ERROR in 'dungeon.cc' at line 451: invalid map border at (0,0): floor Version: Dungeon Crawl Stone Soup 0.19-a0-717-g3de4089 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-vaulted -name dbrotest -rc /dgldir/rcfiles/crawl-git/dbrotest.rc -macro /dgldir/rcfiles/crawl-git/dbrotest.macro -morgue /dgldir/morgue/dbrotest/ -webtiles-socket /crawl-master/webserver/sockets/dbrotest:2016-06-21.07:21:27.sock -await-connection -wizard RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-vaulted(_Z17write_stack_traceP8_IO_FILEi+0x2d) [0xaee360]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-vaulted(_Z13do_crash_dumpv+0x420) [0xaf86af]: do_crash_dump() /usr/games/crawl-vaulted(_Z20crash_signal_handleri+0x2c1) [0xaee1aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7f4741eeb4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f4742281b7b]: /usr/games/crawl-vaulted() [0xaf8c22] /usr/games/crawl-vaulted(_Z3diePKciS0_z+0x150) [0xaf8f75]: die(char const*, int, char const*, ...) /usr/games/crawl-vaulted() [0xbca5a2] /usr/games/crawl-vaulted() [0xbca5e7] /usr/games/crawl-vaulted() [0xbca154] /usr/games/crawl-vaulted(_Z7builderb20dungeon_feature_type+0x1f8) [0xbc9c89]: builder(bool, dungeon_feature_type) /usr/games/crawl-vaulted() [0xc319e9] /usr/games/crawl-vaulted(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x23b) [0xc32180]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-vaulted(_Z21wizard_recreate_levelv+0x1c3) [0x11fabd4]: wizard_recreate_level() /usr/games/crawl-vaulted() [0x12effbd] /usr/games/crawl-vaulted() [0x12f080f] /usr/games/crawl-vaulted(_Z15process_command12command_type+0xf24) [0x12f42e3]: process_command(command_type) /usr/games/crawl-vaulted() [0x12f1915] /usr/games/crawl-vaulted() [0x12ee5dd] /usr/games/crawl-vaulted() [0x12ee19b] /usr/games/crawl-vaulted(main+0x172) [0x12edfc5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f4741ed676d]: /usr/games/crawl-vaulted() [0xa05669] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f474228184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f474228184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000aee865 in call_gdb (file=0x7f474226c180) at crash.cc:420 gdb = 16269 attach_cmd = "attach 16268\000\000\000\000\000\000\000" #2 0x0000000000af86d2 in do_crash_dump () at dbg-asrt.cc:672 t = 1466493695 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26e7dd8 "/dgldir/morgue/dbrotest/"}} name = "/dgldir/morgue/dbrotest/crash-dbrotest-20160621-072135.txt", '\000' file = 0x7f474226c180 #3 0x0000000000aee1aa in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f4742281b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000af8c22 in _BreakStrToDebugger (mesg=0x7ffc4a2701c0 "ERROR in 'dungeon.cc' at line 451: invalid map border at (0,0): floor", assert=false) at dbg-asrt.cc:796 No locals. #7 0x0000000000af8f75 in die (file=0x133d256 "dungeon.cc", line=451, format=0x133d3e8 "invalid map border at (%d,%d): %s") at dbg-asrt.cc:856 tmp = "invalid map border at (0,0): floor", '\000' mesg = "ERROR in 'dungeon.cc' at line 451: invalid map border at (0,0): floor", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffc4a270a90, reg_save_area = 0x7ffc4a2709d0}} #8 0x0000000000bca5a2 in _builder_assertions () at dungeon.cc:451 ri = {> = {}, current = {x = 0, y = 0}, topleft = {x = 0, y = 0}, bottomright = {x = 79, y = 69}} #9 0x0000000000bca5e7 in _dgn_postprocess_level () at dungeon.cc:461 No locals. #10 0x0000000000bca154 in _build_level_vetoable (enable_random_maps=true, dest_stairs_type=DNGN_STONE_STAIRS_UP_I) at dungeon.cc:404 level_layout_type = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x26e7ce8 "divisions"}} #11 0x0000000000bc9c89 in builder (enable_random_maps=true, dest_stairs_type=DNGN_STONE_STAIRS_UP_I) at dungeon.cc:309 uniq_tags = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffc4a270c18, _M_right = 0x7ffc4a270c18}, _M_node_count = 0}}} uniq_names = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x235f2b0, _M_left = 0x235f2b0, _M_right = 0x2524440}, _M_node_count = 2}}} levelgen = {val = @0x1b4c10a, oldval = false} tries = 49 #12 0x0000000000c319e9 in _make_level (stair_taken=DNGN_STONE_STAIRS_DOWN_I, old_level=...) at files.cc:1123 dummy = true stair_type = DNGN_STONE_STAIRS_UP_I #13 0x0000000000c32180 in load_level (stair_taken=DNGN_STONE_STAIRS_DOWN_I, load_mode=LOAD_START_GAME, old_level=...) at files.cc:1280 level_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x280f6b8 "Crypt:3"}} make_changes = true popped = false stair = {val = @0x1b4b620, oldval = DNGN_UNSEEN} ylev = {val = @0x1b4b624, oldval = false} just_created_level = false return_pos = {x = 0, y = 0} dest_pos = {x = 26, y = 43} #14 0x00000000011fabd4 in wizard_recreate_level () at wiz-dgn.cc:762 lev = {branch = BRANCH_CRYPT, depth = 3} stair_taken = DNGN_STONE_STAIRS_DOWN_I newlevel = false #15 0x00000000012effbd in _do_wizard_command (wiz_command=18) at main.cc:809 No locals. #16 0x00000000012f080f in _handle_wizard_command () at main.cc:1012 wiz_command = 18 #17 0x00000000012f42e3 in process_command (cmd=CMD_WIZARD) at main.cc:2268 No locals. #18 0x00000000012f1915 in _input () at main.cc:1495 cmd = CMD_WIZARD player_disabled = {was_disabled = false} #19 0x00000000012ee5dd in _launch_game () at main.cc:479 game_start = false ccon = {cstate = false, smartcstate = false} #20 0x00000000012ee19b in _launch_game_loop () at main.cc:380 game_ended = false #21 0x00000000012edfc5 in main (argc=13, argv=0x7ffc4a2712a8) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jun 20 2016 at 02:35:48 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O0 -ggdb -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="vaulted" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DDEBUG_STATISTICS -DDEBUG -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-vaulted/saves" -DDATA_DIR_PATH="/crawl-master/crawl-vaulted/data/" -DWEB_DIR_PATH="/crawl-master/crawl-vaulted/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O0 >>>>>>>>>>> Place info: branch = 13, depth = 3 Level id: Crypt:3 Currently generating level. Level build method = random_map_for_place, level layout type = divisions, absdepth0 = 21 Level vaults: johnstein_crypt_end layout_cryptic_divisions_a [cryptic_division_big_base, cryptic_division_thin_base, cryptic_division_small_base, cryptic_division_small_base, cryptic_division_big_base, cryptic_division_thin_base, cryptic_division_small_base, cryptic_division_small_base] nicolae_tomb_entry_rubble_hallway uniq_wiglaf Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, dbrotest the Demonspawn Berserker. Will you prevail where others failed? Will you find the Orb of Zot? Trog says: Kill them all! Press ? for a list of commands and other information. Found a grey potion. Found a staircase leading out of the dungeon. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? (Confirm with "yes".) Enter Wizard Command (? - help): (D) Dungeon (T) Temple (L) Lair (S) Swamp (A) Shoals (P) Snake Pit (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (K) Dwarven Hall (V) Vaults (B) Hall of Blades (F) Forest (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot (J) Abyss (R) Pandemonium (Q) Ziggurat (0) Labyrinth (1) Bazaar (2) Trove (3) Sewer (4) Ossuary (5) Bailey (6) Ice Cave (7) Volcano (8) Wizlab Where to? (? - help) What level of the Crypt? (default 1, ? - help) Found a stone staircase leading up. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Saving game... please wait. Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Enter Wizard Command (? - help): Regenerating level. A vampire knight comes into view. It is wielding a war axe. The vampire knight shouts! Found a scroll labeled KAERPH OSADDAMM. Found a stone staircase leading up. A lost soul comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. A deep elf death mage comes into view. It is wielding a short sword of electrocution. The deep elf death mage shouts! An eidolon comes into view. The eidolon gives a chilling moan. Found a ring mail, a scroll labeled KAERPH OSADDAMM and a grey potion. Found a stone staircase leading up. A pale draconian zombie comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Saving game... please wait. Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. A hobgoblin skeleton comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. A mummy comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found 8 gold pieces and a white potion. Found a stone staircase leading up. A phantasmal warrior comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found a long lead wand. Found a stone staircase leading up. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. A two-headed ogre skeleton comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found 15 arrows. Found a stone staircase leading up. A shard shrike zombie comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found a bubbling cyan potion. Found a stone staircase leading up. 3 skeletal warriors and a jiangshi come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. A curse skull comes into view. The curse skull gives a chilling moan. Found 19 arrows. Found a stone staircase leading up. 2 skeletons come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found 27 gold pieces, 21 stones and a bread ration. Found a stone staircase leading up. A phantasmal warrior and a skeleton come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. A curse skull comes into view. The curse skull gives a chilling moan. Found 29 gold pieces. Found a stone staircase leading up. A bog body and a skeleton come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. A death knight comes into view. It is wielding an enchanted battleaxe. The death knight shouts! A deep elf death mage comes into view. It is wielding a short sword. The deep elf death mage shouts! Found a bread ration. Found a stone staircase leading up. A flayed ghost, 3 wraiths and 6 skeletal warriors come into view. A skeletal warrior is wielding a broad axe of electrocution. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. An eidolon comes into view. The eidolon gives a chilling moan. Found a stone staircase leading up. A merfolk zombie comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Saving game... please wait. Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Unknown command. Cloak : none Helmet : none Gloves : none Boots : none Shield : none Armour : b - a +0 animal skin An eidolon comes into view. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input level-map keymap trigger key: \{27} Input level-map keymap action: Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Cloak : none Helmet : none Gloves : none Boots : none Shield : none Armour : b - a +0 animal skin The eidolon misses you. The eidolon hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk zombie hits you. * * * LOW HITPOINT WARNING * * * (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Aborting. Saving game... please wait. Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Enter Wizard Command (? - help): Regenerating level. Found a scroll labeled KAERPH OSADDAMM and a quarterstaff. Found two stone staircases leading up. A vampire mage and a phantasmal warrior come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found a scroll labeled SELIAG HIT REA and a dagger. Found a stone staircase leading up. A vampire mage comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. You hear the crackle of arcane power. There is an entrance to a wizard's laboratory on this level! Hurry and find it before the portal closes forever! Found a stone staircase leading up. A zombie and 2 lost souls come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found 20 gold pieces. Found a stone staircase leading up. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Saving game... please wait. Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Enter Wizard Command (? - help): (D) Dungeon (T) Temple (L) Lair (S) Swamp (A) Shoals (P) Snake Pit (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (K) Dwarven Hall (V) Vaults (B) Hall of Blades (F) Forest (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot (J) Abyss (R) Pandemonium (Q) Ziggurat (0) Labyrinth (1) Bazaar (2) Trove (3) Sewer (4) Ossuary (5) Bailey (6) Ice Cave (7) Volcano (8) Wizlab Where to? (? - help) What level of the Crypt? (default 1, ? - help) Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found 20 bolts and 14 gold pieces. Found a stone staircase leading up. 4 skeletal warriors, a phantasmal warrior, a skeleton and an ancient champion come into view. A skeletal warrior is wielding a war axe of venom. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. A revenant comes into view. The revenant shouts! Found a scroll labeled JUOP PAIWIMO. Found a stone staircase leading up. An ice dragon skeleton comes into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found 27 gold pieces. Found a stone staircase leading up and a staircase to the Tomb. An ancient champion comes into view. It is wielding a battleaxe of draining. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. A lich comes into view. The lich shouts! Found a stone staircase leading up. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Saving game... please wait. Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. 3 ghouls, a bog body, a vampire mage and a zombie come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. A necrophage and 4 ghouls come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. A phantasmal warrior and a zombie come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found 18 arrows. Found a stone staircase leading up. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Saving game... please wait. Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Enter Wizard Command (? - help): Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Found a stone staircase leading up and a staircase to the Tomb. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Level build method = random_map_for_place [any], level layout type = city, absdepth0 = 21 Level vaults: david_glass_crypt; layout_chaotic_city; grunt_megastairs_2; Enter Wizard Command (? - help): Regenerating level. A lich comes into view. The lich shouts! A deep elf death mage comes into view. It is wielding a dagger. The deep elf death mage shouts! Found a stone staircase leading up. 2 mummies, a skeleton and a lost soul come into view. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Aborting. Saving game... please wait. Welcome back, dbrotest the Demonspawn Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Enter Wizard Command (? - help): Regenerating level. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WIZARD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [dbrotest] Species: Demonspawn Job: Berserker HP: 1/18; mods: 0/0 MP: 1/1; mod: 0 Stats: 17 (17) 8 (8) 12 (12) Position: (26, 43), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 39 | 3 | 301 | 1/200 Short Blades | | 1 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | X | 1 | 39 | 2 | 301 | 123/178 Maces & Flails | | 1 | 0 | 0 | 0 | 0/59 Polearms | | 1 | 0 | 0 | 0 | 0/59 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/59 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 11 | 1 | 151 | 92/119 Dodging | X | 1 | 11 | 1 | 151 | 92/119 Stealth | X | 1 | 0 | 0 | 0 | 0/50 Shields | | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/42 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/59 Earth Magic | | 1 | 0 | 0 | 0 | 0/59 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | | 1 | 0 | 0 | 0 | 0/29 Evocations | | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #49: 8630 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 hand axe eq slot #6, inv slot #1: +0 animal skin }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: .........####################################################################### .###+###..###################################################################### .#.....#..###################################################################### .#.....#..###################################################################### .+.....+.............<.................#...........................############# .#.....#.###...........................#...........................############# .#.....#.###...........................#...........................############# .###+###.###...........................#...........................############# .........###...........................#...........................############# #####.######...........................#...........................############# #####..................................+...........................############# ############...........................#...........................############# ############...........................#...........................############# ############...........................#...........................############# ############...........................#...........................############# ############...........................#...........................############# ############...........................#...........................############# ##################+##############+############+################################# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............+.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............+.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............+.............#.............############# ############.............#.............#.............#.............############# ##################+#######.............#######+#######.............############# ############.............#.............#.............#.............############# ############.............#.............+.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#<............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# ############.............#.............#.............#.............############# #######################..#.............#.............#.............############# #######.....###########..#.............#.............#.............############# #######............#..#..#.............#.............#.............############# #######..>.#........#.+..#....<........#.............#.............############# #######.#.#....#......#..#.............#.............#.............############# #######.....###########..#.............#.............#.............############# #######################..+.............#.............#.............############# ############.............#.............#.............#.............############# ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>