. Firing (i - inventory. (/) - cycle) c - 116 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is moderately wounded. The yak closely misses you. Firing (i - inventory. (/) - cycle) c - 115 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak! The yak is severely wounded. The yak gores you. Firing (i - inventory. (/) - cycle) c - 114 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone barely misses the yak. The stone hits the yak. The yak is lightly wounded. Firing (i - inventory. (/) - cycle) c - 113 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone hits the yak. The yak is severely wounded. The yak gores you. Firing (i - inventory. (/) - cycle) c - 112 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone closely misses the yak. The stone hits the yak. The yak is lightly wounded. Firing (i - inventory. (/) - cycle) c - 111 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone closely misses the yak. The stone barely misses the yak. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 110 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone hits the yak. The yak is severely wounded. The yak gores you! Firing (i - inventory. (/) - cycle) c - 109 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone hits the yak. The yak is almost dead. Firing (i - inventory. (/) - cycle) c - 108 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone hits the yak but does no damage. The yak is almost dead. The yak barely misses you. Firing (i - inventory. (/) - cycle) c - 107 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone hits the yak. The yak is almost dead. Firing (i - inventory. (/) - cycle) c - 106 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone hits the yak but does no damage. The yak is almost dead. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 105 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone barely misses the yak. The stone hits the yak! The yak is moderately wounded. The yak gores you! Firing (i - inventory. (/) - cycle) c - 104 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone hits the yak. You kill the yak! Makhleb accepts your kill. You feel better. Firing (i - inventory. (/) - cycle) c - 103 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak. The yak is moderately wounded. Firing (i - inventory. (/) - cycle) c - 102 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak. The yak is moderately wounded. The yak completely misses you. Firing (i - inventory. (/) - cycle) c - 101 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone barely misses the yak. x2 The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 100 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak. The yak is heavily wounded. Firing (i - inventory. (/) - cycle) c - 99 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone hits the yak. The yak is heavily wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 98 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone hits the yak. The yak is heavily wounded. Firing (i - inventory. (/) - cycle) c - 97 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone hits the yak! The yak is severely wounded. The yak misses you. Firing (i - inventory. (/) - cycle) c - 96 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone hits the yak. The yak is severely wounded. The yak barely misses you. Firing (i - inventory. (/) - cycle) c - 95 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone hits the yak. The yak is almost dead. Firing (i - inventory. (/) - cycle) c - 94 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone hits the yak. The yak is almost dead. The yak misses you. Firing (i - inventory. (/) - cycle) c - 93 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone barely misses the yak. The stone hits the yak but does no damage. Firing (i - inventory. (/) - cycle) c - 92 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot a stone. The stone hits the yak. You kill the yak! Makhleb accepts your kill. Your Armour skill increases to level 8! Firing (i - inventory. (/) - cycle) c - 91 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak You shoot a stone. The stone hits the yak but does no damage. Firing (i - inventory. (/) - cycle) c - 90 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak You shoot a stone. The stone hits the yak. The yak is lightly wounded. Firing (i - inventory. (/) - cycle) c - 89 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is lightly wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 88 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot a stone. The stone hits the yak. The yak is lightly wounded. The yak gores you. Firing (i - inventory. (/) - cycle) c - 87 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded) You shoot a stone. The stone hits the yak. The yak is moderately wounded. Firing (i - inventory. (/) - cycle) c - 86 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone closely misses the yak. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 85 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is moderately wounded. Firing (i - inventory. (/) - cycle) c - 84 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone closely misses the yak. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 83 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone completely misses the yak. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 82 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is moderately wounded. Firing (i - inventory. (/) - cycle) c - 81 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak but does no damage. The yak is moderately wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 80 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak. The yak is moderately wounded. Firing (i - inventory. (/) - cycle) c - 79 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone barely misses the yak. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 78 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone closely misses the yak. The yak barely misses you. Firing (i - inventory. (/) - cycle) c - 77 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot a stone. The stone hits the yak. The yak is heavily wounded. Firing (i - inventory. (/) - cycle) c - 76 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone closely misses the yak. The yak gores you. Firing (i - inventory. (/) - cycle) c - 75 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded) You shoot a stone. The stone hits the yak! The yak is severely wounded. Firing (i - inventory. (/) - cycle) c - 74 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone barely misses the yak. The yak barely misses you. Firing (i - inventory. (/) - cycle) c - 73 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone hits the yak. The yak is severely wounded. The yak gores you but does no damage. Firing (i - inventory. (/) - cycle) c - 72 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded) You shoot a stone. The stone hits the yak! You kill the yak! Makhleb accepts your kill. You feel better. Okay, then. c - 115 stones (gained 44) You butcher the yak corpse. k - 5 chunks of flesh You see here a yak skeleton. x2 c - 119 stones (gained 4) c - 129 stones (gained 10) There is an open door here. c - 135 stones (gained 6) c - 136 stones (gained 1) c - 137 stones (gained 1) c - 139 stones (gained 2) c - 141 stones (gained 2) c - 142 stones (gained 1) There is an open door here. There is an open door here. Found Nuetyupp's Food Emporium. There is an open door here. The shop is a mimic! The shop mimic chortles and vanishes in a puff of smoke! You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. There is an open door here. You open the door. Found 13 poisoned needles. Found a ration and 20 stones. Found an escape hatch in the ceiling. There is an open door here. A crocodile comes into view. A wraith comes into view. You see here 13 poisoned needles. K - 13 poisoned needles Firing (i - inventory. (/) - cycle) c - 142 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile You shoot a stone. The stone hits the crocodile! The crocodile is moderately wounded. Firing (i - inventory. (/) - cycle) c - 141 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) You shoot a stone. The stone closely misses the crocodile. Firing (i - inventory. (/) - cycle) c - 140 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) You shoot a stone. The stone hits the crocodile. The crocodile is heavily wounded. Firing (i - inventory. (/) - cycle) c - 139 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) You shoot a stone. The stone hits the crocodile. The crocodile is heavily wounded. Firing (i - inventory. (/) - cycle) c - 138 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) You shoot a stone. The stone hits the crocodile! You kill the crocodile! Makhleb accepts your kill. Firing (i - inventory. (/) - cycle) c - 137 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - wraith Aim: a wraith You shoot a stone. The stone hits the wraith but does no damage. Firing (i - inventory. (/) - cycle) c - 136 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith You shoot a stone. The stone hits the wraith but does no damage. Firing (i - inventory. (/) - cycle) c - 135 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith You shoot a stone. The stone closely misses the wraith. Firing (i - inventory. (/) - cycle) c - 134 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith You shoot a stone. The stone hits the wraith. The wraith is lightly damaged. The wraith closely misses you. Firing (i - inventory. (/) - cycle) c - 133 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (lightly damaged) You shoot a stone. The stone hits the wraith but does no damage. The wraith is lightly damaged. Firing (i - inventory. (/) - cycle) c - 132 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (lightly damaged) You shoot a stone. The stone closely misses the wraith. The wraith hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 131 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (lightly damaged) You shoot a stone. The stone barely misses the wraith. Firing (i - inventory. (/) - cycle) c - 130 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (lightly damaged) You shoot a stone. The stone barely misses the wraith. The wraith closely misses you. Firing (i - inventory. (/) - cycle) c - 129 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (lightly damaged) You shoot a stone. The stone barely misses the wraith. The wraith hits you! Firing (i - inventory. (/) - cycle) c - 128 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (lightly damaged) You shoot a stone. The stone hits the wraith but does no damage. The wraith is lightly damaged. Firing (i - inventory. (/) - cycle) c - 127 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (lightly damaged) You shoot a stone. The stone hits the wraith. The wraith is moderately damaged. The wraith barely misses you. Firing (i - inventory. (/) - cycle) c - 126 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (moderately damaged) You shoot a stone. The stone hits the wraith but does no damage. The wraith is moderately damaged. Firing (i - inventory. (/) - cycle) c - 125 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (moderately damaged) You shoot a stone. The stone hits the wraith but does no damage. The wraith is moderately damaged. The wraith hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 124 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (moderately damaged) You shoot a stone. The stone hits the wraith. The wraith is moderately damaged. The wraith hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 123 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (moderately damaged) You shoot a stone. The stone hits the wraith. The wraith is heavily damaged. Firing (i - inventory. (/) - cycle) c - 122 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (heavily damaged) You shoot a stone. The stone hits the wraith. The wraith is severely damaged. The wraith hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 121 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (heavily damaged) You shoot a stone. The stone barely misses the wraith. Firing (i - inventory. (/) - cycle) c - 120 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (heavily damaged) You shoot a stone. The stone hits the wraith but does no damage. The wraith is heavily damaged. The wraith closely misses you. Firing (i - inventory. (/) - cycle) c - 119 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (heavily damaged) You shoot a stone. The stone completely misses the wraith. The wraith closely misses you. Firing (i - inventory. (/) - cycle) c - 118 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (heavily damaged) You shoot a stone. The stone barely misses the wraith. Firing (i - inventory. (/) - cycle) c - 117 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (heavily damaged) You shoot a stone. The stone hits the wraith. The wraith is severely damaged. The wraith hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 116 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (severely damaged) You shoot a stone. The stone barely misses the wraith. Firing (i - inventory. (/) - cycle) c - 115 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (severely damaged) You shoot a stone. The stone closely misses the wraith. The wraith hits you. The wraith drains your vigour! You feel yourself slow down. Firing (i - inventory. (/) - cycle) c - 114 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (severely damaged) You shoot a stone. The stone hits the wraith. The wraith is severely damaged. The wraith barely misses you. Firing (i - inventory. (/) - cycle) c - 113 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (severely damaged) You shoot a stone. The stone hits the wraith but does no damage. The wraith is severely damaged. The wraith hits you! Firing (i - inventory. (/) - cycle) c - 112 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (severely damaged) You shoot a stone. The stone barely misses the wraith. The wraith hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 111 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (severely damaged) You shoot a stone. The stone hits the wraith. The wraith is almost destroyed. The wraith hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 110 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (almost destroyed) You shoot a stone. The stone hits the wraith. The wraith is almost destroyed. Firing (i - inventory. (/) - cycle) c - 109 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (almost destroyed) You shoot a stone. The stone hits the wraith but does no damage. The wraith is almost destroyed. The wraith hits you. Firing (i - inventory. (/) - cycle) c - 108 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (almost destroyed) You shoot a stone. The stone hits the wraith! You destroy the wraith! Makhleb accepts your kill. You feel better. You start resting. You feel yourself speed up. Unknown command. There is an open door here. You have 619 gold pieces. Search for what [Enter for "short blade", or ? for help]? hop Search for what [Enter for "hop", or ? for help]? shop There is an open door here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading up here. You climb upwards. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. There is a stone staircase leading down, spattered with blood here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a robe; an enchanted falchion There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a short sword. You open the door. There is an open door here. There is an entrance to Caibrash's Gadget Shop here. k - a wand of paralysis (9); L - a box of beasts Thank you for shopping at Caibrash's Gadget Shop! (D) Dungeon (T) Temple (L) Lair Where to? (Enter - D:4 @ (x,y), ? - help) Okay, then. (D) Dungeon (T) Temple (L) Lair Where to? (Enter - D:4 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is an open door here. You see here a short sword. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: 14 arrows; an uncursed shortbow You see here an arrow. There is an open door here. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up here. Things that are here: a robe; a club There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You open the door. There is an open door here. You open the door. Found a war axe. There is an open door here. Found a stone staircase leading down. You open the large door. An adder, a sky beast and a zombie come into view. The adder hisses angrily. Found 22 gold pieces. Firing (i - inventory. (/) - cycle) c - 107 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hound zombie Aim: a hound zombie You shoot a stone. The stone hits the hound zombie. The hound zombie is lightly damaged. Firing (i - inventory. (/) - cycle) c - 106 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound zombie Aim: a hound zombie (lightly damaged) You shoot a stone. The stone hits the hound zombie. The hound zombie is moderately damaged. Firing (i - inventory. (/) - cycle) c - 105 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound zombie Aim: a hound zombie (moderately damaged) You shoot a stone. The stone hits the hound zombie! The hound zombie is severely damaged. The hound zombie bites you but does no damage. Firing (i - inventory. (/) - cycle) c - 104 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hound zombie Aim: a hound zombie (severely damaged) You shoot a stone. The stone hits the hound zombie! You destroy the hound zombie! Makhleb accepts your kill. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. There is a stone staircase leading down here. Firing (i - inventory. (/) - cycle) c - 103 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You shoot a stone. The stone closely misses the adder. The adder bites you but does no damage. Firing (i - inventory. (/) - cycle) c - 102 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder You shoot a stone. The stone hits the adder! The adder is heavily wounded. The adder bites you but does no damage. Firing (i - inventory. (/) - cycle) c - 101 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone hits the adder! You kill the adder! Makhleb accepts your kill. Something completely misses you. You see here 2 stones. A sky beast appears from thin air! Reactivating autopickup. The sky beast hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 100 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (moderately wounded) You shoot a stone. The stone barely misses the sky beast. Firing (i - inventory. (/) - cycle) c - 99 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (moderately wounded) You shoot a stone. The stone hits the sky beast but does no damage. The sky beast is moderately wounded. The sky beast closely misses you. Firing (i - inventory. (/) - cycle) c - 98 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (moderately wounded) You shoot a stone. The stone hits the sky beast. The sky beast is heavily wounded. Firing (i - inventory. (/) - cycle) c - 97 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (heavily wounded) You shoot a stone. The stone hits the sky beast! The sky beast is severely wounded. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. No target in view! Firing (i - inventory. (/) - cycle) c - 96 stones (quivered) Press: ? - help, Shift-Dir - straight line You shoot a stone. Something hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 95 stones (quivered) Press: ? - help, Shift-Dir - straight line You shoot a stone. Firing (i - inventory. (/) - cycle) c - 94 stones (quivered) Press: ? - help, Shift-Dir - straight line You shoot a stone. Something hits you but does no damage. Firing (i - inventory. (/) - cycle) c - 93 stones (quivered) Press: ? - help, Shift-Dir - straight line You shoot a stone. Makhleb accepts your kill. Reactivating autopickup. You feel a bit more experienced. Firing (i - inventory. (/) - cycle) c - 92 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. c - 98 stones (gained 6) You see here a sky beast corpse. You enter the shallow water. Moving in this stuff is going to be slow. c - 100 stones (gained 2) c - 101 stones (gained 1) c - 103 stones (gained 2) There is a large open door here. c - 104 stones (gained 1) You now have 322 gold pieces (gained 13). You now have 331 gold pieces (gained 9). M - a scroll labeled IHUAP RESS You now have 347 gold pieces (gained 16). f - 21 rations (gained 1) There is a large open door here. c - 106 stones (gained 2) There is a large open door here. You open the large door. There is a large open door here. You open the door. There is an open door here. A two-headed ogre comes into view. It is wielding two giant clubs. There is an open door here. There is an open door here. The two-headed ogre hits you with a giant club! The two-headed ogre hits you but does no damage. A demon appears! Firing (i - inventory. (/) - cycle) c - 106 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs You shoot a stone. The stone hits the two-headed ogre! The two-headed ogre is lightly wounded. Firing (i - inventory. (/) - cycle) c - 105 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (lightly wounded) You shoot a stone. The stone hits the two-headed ogre but does no damage. The two-headed ogre is lightly wounded. Your ynoxinul hits the two-headed ogre. Firing (i - inventory. (/) - cycle) c - 104 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (moderately wounded) Really fire in your ynoxinul's direction? [Y]es or [N]o only, please. Really fire in your ynoxinul's direction? Okay, then. Your ynoxinul gestures. There is a stone staircase leading down here. Firing (i - inventory. (/) - cycle) c - 104 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (moderately wounded) You shoot a stone. The stone hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre hits you with a giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. Your ufetubus hits the two-headed ogre but does no damage. x2 Your ufetubus barely misses the two-headed ogre. Your ufetubus hits the two-headed ogre. Your ynoxinul gestures. Your ufetubus barely misses the two-headed ogre. Your ufetubus hits the two-headed ogre. Your ufetubus hits the two-headed ogre. x2 Firing (i - inventory. (/) - cycle) c - 103 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (heavily wounded) You shoot a stone. The stone hits the two-headed ogre. The two-headed ogre is heavily wounded. Your ufetubus hits the two-headed ogre. x2 Your ufetubus closely misses the two-headed ogre. Your ufetubus barely misses the two-headed ogre. Your ufetubus hits the two-headed ogre but does no damage. x2 Your ufetubus hits the two-headed ogre. x3 Your ufetubus hits the two-headed ogre but does no damage. The two-headed ogre hits your ufetubus with a giant club!! Your ufetubus dies! Your ufetubus hits the two-headed ogre but does no damage. Your ufetubus hits the two-headed ogre. The two-headed ogre hits your ufetubus with a giant club!! Your ufetubus dies! The two-headed ogre shouts in stereo! Firing (i - inventory. (/) - cycle) c - 102 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (severely wounded) You shoot a stone. The stone hits the two-headed ogre. The two-headed ogre is almost dead. Your ufetubus hits the two-headed ogre. Your ufetubus barely misses the two-headed ogre. Firing (i - inventory. (/) - cycle) c - 101 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (almost dead) You shoot a stone. The stone hits the two-headed ogre but does no damage. The two-headed ogre is almost dead. You are feeling hungry. Your ufetubus hits the two-headed ogre but does no damage. Your ufetubus hits the two-headed ogre. The two-headed ogre closely misses your ufetubus. The two-headed ogre hits your ufetubus but does no damage. Firing (i - inventory. (/) - cycle) c - 100 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (almost dead) You shoot a stone. The stone hits the two-headed ogre but does no damage. The two-headed ogre is almost dead. Your ufetubus barely misses the two-headed ogre. x2 Your ynoxinul gestures. Firing (i - inventory. (/) - cycle) c - 99 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (almost dead) You shoot a stone. The stone hits the two-headed ogre! You kill the two-headed ogre! Makhleb accepts your kill. You feel better. Your Evocations skill increases to level 8! You start resting. HP restored. You swap places. You swap places. Your ufetubus disappears in a puff of smoke! c - 102 stones (gained 4) Things that are here: a giant club x2 c - 103 stones (gained 1) There is a stone staircase leading down, spattered with blood here. c - 104 stones (gained 1) c - 106 stones (gained 2) You swap places. Your ufetubus disappears in a puff of smoke! Your ufetubus disappears in a puff of smoke! There is a stone staircase leading down, spattered with blood here. Your ufetubus disappears in a puff of smoke! Your ufetubus disappears in a puff of smoke! A rime drake comes into view. You swap places. Firing (i - inventory. (/) - cycle) c - 106 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - rime drake Aim: a rime drake Attack! Your ynoxinul gestures at the rime drake. The iron shot hits the rime drake. The rime drake bites your ynoxinul. Your ynoxinul hits the rime drake! The rime drake bites your ynoxinul. Your ynoxinul gestures. The rime drake barely misses your ynoxinul. Your ynoxinul gestures. Your ufetubus hits the rime drake. Your ufetubus barely misses the rime drake. The rime drake bites your ynoxinul. Your ufetubus closely misses the rime drake. Your ufetubus hits the rime drake. x2 The rime drake dies! Makhleb accepts your kill. You swap places. You swap places. You swap places. You swap places. N - a wand of acid (6) You swap places. A rime drake comes into view. The rime drake hisses angrily. A rime drake comes into view. The rime drake moves out of view. Found a manual of Ice Magic. An ice dragon comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - ice dragon Aim: an ice dragon (hasn't noticed you, fire blocked by a granite statue) Attack! The rime drake hisses angrily. The ice dragon roars deafeningly! You swap places. You swap places. Your ynoxinul gestures. Your ufetubus disappears in a puff of smoke! A rime drake comes into view. The rime drake bites your ynoxinul. Your ufetubus barely misses the rime drake. x2 A rime drake comes into view. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - rime drake Aim: a rime drake Attack! The rime drake breathes ice at you. The flash freeze hits your ynoxinul. Your ynoxinul partially resists. Your ynoxinul dies! Your ufetubus disappears in a puff of smoke! x8 A demon appears! The rime drake hisses angrily. The rime drake breathes ice at you. The flash freeze hits you! You are encased in ice. You swap places. The ice encasing you melts away. The rime drake bites your hellwing but does no damage. Your hellwing hits the ice dragon! Your hellwing hits the ice dragon. Your hellwing hits the ice dragon! Your hellwing closely misses the ice dragon. The ice dragon bites your hellwing. The ice dragon barely misses your hellwing. The ice dragon tramples your hellwing. Your hellwing is shoved backwards! The rime drake bites your hellwing but does no damage. Your hellwing barely misses the rime drake. x2 The rime drake breathes ice at you. The flash freeze hits your hellwing. Your hellwing is flash-frozen. Something barely misses your hellwing. Your hellwing closely misses the rime drake. Your hellwing hits the rime drake! Something bites your hellwing but does no damage. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - ice dragon Aim: an ice dragon (moderately wounded) The bolt of acid hits the ice dragon. The ice dragon is splashed with acid. The ice dragon is heavily wounded. Something closely misses your hellwing. The ice dragon breathes frost at you. The blast of cold hits you! * * * LOW HITPOINT WARNING * * * You hear a shout! Something bites your hellwing but does no damage. The rime drake barely misses your hellwing. Evoke which item? (* to show all) (? for menu, Esc to quit) You open the lid... ...and a juvenile stingweird beast leaps out! The now-empty box falls apart. The rime drake breathes ice at you. The flash freeze hits you! * * * LOW HITPOINT WARNING * * * You are encased in ice. The rime drake bites your hellwing but does no damage. The ice dragon breathes frost at you. The blast of cold hits you! Ouch! That really hurt! You die... #..............# ......# '.........###### #.....# #.........# #.....# ###+#.....# #.....# ##..#.....#############.....# ....#####>............k..## ........#.............kk..## ##......#............4#....# ##......#.......@..D..#+##k# .#..##..#.......H......# #.# .+..##..#....########### .§. ##..#...#....#....# ..8§. ##..'...#....'....# ...k... ##..##..#....#...## ..##.##.. ##..##..#....##'#### ..#..k..#.. ........#....+.....#...#..:..#... .......<#....#.<.....8. . You could see an ice dragon, 3 rime drakes, a friendly juvenile stingweird beast and a friendly hellwing. Vanquished Creatures A two-headed ogre (D:10) Pikel (D:9) A troll (D:10) A hippogriff (D:7) A spriggan (D:8) A wraith (D:10) Eustachio (D:6) 5 yaks (D:10) A steam dragon (D:9) A hungry ghost (D:7) A warg (D:9) Duvessa (D:6) A slave (D:8) 4 orc warriors A black bear (D:7) A sky beast (D:10) 6 ogres 3 phantoms A necrophage (D:9) 7 centaurs A crocodile (D:10) 6 bullfrogs Dowan (D:6) 2 scorpions 15 wights A crimson imp (D:5) A bullfrog zombie (D:5) A quasit (D:9) 5 jellies A bullfrog skeleton (D:4) 6 orc priests 3 hounds A centaur skeleton (D:7) 12 orc wizards Jessica (D:2) 7 worker ants 2 hound zombies A hound skeleton (D:9) A worker ant zombie (D:6) 6 gnolls 9 adders 5 shadow imps An ooze (D:1) An adder zombie (D:7) A worm (D:3) A dart slug (D:1) 4 leopard geckos 46 orcs 2 ball pythons 6 giant cockroaches 12 goblins 2 hobgoblins 18 jackals 8 quokkas 9 bats 7 frilled lizards 6 kobolds A leopard gecko skeleton (D:6) A quokka skeleton (D:5) 8 rats 262 creatures vanquished. Vanquished Creatures (collateral kills) Gastronok (D:9) A rime drake (D:10) 2 creatures vanquished. Vanquished Creatures (others) 2 slaves (D:9) An orc wizard (D:9) An orc (D:9) A plant (D:9) 5 creatures vanquished. Grand Total: 269 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cashew the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 37 | D:1 | Reached skill level 6 in Slings 108 | D:1 | Reached XP level 2. HP: 16/19 MP: 2/2 377 | D:1 | Reached skill level 7 in Slings 377 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/3 1195 | D:2 | Found a radiant altar of Vehumet. 1270 | D:2 | Found a snail-covered altar of Cheibriados. 1389 | D:2 | Reached XP level 4. HP: 29/29 MP: 4/4 1419 | D:2 | Reached skill level 8 in Slings 1763 | D:2 | Noticed Jessica 1794 | D:2 | Killed Jessica 1794 | D:2 | Reached XP level 5. HP: 34/34 MP: 5/5 1799 | D:2 | Found a basalt altar of Yredelemnul. 1882 | D:2 | Noticed a bullfrog 1888 | D:2 | Killed a bullfrog 1888 | D:2 | Reached skill level 9 in Slings 2139 | D:3 | Reached XP level 6. HP: 34/39 MP: 6/6 2554 | D:3 | Upgraded the game from 0.23-a0-54-gae6112e to 0.23-a0-61-g4bf3f6c 2573 | D:4 | Noticed an ogre 2662 | D:4 | Reached skill level 10 in Slings 2932 | D:4 | Killed an ogre 2932 | D:4 | Reached skill level 11 in Slings 2932 | D:4 | Reached XP level 7. HP: 44/44 MP: 7/7 3146 | D:4 | Found Caibrash's Gadget Shop. 3549 | D:4 | Found a glowing golden altar of the Shining One. 3967 | D:5 | Entered Level 5 of the Dungeon 4049 | D:4 | Reached skill level 12 in Slings 4267 | D:5 | Reached skill level 2 in Fighting 4267 | D:5 | Reached skill level 1 in Armour 4489 | D:5 | Found a staircase to the Ecumenical Temple. 4498 | Temple | Entered the Ecumenical Temple 4720 | Temple | Became a worshipper of Makhleb the Destroyer 4869 | D:5 | Reached XP level 8. HP: 50/51 MP: 8/8 4906 | D:5 | Found an ornate altar of the Wu Jian Council. 4955 | D:5 | Reached skill level 2 in Armour 4955 | D:5 | Reached skill level 3 in Dodging 5248 | D:6 | Reached skill level 3 in Fighting 5269 | D:6 | Reached skill level 3 in Armour 5278 | D:6 | Reached skill level 4 in Dodging 5447 | D:6 | Reached skill level 4 in Armour 5470 | D:6 | Reached skill level 4 in Fighting 5470 | D:6 | Reached XP level 9. HP: 35/58 MP: 9/9 5538 | D:6 | Noticed Duvessa 5556 | D:6 | Noticed Dowan 5616 | D:6 | Reached * piety under Makhleb 5616 | D:6 | Reached skill level 5 in Dodging 5689 | D:6 | Reached skill level 5 in Armour 5760 | D:6 | Reached skill level 5 in Fighting 5829 | D:6 | Reached skill level 1 in Evocations 5859 | D:6 | Reached skill level 2 in Evocations 6116 | D:6 | Killed Duvessa 6116 | D:6 | Reached skill level 3 in Evocations 6119 | D:6 | Killed Dowan 6121 | D:6 | Noticed Eustachio 6332 | D:6 | Reached skill level 4 in Evocations 6718 | D:6 | Killed Eustachio 6718 | D:6 | Reached skill level 5 in Evocations 7036 | D:7 | Reached ** piety under Makhleb 7111 | D:7 | Noticed a hippogriff 7126 | D:7 | Killed a hippogriff 7126 | D:7 | Reached skill level 1 in Invocations 7126 | D:7 | Reached skill level 6 in Evocations 7126 | D:7 | Reached XP level 10. HP: 63/66 MP: 14/14 7197 | D:7 | Reached skill level 2 in Invocations 7292 | D:7 | Reached skill level 3 in Invocations 7354 | D:7 | Found an iron altar of Okawaru. 7439 | D:7 | Found a stormy altar of Qazlal. 7505 | D:7 | Reached skill level 7 in Evocations 7519 | D:7 | Reached skill level 4 in Invocations 7693 | D:7 | Reached skill level 5 in Invocations 8323 | D:8 | Found a sacrificial altar of Ru. 8773 | D:8 | Found a shimmering altar of Xom. 9081 | D:9 | Found Liump's Book Shoppe. 9295 | D:9 | Found a hazy altar of Hepliaklqana. 9357 | D:9 | Reached *** piety under Makhleb 9400 | D:9 | Noticed Pikel 9532 | D:9 | Noticed Gastronok 9573 | D:9 | Killed Gastronok 9573 | D:9 | Reached skill level 6 in Fighting 9573 | D:9 | Reached skill level 6 in Armour 9573 | D:9 | Reached skill level 6 in Dodging 9727 | D:9 | Reached XP level 11. HP: 72/72 MP: 16/16 9768 | D:9 | Found a staircase to the Lair. 10159 | D:9 | Found a hide-covered altar of Uskayaw. 10216 | D:9 | Reached skill level 7 in Dodging 10411 | D:9 | Found Qankahul's Book Emporium. 10477 | D:9 | Killed Pikel 10477 | D:9 | Reached skill level 7 in Armour 10724 | D:10 | Entered Level 10 of the Dungeon 10963 | D:10 | Found Gurat's Antique Weapon Emporium. 11124 | D:10 | Reached skill level 7 in Fighting 11305 | D:10 | Reached skill level 8 in Armour 11359 | D:10 | Found Nuetyupp's Food Emporium. 11585 | D:4 | Bought a wand of paralysis (9) for 110 gold pieces 11585 | D:4 | Bought a box of beasts for 200 gold pieces 11810 | D:10 | Noticed a two-headed ogre 11848 | D:10 | Killed a two-headed ogre 11848 | D:10 | Reached skill level 8 in Evocations 11909 | D:10 | Noticed an ice dragon 11927 | D:10 | Killed from afar by an ice dragon Vault maps used: D:1: saegor_arrival_simple_d, minmay_misc_feat_x, minmay_tetromino_i2 D:2: lemuel_coloured_pillars_altar, vehumet_crystals, marbit_many_paths, uniq_jessica D:4: kennysheep_the_goblin_king, kennysheep_little_box, serial_shops, kennysheep_mini_moat, first_ration, hangedman_abyss_or_decor_stagger, kennysheep_diamond, grunt_ministairs_13 D:5: lemuel_crystal_altar, lemuel_temple_firewalk_b, serial_glass, glass_columns_b, glass_columns_a D:6: uniq_duvessa, uniq_eustachio D:7: okawaru_ov_weapons_minmay, nicolae_overflow_hidden_temple D:8: xom_teletrap_fun, lemuel_doored_altar, grunt_pizzeria, grunt_ministairs_12 D:9: nicolae_overflow_crystal_walls, kennysheep_mini, erik_lair_orcish_takeover, serial_shops, shop, nicolae_shop_waterfront, uniq_pikel, uniq_gastronok D:10: minmay_coctagon, serial_shops, nicolae_shop_waterfront, shop, kennysheep_generic_room_5 Temple: minmay_temple_curvy_loop Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Slings | 6 7 8 9 11 12 | 12.0 Fighting | 2 4 5 6 7 | 7.0 Armour | 1 4 5 6 8 | 8.5 Dodging | 4 5 6 7 | 7.0 Evocations | 6 7 8 | 8.0 Invocations | 1 5 | 5.0 Stealth | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Short sword | 3 | 8 | | || 11 Fire: Hunting sling | 78 | 147 | 678 | 822 || 1725 Invok: Lesser Servant of | | | | 4 || 4 Evoke: Wand | | | 5 | 5 || 10 Box of beasts | | | | 1 || 1 Use: Scroll | | 1 | 6 | 5 || 12 Potion | | | 3 | || 3 Eat: Chunk | 1 | 5 | 10 | 16 || 32 Ration | | | | 2 || 2 Armor: Leather armour | 1 | | | || 1 Plate armour | 9 | 36 | 121 | 193 || 359 Dodge: Dodged | 12 | 22 | 78 | 129 || 241 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count G = Total turns spent on level A B C D E F +---------+---------+-------+---------+---------+------- Total | 8792 | 3268 | 27.1 | 233 | 31 | 11.7 +---------+---------+-------+---------+---------+------- D:1 | 42 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 198 | 0 | 0.0 | 22 | 0 | 0.0 D:3 | 75 | 0 | 0.0 | 26 | 0 | 0.0 D:4 | 411 | 76 | 15.6 | 19 | 13 | 40.6 D:5 | 443 | 0 | 0.0 | 21 | 0 | 0.0 D:6 | 1852 | 429 | 18.8 | 42 | 3 | 6.7 D:7 | 1748 | 0 | 0.0 | 26 | 0 | 0.0 D:8 | 791 | 269 | 25.4 | 17 | 2 | 10.5 D:9 | 923 | 2168 | 70.1 | 27 | 10 | 27.0 D:10 | 2309 | 326 | 12.4 | 12 | 3 | 20.0 +---------+---------+-------+---------+---------+-------