Dungeon Crawl Stone Soup version 0.16-a0-1626-g3dac1c6 (webtiles) character file. 503162 johnstein the Formicid Barricade (level 27, 249/249 HPs) *WIZ* Began as a Formicid Fighter on Oct 31, 2014. Quit the game in Pandemonium on Nov 1, 2014. The game lasted 00:39:07 (1994 turns). johnstein the Formicid Barricade (Formicid Fighter) Turns: 1994, Time: 00:39:07 Health: 249/249 AC: 45 Str: 28 XL: 27 Magic: 54/54 EV: 13 Int: 11 (13) God: No God 0 (0) Gold: 182438 SH: 29 Dex: 9 Spells: 0 memorised, 80 levels left rFire + + + SeeInvis + f - +10 whip of Scorn {pain, +Inv rElec rN+ Int+3} rCold . . . Clarity . D - +13 crystal plate armour of Claustrophobia {rF+ MR++ SInv} rNeg + + + SustAb . b - +2 large shield of True Grit {rN+} rPois . Gourm . (helmet unavailable) rElec + Spirit . c - +0 cloak of the Centipede {rN+ Str+4 Slay+5 Curse} rCorr . Warding . B - -2 pair of gloves of Springtime {rF++} rMut . Stasis + A - -3 pair of boots of Gallantry {Dex+4 Int+3} MR ++++. (no amulet) Stlth ++........ (no ring) q - ring of Descent {MP+9 Str+4 Dex-5} @: incredibly resistant to hostile enchantments, unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Evoke Invisibility }: 1/15 runes: glowing You were in Pandemonium. You were very full. You visited 2 branches of the dungeon, and saw 10 of its levels. You visited Pandemonium 1 time, and saw 14 of its levels. You visited the Abyss 1 time. You also visited: Bailey. You collected 138 gold pieces. You spent 4700 gold pieces at shops. Inventory: Hand weapons f - the +10 whip of Scorn (weapon) {pain, +Inv rElec rN+ Int+3} (You found it in a bailey) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. Armour b - the +2 large shield of True Grit (worn) {rN+} (Your wizardly powers created it in Pandemonium) It protects you from negative energy. c - the +0 cloak of the Centipede (worn) {rN+ Str+4 Slay+5 Curse} (Your wizardly powers created it in Pandemonium) It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It may recurse itself when equipped. o - the +2 large shield "Stay" {rN+ Dex+2 Stlth+} (Your wizardly powers created it in Pandemonium) It affects your dexterity (+2). It protects you from negative energy. It makes you more stealthy. s - the +6 mottled dragon armour of the Wumpus {Int+1 Slay+4} (Your wizardly powers created it in Pandemonium) It affects your intelligence (+1). It affects your accuracy and damage with ranged weapons and melee attacks (+4). t - the +0 large shield "Deubril" {rC+} (Your wizardly powers created it in Pandemonium) It protects you from cold. u - the +7 crystal plate armour "Threor" {rN+ SInv} (Your wizardly powers created it in Pandemonium) It protects you from negative energy. It enhances your eyesight. v - the +0 cloak of Elyvilon's Approval {Dex+1 Slay+5} (Your wizardly powers created it in Pandemonium) It affects your dexterity (+1). It affects your accuracy and damage with ranged weapons and melee attacks (+5). w - the +1 cloak of the Countless Suns {+Blink rF++ Dex+3 Stlth+} (Your wizardly powers created it in Pandemonium) It affects your dexterity (+3). It greatly protects you from fire. It lets you blink. It makes you more stealthy. x - the +6 plate armour of Duck's Teeth {+Rage +Inv +Fly rN+} (Your wizardly powers created it in Pandemonium) It protects you from negative energy. It lets you turn invisible. It lets you fly. It lets you go berserk. y - the +0 cloak "Taidedgh" {Int-2} (Your wizardly powers created it in Pandemonium) It affects your intelligence (-2). z - the -4 large shield of Greechiv {rF+} (Your wizardly powers created it in Pandemonium) It protects you from fire. A - the -3 pair of boots of Gallantry (worn) {Dex+4 Int+3} (Your wizardly powers created it in Pandemonium) It affects your intelligence (+3). It affects your dexterity (+4). B - the -2 pair of gloves of Springtime (worn) {rF++} (Your wizardly powers created it in Pandemonium) It greatly protects you from fire. C - the +1 crystal plate armour of Gozag's Envy {Dex+2 Int+2} (Your wizardly powers created it in Pandemonium) It affects your intelligence (+2). It affects your dexterity (+2). D - the +13 crystal plate armour of Claustrophobia (worn) {rF+ MR++ SInv} (Your wizardly powers created it in Pandemonium) It protects you from fire. It affects your resistance to hostile enchantments. It enhances your eyesight. E - the +5 plate armour of Listlessness {Str+2 Dex-2} (Your wizardly powers created it in Pandemonium) It affects your strength (+2). It affects your dexterity (-2). F - the +1 large shield "Leghef" {rN+ Slay+4 Stlth+} (Your wizardly powers created it in Pandemonium) It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from negative energy. It makes you more stealthy. G - the +1 pair of boots "Jeth" {Dex-2} (Your wizardly powers created it in Pandemonium) It affects your dexterity (-2). H - the +0 pair of gloves "Hyse" {+Blink rElec Str-3 Int+3 Curse} (Your wizardly powers created it in Pandemonium) It affects your strength (-3). It affects your intelligence (+3). It insulates you from electricity. It lets you blink. It may recurse itself when equipped. I - the +2 pair of gloves of Smaun {Str+5 Dex+2 Curse} (Your wizardly powers created it in Pandemonium) It affects your strength (+5). It affects your dexterity (+2). It may recurse itself when equipped. J - the +0 pair of boots of the Eleven Wars {rPois MR++} (Your wizardly powers created it in Pandemonium) It protects you from poison. It affects your resistance to hostile enchantments. K - the +4 pair of gloves of the Many Ghosts {Str-4 Dex-2} (Your wizardly powers created it in Pandemonium) It affects your strength (-4). It affects your dexterity (-2). L - the +1 pair of gloves "Fayss" {rF++ Curse} (Your wizardly powers created it in Pandemonium) It greatly protects you from fire. It may recurse itself when equipped. M - the -4 pair of boots of Crawling {Str-3 Int+3} (Your wizardly powers created it in Pandemonium) It affects your strength (-3). It affects your intelligence (+3). N - the +1 pair of boots "Qunirph" {+Blink rCorr SInv} (Your wizardly powers created it in Pandemonium) It enhances your eyesight. It lets you blink. It protects you from acid and corrosion. O - the -1 pair of gloves "Jisk" {Str+3 Dex+4} (Your wizardly powers created it in Pandemonium) It affects your strength (+3). It affects your dexterity (+4). P - the -4 pair of boots of Brilliance {Str-4} (Your wizardly powers created it in Pandemonium) It affects your strength (-4). Q - the +0 pair of boots "Oqiugudgho" {rPois Str+1} (Your wizardly powers created it in Pandemonium) It affects your strength (+1). It protects you from poison. R - the +0 pair of gloves of the Five Deaths {rF++ Dex+4 Curse} (Your wizardly powers created it in Pandemonium) It affects your dexterity (+4). It greatly protects you from fire. It may recurse itself when equipped. S - the +3 pair of boots of Supple Strength {rPois} (Your wizardly powers created it in Pandemonium) It protects you from poison. T - the +1 pair of boots of Throbezyhe {Str+3 Dex+5 Int+2} (Your wizardly powers created it in Pandemonium) It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+5). Jewellery a - an uncursed ring of protection from fire q - the ring of Descent (left hand) {MP+9 Str+4 Dex-5} (You found it in Pandemonium) [ring of magical power] It affects your strength (+4). It affects your dexterity (-5). It affects your magic capacity (+9). Magical devices d - a wand of disintegration (22) i - a wand of fire (8) Scrolls g - a scroll of magic mapping h - 2 scrolls of amnesia j - a scroll of noise l - a scroll of identify m - a scroll of torment n - a scroll of holy word Potions e - a potion of might p - a potion of curing r - a potion of restore abilities Comestibles k - a bread ration Skills: O Level 27 Fighting O Level 27 Short Blades O Level 27 Long Blades O Level 27 Axes O Level 27 Maces & Flails O Level 27 Polearms O Level 27 Staves O Level 27 Slings O Level 27 Bows O Level 27 Crossbows O Level 27 Throwing O Level 27 Armour O Level 27 Dodging O Level 27 Stealth O Level 27 Shields O Level 27 Unarmed Combat O Level 27 Spellcasting O Level 27 Conjurations O Level 27 Hexes O Level 27 Charms O Level 27 Summonings O Level 27 Necromancy O Level 27 Translocations O Level 27 Transmutations O Level 27 Fire Magic O Level 27 Ice Magic O Level 27 Air Magic O Level 27 Earth Magic O Level 27 Poison Magic O Level 27 Invocations O Level 27 Evocations You had 80 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Depths (1/5) D:15 Temple: D:4-7 Orc: D:9-12 Lair: D:8-11 Vaults: D:13-14 Altars: Dithmenos Elyvilon Fedhas Vehumet Xom Lugonu Shops: D:4 ! Portals: Hell: Depths:1 Abyss: Depths:1 Pandemonium: Depths:1 Ossuary: D:6 Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Saving game... please wait. You feel omnipotent. Welcome back, johnstein the Formicid Fighter. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......# ##.##.#.####.#...# #......####.....#.# #.###.# #............#..#.####.# #.# #........##.....#...##.# #.. #......#.##..#..#.#.##.##### #...?....................... #..........#.#.....###..###. #######............# ##.# #. #####@##..#..# #.###. #.......#####..#.. #.##.....#........ #.###....#.###.#.. #.# #.#..#.# #.... #.# #.#..#.####... #∩###.#........... #...#.#..#.#####.# ######## ###.#.####.# #.# There were no monsters in sight! Vanquished Creatures A sphinx (Pan) A Shadow Fiend (Pan) A fire giant (D:15) A warmonger (Pan) A black sun (Pan) 2 blizzard demons (Pan) A great orb of eyes (Abyss:1) A monstrous demonspawn (Pan) An ice devil (Pan) 2 torturous demonspawn (Pan) A troll (D:9) A tormentor (Pan) 3 blue devils (Pan) 3 yaks (D:10) A hippogriff (D:10) An orc warrior (D:10) 2 centaurs (D:10) 2 black bears 3 killer bees (D:10) 3 orc priests (D:10) An orc wizard (D:10) A giant mite (D:9) An orc skeleton (D:9) An ufetubus (Pan) An iguana skeleton (D:10) 4 orcs (D:10) A ball python (D:2) A hobgoblin (D:2) A giant gecko (D:3) A kobold (D:2) An orc zombie (D:10) A rat (D:2) 47 creatures vanquished. Vanquished Creatures (others) 2 ufetubi (Pan) A rat (D:10) 3 creatures vanquished. Grand Total: 50 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | johnstein, the Formicid Fighter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | Entered wizard mode. 16 | D:1 | You fall through a shaft! 48 | D:2 | Succumbed to a kobold's poison 52 | D:2 | Slain by a kobold ... wielding a +0 short sword (2 damage) 56 | D:2 | Succumbed to a kobold's poison 60 | D:2 | Succumbed to a kobold's poison 64 | D:2 | Succumbed to a kobold's poison 68 | D:2 | Succumbed to a kobold's poison 72 | D:2 | Succumbed to a kobold's poison 79 | D:2 | Succumbed to a kobold's poison 91 | D:2 | Succumbed to a kobold's poison 103 | D:2 | Reached XP level 2. HP: 6/24 MP: 3/3 105 | D:2 | You fall through a shaft! 106 | D:3 | Found a blossoming altar of Fedhas. 106 | D:3 | Found a shimmering altar of Xom. 106 | D:3 | Found a shadowy altar of Dithmenos. 419 | D:3 | Noticed a black bear 432 | D:3 | You fall through a shaft! 433 | D:4 | Found Wucwea Rumm's Distillery. 433 | D:4 | Noticed a black bear 435 | D:4 | You fall through a shaft for 2 floors! 436 | D:6 | Found a sand-covered staircase. 436 | D:6 | Found a white marble altar of Elyvilon. 440 | D:6 | Noticed a black bear 443 | D:6 | You fall through a shaft for 3 floors! 444 | D:9 | Found a flagged portal. 444 | D:9 | Found a radiant altar of Vehumet. 449 | D:9 | Noticed a troll 450 | D:9 | Mangled by a troll (17 damage) 457 | D:9 | HP: 1/24 [poisoned by a giant mite] 460 | D:9 | Noticed a black bear 460 | D:9 | Succumbed to a giant mite's poison 470 | Bailey | Entered a bailey 503 | Bailey | Got a bloodstained whip 504 | Bailey | Identified the +10 whip of Scorn {pain, +Inv rElec rN+ Int+3} (You found it in a bailey) 516 | Bailey | Reached XP level 3. HP: 20/70 MP: 5/30 516 | Bailey | Reached XP level 4. HP: 22/78 MP: 5/32 516 | Bailey | Reached XP level 5. HP: 23/85 MP: 5/34 516 | Bailey | Reached XP level 6. HP: 25/93 MP: 5/35 516 | Bailey | Reached XP level 7. HP: 26/100 MP: 5/36 516 | Bailey | Reached XP level 8. HP: 28/108 MP: 5/38 516 | Bailey | Reached XP level 9. HP: 29/115 MP: 5/39 516 | Bailey | Reached XP level 10. HP: 31/123 MP: 5/39 516 | Bailey | Reached XP level 11. HP: 32/130 MP: 5/40 516 | Bailey | Reached XP level 12. HP: 33/138 MP: 5/41 516 | Bailey | Reached XP level 13. HP: 34/145 MP: 5/42 516 | Bailey | Reached XP level 14. HP: 35/153 MP: 5/43 516 | Bailey | Reached XP level 15. HP: 36/159 MP: 5/43 516 | Bailey | Reached XP level 16. HP: 37/167 MP: 5/44 516 | Bailey | Reached XP level 17. HP: 38/174 MP: 5/45 516 | Bailey | Reached XP level 18. HP: 39/182 MP: 5/45 516 | Bailey | Reached XP level 19. HP: 40/189 MP: 5/46 516 | Bailey | Reached XP level 20. HP: 41/197 MP: 5/47 516 | Bailey | Reached XP level 21. HP: 42/204 MP: 5/47 516 | Bailey | Reached XP level 22. HP: 43/212 MP: 5/48 516 | Bailey | Reached XP level 23. HP: 44/219 MP: 5/48 516 | Bailey | Reached XP level 24. HP: 45/227 MP: 5/49 516 | Bailey | Reached XP level 25. HP: 46/234 MP: 5/49 516 | Bailey | Reached XP level 26. HP: 47/242 MP: 5/50 516 | Bailey | Reached XP level 27. HP: 48/249 MP: 5/50 796 | D:9 | Killed a black bear 800 | D:9 | Killed a troll 861 | D:10 | Entered Level 10 of the Dungeon 1058 | D:10 | You fall through a shaft for 2 floors! 1061 | D:12 | You fall through a shaft for 3 floors! 1061 | D:15 | Entered Level 15 of the Dungeon 1077 | D:15 | Found a staircase to the Depths. 1106 | Depths:1 | Entered Level 1 of the Depths 1107 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium. 1107 | Depths:1 | Found a corrupted altar of Lugonu. 1107 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss. 1107 | Depths:1 | Found a gateway to Hell. 1204 | Pan | Entered Pandemonium 1269 | Pan | Found an exit through the horrors of the Abyss. 1356 | Pan | Found an exit through the horrors of the Abyss. 1358 | Pan | Noticed Usaer the pandemonium lord 1370 | Pan | HP: 12/249 [Usaer the pandemonium lord (4)] 1373 | Pan | Killed by divine providence ... invoked by a smoke demon (15 damage) 1387 | Pan | Cast into the Abyss (Usaer) 1461 | Pan | Escaped the Abyss 1504 | Pan | Found an exit through the horrors of the Abyss. 1515 | Pan | Noticed Twemi the pandemonium lord 1516 | Pan | Found an exit through the horrors of the Abyss. 1516 | Pan | Found an exit through the horrors of the Abyss. 1520 | Pan | Found an exit through the horrors of the Abyss. 1521 | Pan | Found a gateway to a ziggurat. 1527 | Pan | Got a crude bone ring 1528 | Pan | Identified the ring of Descent {MP+9 Str+4 Dex-5} (You found it in Pandemonium) 1536 | Pan | HP: 11/249 [poison (poison gas)] 1538 | Pan | HP: 5/249 [poison (poison gas)] 1539 | Pan | HP: 2/249 [poison (poison gas)] 1541 | Pan | Succumbed to poison (poison gas) 1544 | Pan | Found an exit through the horrors of the Abyss. 1566 | Pan | Found an exit through the horrors of the Abyss. 1579 | Pan | Found an exit through the horrors of the Abyss. 1597 | Pan | Found an exit through the horrors of the Abyss. 1624 | Pan | Found an exit through the horrors of the Abyss. 1657 | Pan | Entered the realm of Mnoleg. 1658 | Pan | Found an exit through the horrors of the Abyss. 1658 | Pan | Noticed Mnoleg 1659 | Pan | Got a glowing rune of Zot 1662 | Pan | Bought a pearl dragon armour for 4700 gold pieces 1675 | Pan | Got an ancient large shield 1675 | Pan | Got a distressingly furry cloak 1675 | Pan | Got a pair of bloodstained gloves 1675 | Pan | Got a pair of pitted boots 1675 | Pan | Got a pair of transparent gloves 1681 | Pan | Identified the -6 pair of gloves "Abor" {+Inv Dex+4} (Your wizardly powers created it in Pandemonium) 1686 | Pan | Identified the +3 cloak of Insecurity {Str+2 Dex+1 Int+4} (Your wizardly powers created it in Pandemonium) 1696 | Pan | Identified the +2 pair of gloves of Zin's Esteem {Str-4 Slay+4} (Your wizardly powers created it in Pandemonium) 1706 | Pan | Identified the +0 large shield "Deubril" {rC+} (Your wizardly powers created it in Pandemonium) 1706 | Pan | Got a brightly glowing cloak 1706 | Pan | Got a pair of ancient gloves 1706 | Pan | Got a pair of brightly glowing boots 1706 | Pan | Got a pair of jewelled gloves 1706 | Pan | Got a polished crystal plate armour 1717 | Pan | Identified the +0 cloak "Taidedgh" {Int-2} (Your wizardly powers created it in Pandemonium) 1727 | Pan | Identified the -5 pair of gloves of Ghumeixu {Str+1 Dex+2} (Your wizardly powers created it in Pandemonium) 1737 | Pan | Identified the +1 crystal plate armour of Gozag's Envy {Dex+2 Int+2} (Your wizardly powers created it in Pandemonium) 1742 | Pan | Identified the +0 pair of boots "Xoreshy" {rF+} (Your wizardly powers created it in Pandemonium) 1752 | Pan | Identified the -3 pair of boots of Gallantry {Dex+4 Int+3} (Your wizardly powers created it in Pandemonium) 1762 | Pan | Identified the -2 pair of gloves of Springtime {rF++} (Your wizardly powers created it in Pandemonium) 1773 | Pan | Got an ancient large shield 1773 | Pan | Got a bloodstained cloak 1773 | Pan | Got a bloodstained large shield 1773 | Pan | Got a bloodstained mottled dragon armour 1773 | Pan | Got a bronze crystal plate armour 1773 | Pan | Got an encrusted cloak 1773 | Pan | Got an encrusted cloak 1773 | Pan | Got an encrusted plate armour 1773 | Pan | Got a faintly humming large shield 1773 | Pan | Got a fine crystal plate armour 1773 | Pan | Got a fine plate armour 1773 | Pan | Got an ichor-stained large shield 1773 | Pan | Got a pair of bloodstained boots 1773 | Pan | Got a pair of bloodstained gloves 1773 | Pan | Got a pair of crude gloves 1773 | Pan | Got a pair of dazzling boots 1773 | Pan | Got a pair of distressingly furry gloves 1773 | Pan | Got a pair of encrusted gloves 1773 | Pan | Got a pair of faintly glowing boots 1773 | Pan | Got a pair of faintly humming boots 1773 | Pan | Got a pair of faintly humming gloves 1773 | Pan | Got a pair of fine boots 1773 | Pan | Got a pair of fine boots 1773 | Pan | Got a pair of fine gloves 1773 | Pan | Got a pair of heavily runed boots 1773 | Pan | Got a pair of shimmering boots 1785 | Pan | Identified the +2 large shield of True Grit {rN+} (Your wizardly powers created it in Pandemonium) 1795 | Pan | Identified the +0 cloak of the Centipede {rN+ Str+4 Slay+5 Curse} (Your wizardly powers created it in Pandemonium) 1805 | Pan | Identified the +13 crystal plate armour of Claustrophobia {rF+ MR++ SInv} (Your wizardly powers created it in Pandemonium) 1815 | Pan | Identified the +6 plate armour of Duck's Teeth {+Rage +Inv +Fly rN+} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +2 large shield "Stay" {rN+ Dex+2 Stlth+} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +6 mottled dragon armour of the Wumpus {Int+1 Slay+4} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +7 crystal plate armour "Threor" {rN+ SInv} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +0 cloak of Elyvilon's Approval {Dex+1 Slay+5} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +1 cloak of the Countless Suns {+Blink rF++ Dex+3 Stlth+} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the -4 large shield of Greechiv {rF+} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +5 plate armour of Listlessness {Str+2 Dex-2} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +1 large shield "Leghef" {rN+ Slay+4 Stlth+} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +1 pair of boots "Jeth" {Dex-2} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +0 pair of gloves "Hyse" {+Blink rElec Str-3 Int+3 Curse} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +2 pair of gloves of Smaun {Str+5 Dex+2 Curse} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +0 pair of boots of the Eleven Wars {rPois MR++} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +4 pair of gloves of the Many Ghosts {Str-4 Dex-2} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +1 pair of gloves "Fayss" {rF++ Curse} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the -4 pair of boots of Crawling {Str-3 Int+3} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +1 pair of boots "Qunirph" {+Blink rCorr SInv} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the -1 pair of gloves "Jisk" {Str+3 Dex+4} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the -4 pair of boots of Brilliance {Str-4} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +0 pair of boots "Oqiugudgho" {rPois Str+1} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +0 pair of gloves of the Five Deaths {rF++ Dex+4 Curse} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +3 pair of boots of Supple Strength {rPois} (Your wizardly powers created it in Pandemonium) 1825 | Pan | Identified the +1 pair of boots of Throbezyhe {Str+3 Dex+5 Int+2} (Your wizardly powers created it in Pandemonium) 1852 | Pan | Found an exit through the horrors of the Abyss. 1854 | Pan | Found an exit through the horrors of the Abyss. 1854 | Pan | Found a gateway to a ziggurat. 1854 | Pan | Found an exit through the horrors of the Abyss. 1951 | Pan | Found an exit through the horrors of the Abyss. 1994 | Pan | Quit the game Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total -------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++------- Melee: Unarmed | 12 | | | | | | | | || 12 Whip | | | | | | | | | 205 || 205 Abil: Shaft Self | 6 | | | | | | | | 2 || 8 Dig | 1 | | | | | | | | 4 || 5 Evoke: Wand | 1 | | | | | | | | 1 || 2 Stab: Sleeping | | | | | | | | | 4 || 4 Eat: Bread ration | | | | | | | | | 1 || 1