Version: Dungeon Crawl Stone Soup 0.21-a0-96-g3a8197d Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-i2-cryptic-rebase -name dbrotest -rc /dgldir/rcfiles/crawl-git/dbrotest.rc -macro /dgldir/rcfiles/crawl-git/dbrotest.macro -morgue /dgldir/morgue/dbrotest/ -webtiles-socket /crawl-master/webserver/sockets/dbrotest:2017-07-03.04:30:47.sock -await-connection -wizard RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 50 stack frames. /usr/games/crawl-i2-cryptic-rebase(_Z17write_stack_traceP8_IO_FILEi+0x2d) [0xb90fd8]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-i2-cryptic-rebase(_Z13do_crash_dumpv+0x420) [0xb9b306]: do_crash_dump() /usr/games/crawl-i2-cryptic-rebase(_Z20crash_signal_handleri+0x2c1) [0xb90e22]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f7f5c3a04c0]: /usr/games/crawl-i2-cryptic-rebase() [0xa9fd80] /usr/games/crawl-i2-cryptic-rebase(_ZN9map_lines7hmirrorEv+0x86) [0xef0b36]: map_lines::hmirror() /usr/games/crawl-i2-cryptic-rebase(_ZN7map_def7hmirrorEv+0x75) [0xef879d]: map_def::hmirror() /usr/games/crawl-i2-cryptic-rebase(_Z16resolve_subvaultR7map_def+0x4a9) [0xf2dbde]: resolve_subvault(map_def&) /usr/games/crawl-i2-cryptic-rebase(_ZN7map_def14apply_subvaultER11string_spec+0x2a9) [0xefa13d]: map_def::apply_subvault(string_spec&) /usr/games/crawl-i2-cryptic-rebase(_ZN7map_def23subvault_from_tagstringERKSs+0x278) [0xef983a]: map_def::subvault_from_tagstring(std::string const&) /usr/games/crawl-i2-cryptic-rebase() [0xe758ba] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc23c) [0x7f7f5dcaf23c]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc604) [0x7f7f5dcaf604]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xb8d7) [0x7f7f5dcae8d7]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc802) [0x7f7f5dcaf802]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f7f5dcab361]: /usr/games/crawl-i2-cryptic-rebase() [0xe6eece] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc23c) [0x7f7f5dcaf23c]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x16c7b) [0x7f7f5dcb9c7b]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc64d) [0x7f7f5dcaf64d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xb8d7) [0x7f7f5dcae8d7]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc802) [0x7f7f5dcaf802]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f7f5dcab361]: /usr/games/crawl-i2-cryptic-rebase(_ZN4CLua6callfnEPKcii+0x11c) [0xb748e6]: CLua::callfn(char const*, int, int) /usr/games/crawl-i2-cryptic-rebase(_ZN7map_def7run_luaEb+0x237) [0xef55cb]: map_def::run_lua(bool) /usr/games/crawl-i2-cryptic-rebase() [0xf2d51d] /usr/games/crawl-i2-cryptic-rebase() [0xf2d677] /usr/games/crawl-i2-cryptic-rebase() [0xf2d410] /usr/games/crawl-i2-cryptic-rebase(_Z10vault_mainR15vault_placementPK7map_defb+0x43) [0xf2d391]: vault_main(vault_placement&, map_def const*, bool) /usr/games/crawl-i2-cryptic-rebase() [0xc86c4e] /usr/games/crawl-i2-cryptic-rebase() [0xc86ab4] /usr/games/crawl-i2-cryptic-rebase() [0xc87775] /usr/games/crawl-i2-cryptic-rebase() [0xc871fe] /usr/games/crawl-i2-cryptic-rebase() [0xc86afa] /usr/games/crawl-i2-cryptic-rebase() [0xc83ab6] /usr/games/crawl-i2-cryptic-rebase() [0xc8255a] /usr/games/crawl-i2-cryptic-rebase() [0xc8122e] /usr/games/crawl-i2-cryptic-rebase() [0xc7aac2] /usr/games/crawl-i2-cryptic-rebase(_Z7builderb20dungeon_feature_type+0x206) [0xc7a789]: builder(bool, dungeon_feature_type) /usr/games/crawl-i2-cryptic-rebase() [0xce0f2b] /usr/games/crawl-i2-cryptic-rebase(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x2b8) [0xce1a74]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-i2-cryptic-rebase() [0x12e3078] /usr/games/crawl-i2-cryptic-rebase(_Z24wizard_interlevel_travelv+0x93) [0x12e3173]: wizard_interlevel_travel() /usr/games/crawl-i2-cryptic-rebase() [0x13033e1] /usr/games/crawl-i2-cryptic-rebase(_Z21handle_wizard_commandv+0x29b) [0x13039fe]: handle_wizard_command() /usr/games/crawl-i2-cryptic-rebase(_Z15process_command12command_type+0xedd) [0x13e06ea]: process_command(command_type) /usr/games/crawl-i2-cryptic-rebase() [0x13ddaa0] /usr/games/crawl-i2-cryptic-rebase() [0x13db668] /usr/games/crawl-i2-cryptic-rebase() [0x13db226] /usr/games/crawl-i2-cryptic-rebase(main+0x172) [0x13db050]: Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jul 3 2017 at 00:28:08 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O0 -ggdb -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="i2-cryptic-rebase" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DDEBUG_STATISTICS -DDEBUG -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-i2-cryptic-rebase/saves" -DDATA_DIR_PATH="/crawl-master/crawl-i2-cryptic-rebase/data/" -DWEB_DIR_PATH="/crawl-master/crawl-i2-cryptic-rebase/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O0 >>>>>>>>>>> Place info: branch = 13, depth = 3 Level id: Crypt:3 Currently generating level. Vault being placed: layout_cryptic_divisions_a Subvaults: cryptic_division_big_base, cryptic_division_thin_base, cryptic_division_small_simple, cryptic_division_small_simple Level build method = random_map_for_place, level layout type = , absdepth0 = 21 Level vaults: lightli_unholy_cathedral Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1 x9; Room Value= 0 x15; Room Value= 1 x7; Room Value= 0 x5 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x3; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x3; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x5; Room Value= 1 x7; Room Value= 0 x5 Room Value= 1 x5; Room Value= 0 x3; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x5; Room Value= 0 x4; Room Value= 1 x11; Room Value= 0 x4 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 0 x3; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x2; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 61, 27 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x2; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x3; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x3; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x5; Room Value= 1 x9 Room Value= 0 x15; Room Value= 1 x9; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 23, 46 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x2; Room Value= 1 x7; Room Value= 0 x3; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 9, 41 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x16; Room Value= 1 x13; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 4, 43 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x3; Room Value= 1 x9; Room Value= 0 x5; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 14, 13 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x14; Room Value= 1 x11; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x4 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x5 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x6 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x7 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 0 x8; Room Value= 1 x5; Room Value= 0 x6; Room Value= 1 x9 Room Value= 0 x4; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x3; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x2; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x3; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x4; Room Value= 1 x9 Room Value= 0 x3; Room Value= 1 x9; Room Value= 0; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 3, 6 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0; Room Value= 1 x13; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x2 Room Value= 4 x5; Room Value= 3 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x2; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x2; Room Value= 4 x3; Room Value= 3 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x4 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x2 Room Value= 4; Room Value= 3 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x5; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x6; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x7; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x8; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x9; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x10; Room Value= 1 x5 Room Value= 0 x8; Room Value= 1 x7; Room Value= 0 x5; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x5; Room Value= 1 x7; Room Value= 0 x17; Room Value= 1 x11 Room Value= 0 x2; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 4, 5 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x2; Room Value= 1 x11; Room Value= 0 x4; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 26, 45 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x16; Room Value= 1 x13; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 13, 15 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0; Room Value= 1 x11; Room Value= 0 x3; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 3, 54 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x3; Room Value= 1 x7; Room Value= 0 x6; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x6 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x3 Room Value= 1 x4; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 Room Value= 4; Room Value= 3; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3; Room Value= 4; Room Value= 3 x5 Room Value= 4; Room Value= 3; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 3; Room Value= 4; Room Value= 3 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x4; Room Value= 0 x3 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x6 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 0 x6; Room Value= 1 x7; Room Value= 0 x6; Room Value= 1 x9 Room Value= 0 x6; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x6; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x3; Room Value= 1 x4; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x5; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x4; Room Value= 0 x3; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x6; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x6; Room Value= 1 x9 Room Value= 0 x5; Room Value= 1 x7; Room Value= 0 x3; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x3; Room Value= 1 x7; Room Value= 0 x3; Room Value= 1 x9 Room Value= 0 x2; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 x9 Room Value= 0 x3; Room Value= 1 x11; Room Value= 0 x4; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 43, 43 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x16; Room Value= 1 x13; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 4, 15 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x16; Room Value= 1 x13; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x4 Room Value= 4; Room Value= 3 x4; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 x13 Room Value= 0 x17; Room Value= 1 x9; Room Value= 0; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0; Room Value= 1 x9; Room Value= 0 x13; Room Value= 1 x9 Room Value= 0 x2; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 60, 51 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0; Room Value= 1 x9; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1 x9; Room Value= 0 x15; Room Value= 1 x11; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 25, 52 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x2; Room Value= 1 x7; Room Value= 0 x3; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x3; Room Value= 1 x7; Room Value= 0 x16; Room Value= 1 x11 Room Value= 0 x2; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 13, 41 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x12; Room Value= 1 x9; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x4 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x5 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 0 x6; Room Value= 1 x5; Room Value= 0 x15; Room Value= 1 x9 Room Value= 0 x2; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 56, 52 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0; Room Value= 1 x9; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1 x9; Room Value= 0 x3; Room Value= 1 x9; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x3; Room Value= 1 x9; Room Value= 0 x14 Room Value= 1 x9; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1 x9; Room Value= 0 x14; Room Value= 1 x9; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x3; Room Value= 1 x9; Room Value= 0 x3 Room Value= 1 x9; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER Error: New room glyph is nil at 12, 52 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x14; Room Value= 1 x11; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 12, 45 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0; Room Value= 1 x9; Room Value= 0; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x9; Room Value= 0 x3; Room Value= 1 x11; Room Value= 0 x3 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 0; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 6 Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= m Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 6 Room Value= m x3; Room Value= 6; Room Value= 3 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x5; Room Value= m; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x5; Room Value= 6; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x2; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0 x3; Room Value= 1 x11; Room Value= 0 x2 Room Value= 1 x11; Room Value= 0 x3; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 0; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x3 Room Value= 1 x11; Room Value= 0 x4; Room Value= 1 x9; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 17, 47 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x16; Room Value= 1 x13; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 52, 53 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x3; Room Value= 1 x9; Room Value= 0 x5; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 2, 7 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x2; Room Value= 1 x9; Room Value= 0 x3; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 61, 46 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x3; Room Value= 1 x9; Room Value= 0 x5; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 55, 55 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x14; Room Value= 1 x11; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 5, 18 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x16; Room Value= 1 x13; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 43, 43 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x12; Room Value= 1 x9; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 35, 47 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0; Room Value= 1 x9; Room Value= 0 x2; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1; Room Value= 0; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1 x9; Room Value= 0 x3; Room Value= 1 x9; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 3, 16 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x12; Room Value= 1 x9; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x2 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x3 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 0 x4 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x5 Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 Room Value= 0 x6; Room Value= 1 x5; Room Value= 0 x5; Room Value= 1 x7 Room Value= 0 x3; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 13, 32 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x2; Room Value= 1 x9; Room Value= 0 x3; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 4, 13 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x3; Room Value= 1 x5; Room Value= 0 x5; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x2 Room Value= 4; Room Value= 3 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x2; Room Value= 4; Room Value= 3 Room Value= 4; Room Value= 3 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x2; Room Value= 4; Room Value= 3 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x5; Room Value= 1 x5; Room Value= 0 x5; Room Value= 1 x9 Room Value= 0 x3; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 18, 15 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x12; Room Value= 1 x9; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 41, 10 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x2; Room Value= 1 x9; Room Value= 0 x3; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER Error: New room glyph is nil at 4, 55 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x3; Room Value= 1 x9; Room Value= 0 x5; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x7; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x5; Room Value= 1 x9; Room Value= 0 x5; Room Value= 1 x9 Room Value= 0 x4; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 54, 10 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x2; Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 1, 36 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x12; Room Value= 1 x9; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 5, 37 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x14; Room Value= 1 x11; Room Value= 0 x2; Room Value= 1 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 5, 55 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x3; Room Value= 1 x9; Room Value= 0 x4; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x2 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x4; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x11 Room Value= 2; Inside ROOM_BORDER; Room Value= 1; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x11; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1; Room Value= 0; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x5 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 0 x2; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x4; Room Value= 1 x9 Room Value= 0 x5; Room Value= 1 x9; Room Value= 0 x6; Room Value= 1 Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 45, 24 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x2; Room Value= 1 x9; Room Value= 0 x3; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x4 Room Value= 4; Room Value= 3 x4; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x2; Room Value= 4; Room Value= 3 x3 Room Value= 4; Room Value= 3 x2; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x4; Room Value= 4; Room Value= 3 x4 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 11, 55 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x4; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 1, 35 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) Room Value= 0 x3; Room Value= 1 x7; Room Value= 0 x5; Room Value= 1 x2 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x3; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x9; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x9 Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 3 x7 Room Value= 2; Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER Room Value= 1 x3; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x5; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 3 x3; Room Value= 2; Inside ROOM_BORDER Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2; Room Value= 0 x3 Room Value= 1 x2; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 2 Inside ROOM_BORDER; Room Value= 2; Inside ROOM_BORDER; Room Value= 1 x2 Room Value= 0 x5; Room Value= 1 x7; Room Value= 0 x17; Room Value= 1 x11 Room Value= 0 x2; Room Value= 1; Room Value= 2; Inside ROOM_BORDER Error: New room glyph is nil at 3, 3 room_value = 2, old_glyph =  Lua error: ...cryptic-rebase/data/dat/dlua/layout/geoelf_rooms.lua:408: bad argument #3 to '?' (string expected, got nil) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WIZARD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [dbrotest] Species: Hill Orc Job: Fighter HP: 19/19; mods: 0/0 MP: 1/1; mod: 0 Stats: 18 (18) 8 (8) 10 (10) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 31 | 3 | 301 | 89/141 Short Blades | X | 1 | 8 | 2 | 151 | 1/150 Long Blades | | 1 | 0 | 0 | 0 | 0/42 Axes | | 1 | 0 | 0 | 0 | 0/29 Maces & Flails | | 1 | 0 | 0 | 0 | 0/42 Polearms | | 1 | 0 | 0 | 0 | 0/42 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 31 | 3 | 301 | 49/168 Dodging | X | 1 | 0 | 0 | 0 | 0/70 Stealth | X | 1 | 0 | 0 | 0 | 0/59 Shields | X | 1 | 30 | 3 | 301 | 49/168 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 0 | 0 | 0 | 0/84 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/70 Transmutations | | 1 | 0 | 0 | 0 | 0/84 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/59 Invocations | | 1 | 0 | 0 | 0 | 0/29 Evocations | | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #49: 131 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 rapier eq slot #5, inv slot #2: +0 shield eq slot #6, inv slot #1: +0 scale mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ #####################################......##################################### ##############################...####8#..#8####...############################## ##############################.⌠.######++######.⌠.############################## ##############################...#####....#####...############################## ##############################...#####....#####...############################## ##############################.......+....+.......############################## ##############################.......+....+.......############################## ##############################....####....####....############################## ##############################.......##⌠⌠##.......############################## ##############################........####........############################## ##############################........####........############################## ##############################........####........############################## ##############################.......##..##.......############################## ##############################.....###....###.....############################## ###############################......+....+......############################### ################################.....+....+.....################################ ######################################....###################################### #######################################++####################################### ####################################.........################################### ###############################..#............#..############################### ##############################...+............+...############################## ##############################...+...._.._....+...############################## ###############################..#............#..############################### ###################################..........################################### #######################################++####################################### ######################################....###################################### ######################################....###################################### #######################################..####################################### ################################################################################ clua stack: dlua stack: [C], function (null), line -1 [C], function err_trace, line -1 dungeon.lua, function subvault, line 209 [string "dlmain"], function (null), line 9 dungeon.lua, function (null), line 255 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>