Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc8 (webtiles) character file. 2 AgonHex the Covered (level 1, 20/20 HPs) Began as a Deep Dwarf Wanderer on May 20, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (18 turns). AgonHex the Covered (Deep Dwarf Wanderer) Turns: 18, Time: 00:00:43 Health: 20/20 AC: 5 Str: 16 XL: 1 Next: 25% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand crossbow (weapon) Missiles Q - 23 bolts (quivered) Armour c - a +0 ring mail (worn) Potions b - a potion of heal wounds {unknown} d - a potion of curing Comestibles f - a ration Skills: + Level 2.7 Fighting - Level 2.1 Crossbows + Level 3.3 Armour - Level 1.2 Stealth Level 1.3 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History You shoot a bolt. The bolt hits the giant cockroach! You kill the giant cockroach! Q - 25 bolts (gained 1) A goblin comes into view. It is wielding a dagger. The goblin shouts! Things that are here: a bolt; a purple potion Firing (i - inventory) Q - 25 bolts (quivered) Aim: a goblin, wielding a dagger You shoot a bolt. The bolt barely misses the goblin. Firing (i - inventory) Q - 24 bolts (quivered) Aim: a goblin, wielding a dagger You shoot a bolt. The bolt hits the goblin! You kill the goblin! Q - 24 bolts (gained 1); b - a purple potion A goblin comes into view. It is wielding a club. The goblin shouts! Firing (i - inventory) Q - 24 bolts (quivered) Aim: a goblin, wielding a club You shoot a bolt. The bolt barely misses the goblin. ,, , * , , , , *** , ,,, , * * ,* *, , * , * , * *### ,* , , , , #<#########.#..., , .#..##.#.....@(.()g($ .........).(.......... #.#.###.#.###########. * * * #.#.# * * , ....# * * , ##.### , , *, #.# * * * * #.# * , * #. You could see a goblin. Vault maps used: D:1: dpeg_arrival_tiny_a, minmay_unequal Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AgonHex the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | AgonHex set off with: a +2 hand crossbow, a +0 ring mail, a potion of curing, a ration, 29 bolts 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 2/2 18 | D:1 | Quit the game Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 33.3 | 18.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 33.3 | 18.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Fire: Hand crossbow || 8 Dodge: Dodged || 1 Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 creatures vanquished.