ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'main.cc' at line 3129 failed. Version: Dungeon Crawl Stone Soup 0.16-a0-1626-g3dac1c6 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-vaulted -name johnstein -rc /dgldir/rcfiles/crawl-git/johnstein.rc -macro /dgldir/rcfiles/crawl-git/johnstein.macro -morgue /dgldir/morgue/johnstein/ -webtiles-socket /crawl-master/webserver/sockets/johnstein:2014-10-29.08:10:34.sock -await-connection -wizard RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-vaulted(_Z17write_stack_traceP8_IO_FILEi+0x2d) [0x819ba1]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-vaulted(_Z13do_crash_dumpv+0x420) [0x82352c]: do_crash_dump() /usr/games/crawl-vaulted(_Z20crash_signal_handleri+0x2c1) [0x8199d2]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fc311f1e4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fc3122b4b7b]: /usr/games/crawl-vaulted() [0x823b1d] /usr/games/crawl-vaulted(_Z3diePKciS0_z+0) [0x823d13]: die(char const*, int, char const*, ...) /usr/games/crawl-vaulted() [0xa66952] /usr/games/crawl-vaulted() [0xa66675] /usr/games/crawl-vaulted(_Z15process_command12command_type+0x171) [0xa63244]: process_command(command_type) /usr/games/crawl-vaulted() [0xa6224d] /usr/games/crawl-vaulted() [0xa5fe9d] /usr/games/crawl-vaulted() [0xa5fb1d] /usr/games/crawl-vaulted(main+0x197) [0xa5f9a5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fc311f0976d]: /usr/games/crawl-vaulted() [0x752619] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fc3122b484e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fc3122b484e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000819fcf in call_gdb (file=0x7fc31229f180) at crash.cc:409 gdb = 16158 attach_cmd = "attach 16123\000\000\000\000\000\000\000" #2 0x000000000082354f in do_crash_dump () at dbg-asrt.cc:692 t = 1414570262 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x38c8cc8 "/dgldir/morgue/johnstein/"}} name = "/dgldir/morgue/johnstein/crash-johnstein-20141029-081102.txt", '\000' file = 0x7fc31229f180 #3 0x00000000008199d2 in crash_signal_handler (sig_num=6) at crash.cc:185 No locals. #4 No symbol table info available. #5 0x00007fc3122b4b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000823b1d in _BreakStrToDebugger (mesg=0x7ffff0e3bf70 "ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'main.cc' at line 3129 failed.", assert=true) at dbg-asrt.cc:819 No locals. #7 0x0000000000823d13 in AssertFailed (expr=0xf13318 "!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock", file=0xf0f1eb "main.cc", line=3129, text=0x0) at dbg-asrt.cc:862 mesg = "ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'main.cc' at line 3129 failed.\000\300\343\360\377\177\000\000\261\v\336\000\000\000\000\000\340\300\343\360\377\177\000\000\310\315;\003\000\000\000\000\274\315;\003\000\000\000\000\274\315;\003\000\000\000\000P\300\343\360\377\177\000\000\365\b\336\000\000\000\000\000\340\300\343\360\377\177\000\000\310\315;\003\000\000\000\000\274\315;\003\000\000\000\000\274\315;\003\000\000\000\000p\300\343\360\377\177\000\000\340\300\343\360\377\177\000\000\274\315;\003", '\000' "\240"... args = {{gp_offset = 16, fp_offset = 48, overflow_arg_area = 0x7ffff0e3c6d0, reg_save_area = 0x7ffff0e3c610}} fileName = 0xf0f1eb "main.cc" #8 0x0000000000a66952 in _move_player (move=...) at main.cc:3128 swap = false targ_grid = 20396736 fmonger = 0x7ffff0e3c75c attacking = false moving = true additional_time_taken = 0 targ_monst = 0x813b12 can_swap_places = false mon_swap_dest = {x = 0, y = 0} targ = @0x7ffff0e3c6d0: {x = -253507808, y = 32767} walkverb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x0}} targ_pass = false beholder = 0x7ffff0e3c710 #9 0x0000000000a66675 in _move_player (move_x=-1, move_y=-1) at main.cc:3080 No locals. #10 0x0000000000a63244 in process_command (cmd=CMD_MOVE_UP_LEFT) at main.cc:1862 No locals. #11 0x0000000000a6224d in _input () at main.cc:1412 cmd = CMD_MOVE_UP_LEFT player_disabled = {was_disabled = false} #12 0x0000000000a5fe9d in _launch_game () at main.cc:472 game_start = false ccon = {cstate = false, smartcstate = false} #13 0x0000000000a5fb1d in _launch_game_loop () at main.cc:378 game_ended = false #14 0x0000000000a5f9a5 in main (argc=13, argv=0x7ffff0e3ca18) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.6.3 on Oct 26 2014 at 21:56:05 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O0 -ggdb -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="vaulted" -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DDEBUG -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-vaulted/saves" -DDATA_DIR_PATH="/crawl-master/crawl-vaulted/data/" -DWEB_DIR_PATH="/crawl-master/crawl-vaulted/data/web/" LDFLAGS: -rdynamic -O0 >>>>>>>>>>> Place info: branch = 29, depth = 1 Level id: Ossuary Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 6 Level vaults: johnstein_orion Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, johnstein the Formicid Fighter. The destiny of this world depends on the Orb of Zot. Go down and get it! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Successfully placed johnstein_orion. A bat, an adder, 3 rats, 2 giant cockroaches and 5 goblins come into view. Unknown command. Enter Wizard Command (? - help): Enter Wizard Command (? - help): There are monsters nearby! Unknown command. The goblin shouts! The hobgoblin shouts! The goblin shouts! A goblin comes into view. The goblin shouts! The bat barely misses you. A kobold comes into view. It is wielding a whip. The kobold shouts! The bat hits you but does no damage. The bat hits you. The bat barely misses you. The bat hits you but does no damage. x2 The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. You block the bat's attack. The bat barely misses you. You block the bat's attack. The bat hits you but does no damage. You block the bat's attack. You block the bat's attack. A goblin opens the door. Found a stone staircase leading down. The bat hits you but does no damage. The bat hits you but does no damage. You block the bat's attack. x2 You block the bat's attack. You block the bat's attack. Found a leather armour. You block the bat's attack. The bat barely misses you. You block the bat's attack. The bat hits you but does no damage. You block the bat's attack. Found a runed helmet. You block the bat's attack. A goblin comes into view. It is wielding a club. The goblin shouts! The bat hits you. The bat hits you but does no damage. The bat hits you but does no damage. You block the goblin's attack. The bat barely misses you. You see here a runed helmet. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Successfully placed johnstein_orion. 2 giant newts, 3 bats, a rat, a goblin, 2 kobolds and an orc come into view. Unknown command. The goblin shouts! The kobold shouts! The bat hits you but does no damage. The bat closely misses you. You block the goblin's attack. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. The kobold hits you but does no damage. The goblin hits you but does no damage. The bat hits you. The bat closely misses you. The bat barely misses you. The bat hits you but does no damage. The goblin hits you but does no damage. The bat hits you but does no damage. A giant cockroach comes into view. Enter Wizard Command (? - help): Enter Wizard Command (? - help): What monsters to dismiss (ENTER for all, "harmful", "mobile" or a regex)? Enter note: Unknown command. Saving game... please wait. Welcome back, johnstein the Formicid Fighter. Press ? for a list of commands and other information. Use which ability? (? or * to list) Are you sure you want to shaft yourself? You feel quite a bit more hungry. You begin to dig a shaft. You continue digging a shaft. A shaft appears beneath you! You fall through a shaft! The shaft crumbles and collapses. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Successfully placed johnstein_orion. A giant gecko, a giant cockroach and a kobold come into view. Unknown command. Use which ability? (? or * to list) Are you sure you want to shaft yourself? There are monsters nearby! Use which ability? (? or * to list) Are you sure you want to shaft yourself? You feel quite a bit more hungry. The kobold shouts! You begin to dig a shaft. You continue digging a shaft. A shaft appears beneath you! You fall through a shaft! The shaft crumbles and collapses. A giant cockroach comes into view. Found a meat ration. You hit the giant cockroach. The giant cockroach is almost dead. The giant cockroach barely misses you. You hit the giant cockroach. You kill the giant cockroach! No target in view! Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Successfully placed johnstein_orion. Found a stone staircase leading up. A bat, a rat, a jackal, a worm, a jelly, a hobgoblin, a kobold and a shadow imp come into view. Unknown command. Unknown command. Use which ability? (? or * to list) Are you sure you want to shaft yourself? You feel quite a bit more hungry. The jelly quivers. The jackal barks! The hobgoblin shouts! The kobold shouts! You begin to dig a shaft. You continue digging a shaft. The kobold throws a stone. You block the stone. You sense a monster nearby. x16 A shaft appears beneath you! A stone falls through the shaft. You fall through a shaft! The shaft crumbles and collapses. Found 4 gold pieces. Found an escape hatch in the floor. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Successfully placed johnstein_orion. A bat, a worker ant, an orc and a crimson imp come into view. Unknown command. An adder comes into view. The orc shouts! The crimson imp shouts! An orc comes into view. It is wielding a flail. A scorpion comes into view. A bat and a goblin come into view. A hobgoblin comes into view. The orc shouts! The hobgoblin shouts! The goblin shouts! The worker ant twitches its antennae in your direction. The crimson imp blinks! A giant cockroach and an orc come into view. A bat, 2 adders, a goliath beetle and a skeleton come into view. The goliath beetle twitches its antennae in your direction. The bat barely misses you. You block the bat's attack. The bat hits you but does no damage. The bat barely misses you. A giant gecko comes into view. The orc shouts! The bat hits you but does no damage. The worker ant waves its antennae. You block the bat's attack. The orc throws a tomahawk. The tomahawk barely misses you. You see here a tomahawk. Unknown command. Saving game... please wait. Welcome back, johnstein the Formicid Fighter. Press ? for a list of commands and other information. Unknown command. Use which ability? (? or * to list) Are you sure you want to shaft yourself? You feel quite a bit more hungry. You block the bat's attack. The bat hits you but does no damage. You block the bat's attack. The orc hits you with a hand axe. You begin to dig a shaft. You continue digging a shaft. You block the bat's attack. x2 The bat hits you but does no damage. You block the bat's attack. A shaft appears beneath you! A tomahawk falls through the shaft. You fall through a shaft for 3 floors! The shaft crumbles and collapses. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Press: ? - help, v - describe, . - travel A stone wall. You open the door. A hippogriff comes into view. The hippogriff screeches! A shadow imp comes into view. There is an open door here. You open the door. A human skeleton comes into view. Found a ring mail. The human skeleton hits you. There is an open door here. You hit the human skeleton. The hippogriff bites you but does no damage. The hippogriff barely misses you. The hippogriff claws you. You block the human skeleton's attack. Your shield and scale mail prevent you from hitting the human skeleton. The hippogriff bites you but does no damage. The hippogriff barely misses you. The hippogriff claws you but does no damage. The human skeleton hits you. The hippogriff closely misses you. You block the hippogriff's attack. The hippogriff barely misses you. You hit the human skeleton. The hippogriff bites you but does no damage. The hippogriff barely misses you. x2 The human skeleton barely misses you. You completely miss the human skeleton. You block the hippogriff's attack. The hippogriff pecks you. * * * LOW HITPOINT WARNING * * * The hippogriff claws you but does no damage. You hit the human skeleton. The human skeleton hits you. * * * LOW HITPOINT WARNING * * * The hippogriff bites you but does no damage. The hippogriff pecks you but does no damage. You block the hippogriff's attack. You hit the human skeleton. The human skeleton hits you but does no damage. You block the hippogriff's attack. The hippogriff pecks you but does no damage. The hippogriff claws you. * * * LOW HITPOINT WARNING * * * You hit the human skeleton. You block the hippogriff's attack. The hippogriff closely misses you. You block the hippogriff's attack. You block the human skeleton's attack. You barely miss the human skeleton. The hippogriff barely misses you. The hippogriff pecks you. Die? [Y]es or [N]o only, please. Die? [Y]es or [N]o only, please. Die? Thought so. The hippogriff claws you but does no damage. The human skeleton hits you but does no damage. You hit the human skeleton. The hippogriff bites you but does no damage. The hippogriff barely misses you. The hippogriff claws you. The human skeleton completely misses you. You hit the human skeleton. The hippogriff closely misses you. You block the hippogriff's attack. The hippogriff claws you. You hit the human skeleton. The human skeleton hits you but does no damage. The hippogriff bites you! * * * LOW HITPOINT WARNING * * * The hippogriff pecks you. Die? [Y]es or [N]o only, please. Die? [Y]es or [N]o only, please. Die? Thought so. The hippogriff barely misses you. You barely miss the human skeleton. The hippogriff bites you. The hippogriff pecks you but does no damage. You block the hippogriff's attack. The human skeleton hits you. A hobgoblin skeleton comes into view. You hit the human skeleton but do no damage. The hippogriff bites you! * * * LOW HITPOINT WARNING * * * The hippogriff pecks you. * * * LOW HITPOINT WARNING * * * The hippogriff barely misses you. The human skeleton hits you. Die? [Y]es or [N]o only, please. Die? [Y]es or [N]o only, please. Die? [Y]es or [N]o only, please. Die? [Y]es or [N]o only, please. Die? [Y]es or [N]o only, please. Die? Thought so. Your shield and scale mail prevent you from hitting the human skeleton. The hippogriff completely misses you. The hippogriff pecks you but does no damage. The hippogriff claws you but does no damage. The human skeleton closely misses you. You hit the human skeleton. The hippogriff bites you. The hippogriff pecks you. The hippogriff claws you. You block the human skeleton's attack. The hippogriff barely misses you. You block the hippogriff's attack. The hippogriff claws you but does no damage. You hit the human skeleton. You block the hippogriff's attack. The hippogriff pecks you but does no damage. You block the hippogriff's attack. The human skeleton hits you. * * * LOW HITPOINT WARNING * * * You barely miss the human skeleton. The hippogriff completely misses you. The hippogriff pecks you. * * * LOW HITPOINT WARNING * * * The hippogriff claws you but does no damage. The human skeleton hits you. Die? [Y]es or [N]o only, please. Die? [Y]es or [N]o only, please. Die? Thought so. You hit the human skeleton. You block the hippogriff's attack. The hippogriff barely misses you. The hippogriff claws you. You hit the human skeleton. The human skeleton closely misses you. The hippogriff bites you. The hippogriff pecks you. The hippogriff misses you. Enter Wizard Command (? - help): What monsters to dismiss (ENTER for all, "harmful", "mobile" or a regex)? As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. As you open the door, it creaks loudly! Found a sand-covered staircase. There is an open door here. There is a sand-covered staircase here. Welcome back, johnstein the Formicid Fighter. Press ? for a list of commands and other information. Found a gate leading back out of this place. 3 zombies come into view. Enter Wizard Command (? - help): What monsters to dismiss (ENTER for all, "harmful", "mobile" or a regex)? You open the door. There is an open door here. The alarm trap emits a blaring wail! A sentinel's mark forms upon you. Found 20 gold pieces. d - a dark potion You now have 10 gold pieces. You now have 13 gold pieces (gained 3). You now have 22 gold pieces (gained 9). You now have 35 gold pieces (gained 13). f - a coppery potion You now have 55 gold pieces (gained 20). You now have 66 gold pieces (gained 11). You now have 84 gold pieces (gained 18). g - a smoky coppery potion h - an amethyst potion You now have 93 gold pieces (gained 9). You now have 106 gold pieces (gained 13). The sentinel's mark upon you fades away. i - an orange potion There is an open door here. You open the door. There is an open door here. The alarm trap emits a blaring wail! A sentinel's mark forms upon you. Found 24 gold pieces. j - a scroll labeled PLE FUSENAFOITS k - a scroll labeled YJYAXU GRYA l - a sedimented sapphire potion m - a murky white potion You now have 117 gold pieces (gained 11). l - 2 sedimented sapphire potions (gained 1) HP restored. d - 2 dark potions (gained 1) l - 3 sedimented sapphire potions (gained 1) l - 4 sedimented sapphire potions (gained 1) You now have 132 gold pieces (gained 15). You now have 143 gold pieces (gained 11). You now have 153 gold pieces (gained 10). i - 2 orange potions (gained 1) You now have 166 gold pieces (gained 13). You now have 172 gold pieces (gained 6). You now have 188 gold pieces (gained 16). You now have 205 gold pieces (gained 17). The sentinel's mark upon you fades away. You now have 222 gold pieces (gained 17). Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): You feel a strange sense of stasis. Successfully placed johnstein_orion. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [johnstein] Species: Formicid Job: Fighter class_name: Fighter HP: 18/18; mods: 0/0 MP: 1/1; mod: 0 Stats: 20 (20) 7 (7) 10 (10) Position: (39, 38), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: wall of green crystal Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 14 | 3 | 311 | 59/168 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/42 Bows | | 1 | 0 | 0 | 0 | 0/70 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 21 | 3 | 301 | 49/168 Dodging | X | 1 | 33 | 0 | 0 | 0/59 Stealth | X | 1 | 0 | 0 | 0 | 0/29 Stabbing | | 1 | 0 | 0 | 0 | 0/1410790144 Shields | X | 1 | 22 | 3 | 311 | 99/141 Traps | | 1 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 1 | 10 | 2 | 151 | 1/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/50 Conjurations | | 1 | 0 | 0 | 0 | 0/59 Hexes | | 1 | 0 | 0 | 0 | 0/35 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/35 Poison Magic | | 1 | 0 | 0 | 0 | 0/29 Invocations | | 1 | 0 | 0 | 0 | 0/35 Evocations | | 1 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 222 #27: 2 #49: 496 Mutations: antennae: 3 (innate) Inventory bugs: Equipment: eq slot #5, inv slot #2: +0 shield eq slot #6, inv slot #1: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..................# ##..........#.....## ##..............## #.............'# #...............## ##................## ##..................## #....................# #.........@..........# #........#...........# ##......#...........## #.....#............# ##.........∩......## #................# ###...........#### ......... ... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>