ERROR in 'dungeon.cc' at line 3025: Couldn't pick a layout. Version: Dungeon Crawl Stone Soup 0.17-a0-2206-g5b4bac4 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-js-oubliette -name johnstein -rc /dgldir/rcfiles/crawl-git/johnstein.rc -macro /dgldir/rcfiles/crawl-git/johnstein.macro -morgue /dgldir/morgue/johnstein/ -webtiles-socket /crawl-master/webserver/sockets/johnstein:2016-01-10.06:46:01.sock -await-connection -wizard RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-js-oubliette(_Z17write_stack_traceP8_IO_FILEi+0x2d) [0xa48f40]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-js-oubliette(_Z13do_crash_dumpv+0x420) [0xa53bd9]: do_crash_dump() /usr/games/crawl-js-oubliette(_Z20crash_signal_handleri+0x2c1) [0xa48d8a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f666d63e4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f666d9d4b7b]: /usr/games/crawl-js-oubliette() [0xa5414c] /usr/games/crawl-js-oubliette(_Z3diePKciS0_z+0x150) [0xa5449f]: die(char const*, int, char const*, ...) /usr/games/crawl-js-oubliette() [0xb2fe3f] /usr/games/crawl-js-oubliette() [0xb2e8fd] /usr/games/crawl-js-oubliette() [0xb2d5ea] /usr/games/crawl-js-oubliette() [0xb2774e] /usr/games/crawl-js-oubliette(_Z7builderb20dungeon_feature_type+0x1fa) [0xb2737d]: builder(bool, dungeon_feature_type) /usr/games/crawl-js-oubliette() [0xb8edde] /usr/games/crawl-js-oubliette(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x26a) [0xb8f699]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-js-oubliette(_Z11take_stairs20dungeon_feature_typebbb+0x17c6) [0x1063b12]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-js-oubliette(_Z11down_stairs20dungeon_feature_typebb+0x2c) [0x10648c7]: down_stairs(dungeon_feature_type, bool, bool) /usr/games/crawl-js-oubliette() [0xaa4cf9] /usr/games/crawl-js-oubliette(_Z12handle_delayv+0x70d) [0xaa4137]: handle_delay() /usr/games/crawl-js-oubliette() [0xd5b2c4] /usr/games/crawl-js-oubliette() [0xd581b0] /usr/games/crawl-js-oubliette() [0xd57d75] /usr/games/crawl-js-oubliette(main+0x172) [0xd57b9f]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f666d62976d]: /usr/games/crawl-js-oubliette() [0x967c49] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f666d9d484e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f666d9d484e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000a49445 in call_gdb (file=0x7f666d9bf180) at crash.cc:420 gdb = 18411 attach_cmd = "attach 17963\000\000\000\000\000\000\000" #2 0x0000000000a53bfc in do_crash_dump () at dbg-asrt.cc:671 t = 1452408742 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2c300b8 "/dgldir/morgue/johnstein/"}} name = "/dgldir/morgue/johnstein/crash-johnstein-20160110-065222.txt", '\000' file = 0x7f666d9bf180 #3 0x0000000000a48d8a in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f666d9d4b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000a5414c in _BreakStrToDebugger (mesg=0x7ffe041ca600 "ERROR in 'dungeon.cc' at line 3025: Couldn't pick a layout.", assert=false) at dbg-asrt.cc:798 No locals. #7 0x0000000000a5449f in die (file=0x1237b73 "dungeon.cc", line=3025, format=0x1238211 "Couldn't pick a layout.") at dbg-asrt.cc:863 tmp = "Couldn't pick a layout.", '\000' mesg = "ERROR in 'dungeon.cc' at line 3025: Couldn't pick a layout.", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7ffe041caed0, reg_save_area = 0x7ffe041cae10}} #8 0x0000000000b2fe3f in _builder_normal () at dungeon.cc:3025 vault = 0x0 #9 0x0000000000b2e8fd in _builder_by_type () at dungeon.cc:2533 No locals. #10 0x0000000000b2d5ea in _build_dungeon_level (dest_stairs_type=DNGN_STONE_ARCH) at dungeon.cc:2199 place_vaults = false nvaults = 1 #11 0x0000000000b2774e in _build_level_vetoable (enable_random_maps=true, dest_stairs_type=DNGN_STONE_ARCH) at dungeon.cc:362 level_layout_type = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x17d1878 ""}} #12 0x0000000000b2737d in builder (enable_random_maps=true, dest_stairs_type=DNGN_STONE_ARCH) at dungeon.cc:306 uniq_tags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x2c957b0, _M_left = 0x2c957b0, _M_right = 0x2c957b0}, _M_node_count = 1}}} uniq_names = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x2c95eb0, _M_left = 0x2df95e0, _M_right = 0x2e0dd90}, _M_node_count = 6}}} levelgen = {val = @0x17d2bca, oldval = false} tries = 49 #13 0x0000000000b8edde in _make_level (stair_taken=DNGN_ENTER_OUBLIETTE, old_level=...) at files.cc:1158 dummy = false stair_type = DNGN_STONE_ARCH is_halloween = 28 #14 0x0000000000b8f699 in load_level (stair_taken=DNGN_ENTER_OUBLIETTE, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1331 level_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2dc0408 "Oubli"}} make_changes = true popped = false stair = {val = @0x17d2088, oldval = DNGN_UNSEEN} ylev = {val = @0x17d208c, oldval = false} just_created_level = false return_pos = {x = 0, y = 0} dest_pos = {x = 51, y = 39} #15 0x0000000001063b12 in take_stairs (force_stair=DNGN_UNSEEN, going_up=false, force_known_shaft=false, wizard=false) at stairs.cc:753 old_level = {branch = BRANCH_DUNGEON, depth = 1} shaft_dest = {branch = BRANCH_DUNGEON, depth = -1} stair_pos = {x = 51, y = 39} known_shaft = false collect_travel_data = true newlevel = false old_feat = DNGN_ENTER_OUBLIETTE stair_find = DNGN_ENTER_OUBLIETTE shaft = false shaft_depth = 1 dst = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x7f666e3f53d8 ""}} #16 0x00000000010648c7 in down_stairs (force_stair=DNGN_UNSEEN, force_known_shaft=false, wizard=false) at stairs.cc:956 No locals. #17 0x0000000000aa4cf9 in _finish_delay (delay=...) at delay.cc:995 No locals. #18 0x0000000000aa4137 in handle_delay () at delay.cc:769 delay = @0x291d8a0: {type = DELAY_DESCENDING_STAIRS, duration = 0, parm1 = 0, parm2 = 0, parm3 = 0, started = true} #19 0x0000000000d5b2c4 in _input () at main.cc:1424 player_disabled = {was_disabled = false} #20 0x0000000000d581b0 in _launch_game () at main.cc:479 game_start = true ccon = {cstate = false, smartcstate = false} #21 0x0000000000d57d75 in _launch_game_loop () at main.cc:380 game_ended = false #22 0x0000000000d57b9f in main (argc=13, argv=0x7ffe041cba68) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jan 10 2016 at 01:41:10 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O0 -ggdb -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="js-oubliette" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DDEBUG_STATISTICS -DDEBUG -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-js-oubliette/saves" -DDATA_DIR_PATH="/crawl-master/crawl-js-oubliette/data/" -DWEB_DIR_PATH="/crawl-master/crawl-js-oubliette/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O0 >>>>>>>>>>> Place info: branch = 35, depth = 1 Level id: Oubli Currently generating level. Level build method = , level layout type = , absdepth0 = 5 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, johnstein the Felid Transmuter. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? (Confirm with "yes".) Enter Wizard Command (? - help): Not a Wizard Command. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Only match is 'portal_oubliette_entry_generic_LL', use that? You hear faint moaning. There is an entrance to an oubliette on this level. Hurry and find it before it's too late! Successfully placed portal_oubliette_entry_generic_LL. There is a hidden portal here. notify_dgn_event: Lua error: ...-master/crawl-js-oubliette/data/dat/dlua/lm_1way.lua:23: bad argument #1 to 'tile_feat_changed' (Couldn't find tile 'dngn_portal_oubliette') The world spins around you as you enter the gateway. Your help is needed right now! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You open the door. 5 zombies come into view. There is an open door here. The hound zombie barely misses you. The hound zombie closely misses you. The wolf zombie closely misses you. You scratch the gnoll zombie. You bite the gnoll zombie. The wolf zombie bites you but does no damage. The wolf zombie completely misses you. The hound zombie bites you. The gnoll zombie hits you. Ouch! That really hurt! The wolf zombie closely misses you. The wolf zombie barely misses you. Unknown command. You swap places. The hound zombie bites you. * * * LOW HITPOINT WARNING * * * Duvessa hits the gnoll zombie with a short sword! The wolf zombie completely misses you. The wolf zombie bites Duvessa. Unknown command. The wolf zombie completely misses you. Duvessa hits the gnoll zombie with a short sword! The gnoll zombie is destroyed! The hound zombie closely misses you. There is an open door here. The gnoll zombie hits Duvessa. Duvessa hits the gnoll zombie with a short sword! Duvessa hits the gnoll zombie with a short sword! The gnoll zombie is destroyed! The wolf zombie bites you but does no damage. The wolf zombie misses you. The wolf zombie bites you. Ouch! That really hurt! Die? [Y]es or [N]o only, please. Die? Thought so. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. You scratch the hound zombie. The wolf zombie closely misses you. The wolf zombie barely misses you. The hound zombie misses you. The wolf zombie bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The wolf zombie closely misses you. You scratch the hound zombie. The hound zombie closely misses you. The wolf zombie bites you. Ouch! That really hurt! Die? [Y]es or [N]o only, please. Die? Thought so. The wolf zombie misses you. Duvessa hits the wolf zombie with a short sword! You scratch the hound zombie. The wolf zombie completely misses you. The wolf zombie bites you. The hound zombie barely misses you. The wolf zombie misses you. The wolf zombie completely misses you. The hound zombie bites you. Duvessa hits the wolf zombie with a short sword. You scratch the hound zombie. The wolf zombie bites you but does no damage. The wolf zombie bites you. The hound zombie barely misses you. Unknown command. You scratch the hound zombie. The wolf zombie completely misses you. The wolf zombie bites you. Die? Thought so. Duvessa hits the wolf zombie but does no damage. The hound zombie completely misses you. The wolf zombie misses you. Unknown command. Unknown command. You scratch the hound zombie. The wolf zombie bites you! Ouch! That really hurt! Die? Thought so. Duvessa hits the wolf zombie with a short sword! The hound zombie barely misses you. The wolf zombie closely misses you. The wolf zombie barely misses you. You claw the hound zombie! The hound zombie closely misses you. The wolf zombie closely misses you. The wolf zombie bites you. Ouch! That really hurt! Duvessa hits the wolf zombie with a short sword. The hound zombie completely misses you. Unknown command. You barely miss the hound zombie. The wolf zombie misses you. The wolf zombie misses you. Duvessa hits the wolf zombie with a short sword! The wolf zombie misses you. The hound zombie bites you. Die? Thought so. The wolf zombie bites Duvessa. You scratch the hound zombie. You destroy the hound zombie! Your Dodging skill increases to level 3! You have reached level 2! The wolf zombie closely misses you. The wolf zombie bites Duvessa but does no damage. Duvessa hits the wolf zombie with a short sword. The wolf zombie is destroyed! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You scratch the wolf zombie. The wolf zombie bites you. The wolf zombie misses you. You closely miss the wolf zombie. Your bite misses the wolf zombie. The wolf zombie misses you. Duvessa completely misses the wolf zombie. Unknown command. Unknown command. You claw the wolf zombie! The wolf zombie misses you. Duvessa barely misses the wolf zombie. The wolf zombie barely misses you. Unknown command. You scratch the wolf zombie. Your bite misses the wolf zombie. The wolf zombie closely misses you. Duvessa closely misses the wolf zombie. Unknown command. You scratch the wolf zombie but do no damage. The wolf zombie bites you. Duvessa completely misses the wolf zombie. Unknown command. You barely miss the wolf zombie. The wolf zombie misses you. The wolf zombie misses you. Duvessa completely misses the wolf zombie. Unknown command. You closely miss the wolf zombie. The wolf zombie misses you. Duvessa barely misses the wolf zombie. Unknown command. You scratch the wolf zombie. Your bite misses the wolf zombie. The wolf zombie completely misses you. The wolf zombie barely misses you. Unknown command. You scratch the wolf zombie but do no damage. Duvessa hits the wolf zombie with a short sword! The wolf zombie bites you but does no damage. Unknown command. You claw the wolf zombie! You destroy the wolf zombie! Your Unarmed Combat skill increases to level 4! Unknown command. No target in view! Unknown command. No target in view! Unknown command. There is an empty arch of ancient stone here. There is an open door here. You open the door. An ogre comes into view. It is wielding a giant club. Found a runed door. There is an open door here. You pounce on the unaware helpless ogre! You claw the ogre! The ogre is moderately wounded. The ogre closely misses you. You scratch the ogre. You bite the ogre. The ogre is heavily wounded. Unknown command. You scratch the ogre. The ogre is heavily wounded. The ogre barely misses you. Unknown command. You barely miss the ogre. The ogre is heavily wounded. Duvessa hits the ogre with a short sword! The ogre completely misses you. Unknown command. You claw the ogre! You kill the ogre! Your Dodging skill increases to level 4! You have reached level 4! Extra life! You have reached level 5! You feel agile. Unknown command. Things that are here: a giant club; an ogre corpse You open the door. Found 10 poisoned bolts and a scroll labeled TUHER FEJE. You swap places. There is an open door here. d - a scroll labeled TUHER FEJE You see here 10 poisoned bolts. You swap places. There is an open door here. You swap places. Things that are here: a giant club; an ogre corpse There is an open door here. There is an open door here. There is a gate leading back out of this place here. There is a gate leading back out of this place here. Welcome back to the Dungeon! Your allies are left behind. You hear faint moaning. There is an entrance to an oubliette on this level. Hurry and find it before it's too late! You hear the steady moaning of a very distant moaning. There is a collapsed entrance here. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Only match is 'portal_oubliette_entry_generic_LL', use that? You hear faint moaning. There is an entrance to an oubliette on this level. Hurry and find it before it's too late! Successfully placed portal_oubliette_entry_generic_LL. notify_dgn_event: Lua error: ...-master/crawl-js-oubliette/data/dat/dlua/lm_1way.lua:23: bad argument #1 to 'tile_feat_changed' (Couldn't find tile 'dngn_portal_oubliette') The world spins around you as you enter the gateway. Your help is needed right now! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [johnstein] Species: Felid Job: Transmuter HP: 13/22; mods: 0/0 MP: 9/9; mod: 0 Stats: 7 (7) 14 (14) 17 (17) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Delayed (1): type: 14 duration: 0 parm1: 0 parm2: 0 started: 1 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 9 | 1 | 81 | 31/100 Dodging | X | 1 | 28 | 4 | 351 | 54/148 Stealth | X | 1 | 5 | 0 | 10 | 10/25 Unarmed Combat | X | 1 | 38 | 4 | 601 | 101/250 Spellcasting | X | 1 | 11 | 2 | 239 | 61/178 Conjurations | | 1 | 0 | 0 | 0 | 0/59 Hexes | | 1 | 0 | 0 | 0 | 0/25 Charms | | 1 | 0 | 0 | 0 | 0/35 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/25 Transmutations | X | 1 | 9 | 2 | 231 | 105/126 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 0 | 0 | 0/59 Invocations | | 1 | 0 | 0 | 0 | 0/50 Evocations | | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #27: 199 #28: 4 #49: 65 #59: 1 Mutations: claws: 1 (innate) fangs: 3 (innate) see invisible: 1 (innate) carnivore: 3 (innate) speed: 1 (innate) shaggy fur: 1 (innate) slow metabolism: 1 (innate) sharp paws: 1 (innate) Inventory bugs: Equipment: }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ ################################################################################ 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################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>