Dungeon Crawl Stone Soup version 0.24-a0-618-ge4662a2 (webtiles) character file. Game seed: 2684221810994457406, levelgen mode: deterministic 0 100101001 the Skirmisher (level 1, 20/20 HPs) Began as a Gnoll Wanderer on Sept 15, 2019. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). 100101001 the Skirmisher (Gnoll Wanderer) Turns: 1, Time: 00:00:11 Health: 20/20 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 17 Spells: 5/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 9 poisoned darts (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: + Level 4.4 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 1.9 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 1.9 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #... 11% 1 #...... Summon Butterflies Summ #....... 11% 1 #...... Searing Ray Conj #..... 16% 2 ###.... Dazzling Spray Conj/Hex #..... 43% 3 ###.... Summon Guardian Golem Hex/Summ #....... 43% 3 ###.... Iskenderun's Mystic Bla Conj #....... 71% 4 #####.. Force Lance Conj/Tloc #....... 85% 4 #####.. Fulminant Prism Conj/Hex #......... 85% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, 100101001 the Gnoll Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 15 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 9 poisoned darts, a +0 robe, a ration; and the following spells available to memorise: Magic Dart, Summon Butterflies, Searing Ray, Dazzling Spray, Summon Guardian Golem, Iskenderun's Mystic Blast, Force Lance, Fulminant Prism. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #♣ ♣# #.♣.# #@# #P$P# #P♣.♣P# #♣...♣# ... .≈8≈. .≈≈≈. #.≈#≈.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 100101001 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | 100101001 set off with the following items: a +0 dagger, 9 | poisoned darts, a +0 robe, a ration; and the following | spells available to memorise: Magic Dart, Summon | Butterflies, Searing Ray, Dazzling Spray, Summon Guardian | Golem, Iskenderun's Mystic Blast, Force Lance, Fulminant | Prism 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------