ERROR in 'dungeon.cc' at line 6101: Can't find any floor to put the player on. Version: Dungeon Crawl Stone Soup 0.18-a0-411-g504dfd0 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-js_fixup_vaults -name dbrotest -rc /dgldir/rcfiles/crawl-git/dbrotest.rc -macro /dgldir/rcfiles/crawl-git/dbrotest.macro -morgue /dgldir/morgue/dbrotest/ -webtiles-socket /crawl-master/webserver/sockets/dbrotest:2015-12-01.08:22:42.sock -await-connection -wizard RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-js_fixup_vaults(_Z17write_stack_traceP8_IO_FILEi+0x2d) [0xa54c18]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-js_fixup_vaults(_Z13do_crash_dumpv+0x420) [0xa5f8bd]: do_crash_dump() /usr/games/crawl-js_fixup_vaults(_Z20crash_signal_handleri+0x2c1) [0xa54a62]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fef1425c4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fef145f2b7b]: /usr/games/crawl-js_fixup_vaults() [0xa5fe30] /usr/games/crawl-js_fixup_vaults(_Z3diePKciS0_z+0x150) [0xa60183]: die(char const*, int, char const*, ...) /usr/games/crawl-js_fixup_vaults(_Z21dgn_find_nearby_stair20dungeon_feature_type9coord_defb+0x931) [0xb479b2]: dgn_find_nearby_stair(dungeon_feature_type, coord_def, bool) /usr/games/crawl-js_fixup_vaults() [0xb9860b] /usr/games/crawl-js_fixup_vaults() [0xb99b4e] /usr/games/crawl-js_fixup_vaults(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x386) [0xb9a2e4]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-js_fixup_vaults(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x1149) [0x1074545]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-js_fixup_vaults(_Z11take_stairs20dungeon_feature_typebbb+0x11c) [0x1074c5c]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-js_fixup_vaults(_Z11down_stairs20dungeon_feature_typebb+0x2c) [0x10752da]: down_stairs(dungeon_feature_type, bool, bool) /usr/games/crawl-js_fixup_vaults(_Z19wizard_level_travelb+0x6f) [0x11266d4]: wizard_level_travel(bool) /usr/games/crawl-js_fixup_vaults() [0xd6582f] /usr/games/crawl-js_fixup_vaults() [0xd66344] /usr/games/crawl-js_fixup_vaults(_Z15process_command12command_type+0xeb6) [0xd69dbd]: process_command(command_type) /usr/games/crawl-js_fixup_vaults() [0xd6744a] /usr/games/crawl-js_fixup_vaults() [0xd64098] /usr/games/crawl-js_fixup_vaults() [0xd63c5d] /usr/games/crawl-js_fixup_vaults(main+0x172) [0xd63a87]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fef1424776d]: /usr/games/crawl-js_fixup_vaults() [0x972469] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fef145f284e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fef145f284e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000a5511d in call_gdb (file=0x7fef145dd180) at crash.cc:420 gdb = 27639 attach_cmd = "attach 27613\000\000\000\000\000\000\000" #2 0x0000000000a5f8e0 in do_crash_dump () at dbg-asrt.cc:671 t = 1448958194 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2ca4388 "/dgldir/morgue/dbrotest/"}} name = "/dgldir/morgue/dbrotest/crash-dbrotest-20151201-082314.txt", '\000' file = 0x7fef145dd180 #3 0x0000000000a54a62 in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fef145f2b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000a5fe30 in _BreakStrToDebugger (mesg=0x7ffffe756d40 "ERROR in 'dungeon.cc' at line 6101: Can't find any floor to put the player on.", assert=false) at dbg-asrt.cc:795 No locals. #7 0x0000000000a60183 in die (file=0x1248273 "dungeon.cc", line=6101, format=0x1248f58 "Can't find any floor to put the player on.") at dbg-asrt.cc:855 tmp = "Can't find any floor to put the player on.", '\000' mesg = "ERROR in 'dungeon.cc' at line 6101: Can't find any floor to put the player on.", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7ffffe757610, reg_save_area = 0x7ffffe757550}} #8 0x0000000000b479b2 in dgn_find_nearby_stair (stair_to_find=DNGN_STONE_STAIRS_UP_I, base_pos=..., find_closest=true) at dungeon.cc:6101 basex = 36 best_dist = 11301 basey = 19 result = {x = 0, y = 0} found = 0 pos = {x = 0, y = 0} #9 0x0000000000b9860b in _place_player_on_stair (old_branch=BRANCH_CRYPT, stair_taken=42, dest_pos=...) at files.cc:851 find_first = true stair_type = DNGN_STONE_STAIRS_UP_I #10 0x0000000000b99b4e in _place_player (stair_taken=DNGN_STONE_STAIRS_DOWN_I, old_branch=BRANCH_CRYPT, return_pos=..., dest_pos=...) at files.cc:1167 mon = 0x7ffffe7578da #11 0x0000000000b9a2e4 in load_level (stair_taken=DNGN_STONE_STAIRS_DOWN_I, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1334 level_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2ecce88 "Crypt:3"}} make_changes = true popped = false stair = {val = @0x17e4768, oldval = DNGN_UNSEEN} ylev = {val = @0x17e476c, oldval = false} just_created_level = false return_pos = {x = 0, y = 0} dest_pos = {x = 36, y = 19} #12 0x0000000001074545 in floor_transition (how=DNGN_STONE_STAIRS_DOWN_I, whence=DNGN_FLOOR, whither=..., forced=true, going_up=false, shaft=false, wizard=true) at stairs.cc:749 old_level = {branch = BRANCH_CRYPT, depth = 2} collect_travel_data = true stair_pos = {x = 36, y = 19} newlevel = true #13 0x0000000001074c5c in take_stairs (force_stair=DNGN_STONE_STAIRS_DOWN_I, going_up=false, force_known_shaft=false, wizard=true) at stairs.cc:822 old_feat = DNGN_FLOOR whither = {branch = BRANCH_CRYPT, depth = 3} how = DNGN_STONE_STAIRS_DOWN_I known_shaft = false shaft = false #14 0x00000000010752da in down_stairs (force_stair=DNGN_STONE_STAIRS_DOWN_I, force_known_shaft=false, wizard=true) at stairs.cc:981 No locals. #15 0x00000000011266d4 in wizard_level_travel (down=true) at wiz-dgn.cc:105 stairs = DNGN_STONE_STAIRS_DOWN_I real_dir = CMD_GO_DOWNSTAIRS #16 0x0000000000d6582f in _do_wizard_command (wiz_command=100) at main.cc:738 No locals. #17 0x0000000000d66344 in _handle_wizard_command () at main.cc:1024 wiz_command = 100 #18 0x0000000000d69dbd in process_command (cmd=CMD_WIZARD) at main.cc:2270 No locals. #19 0x0000000000d6744a in _input () at main.cc:1507 cmd = CMD_WIZARD player_disabled = {was_disabled = false} #20 0x0000000000d64098 in _launch_game () at main.cc:479 game_start = false ccon = {cstate = false, smartcstate = false} #21 0x0000000000d63c5d in _launch_game_loop () at main.cc:380 game_ended = false #22 0x0000000000d63a87 in main (argc=13, argv=0x7ffffe758208) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 30 2015 at 02:18:10 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O0 -ggdb -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="js_fixup_vaults" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DDEBUG_STATISTICS -DDEBUG -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-js_fixup_vaults/saves" -DDATA_DIR_PATH="/crawl-master/crawl-js_fixup_vaults/data/" -DWEB_DIR_PATH="/crawl-master/crawl-js_fixup_vaults/data/web/" LDFLAGS: -rdynamic -fuse-ld=gold -O0 >>>>>>>>>>> Place info: branch = 13, depth = 3 Level id: Crypt:3 Level build method = ABSENT, level layout type = ABSENT, absdepth0 = 21 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, dbrotest the Deep Dwarf Artificer. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? (Confirm with "yes".) Enter Wizard Command (? - help): (D) Dungeon (T) Temple (L) Lair (S) Swamp (A) Shoals (P) Snake Pit (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (K) Dwarven Hall (V) Vaults (B) Hall of Blades (F) Forest (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot (J) Abyss (R) Pandemonium (Q) Ziggurat (0) Labyrinth (1) Bazaar (2) Trove (3) Sewer (4) Ossuary (5) Bailey (6) Ice Cave (7) Volcano (8) Wizlab Where to? (? - help) What level of the Crypt? (default 1, ? - help) Item 19 gold pieces buggily placed in feature at (39, 1). Item 35 gold pieces buggily placed in feature at (40, 1). Item 24 gold pieces buggily placed in feature at (38, 2). Item 27 gold pieces buggily placed in feature at (39, 2). Item 25 gold pieces buggily placed in feature at (40, 2). Item 24 gold pieces buggily placed in feature at (41, 2). Item 13 gold pieces buggily placed in feature at (38, 3). Item 16 gold pieces buggily placed in feature at (39, 3). Item 12 gold pieces buggily placed in feature at (40, 3). Item 25 gold pieces buggily placed in feature at (41, 3). Item 31 gold pieces buggily placed in feature at (31, 6). Item glowing morningstar buggily placed in feature at (32, 6). Item plate armour buggily placed in feature at (47, 6). Item scroll labeled HUYCLU UNK buggily placed in feature at (48, 6). Item thick runed staff buggily placed in feature at (30, 7). Item dazzling long sword buggily placed in feature at (31, 7). Item stone of tremors buggily placed in feature at (32, 7). Item staff of energy buggily placed in feature at (32, 7). Item weird glowing staff buggily placed in feature at (32, 7). Item runed falchion buggily placed in feature at (47, 7). Item triangular bone amulet buggily placed in feature at (48, 7). Item shiny buckler buggily placed in feature at (49, 7). Item shimmering dagger buggily placed in feature at (30, 8). Item papyrus book buggily placed in feature at (31, 8). Item glowing cloak buggily placed in feature at (32, 8). Item phantom mirror buggily placed in feature at (47, 8). Item thick runed staff buggily placed in feature at (48, 8). Item runed glaive buggily placed in feature at (49, 8). Item leather armour buggily placed in feature at (31, 9). Item hunting sling buggily placed in feature at (32, 9). Item quick blade of draining buggily placed in feature at (47, 9). Item 35 gold pieces buggily placed in feature at (48, 9). Monster curse toe in metal_wall at (36, 7) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster profane servitor in metal_wall at (43, 7) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] [vault: nicolae_vaults_diagonal_hallway_6 (37,6)-(44,13) (8x8)] Monster ghoul in metal_wall at (39, 13) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] [vault: nicolae_vaults_diagonal_hallway_6 (37,6)-(44,13) (8x8)] Monster jiangshi in metal_wall at (40, 13) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] [vault: nicolae_vaults_diagonal_hallway_6 (37,6)-(44,13) (8x8)] Monster vampire in metal_wall at (47, 13) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster jiangshi in metal_wall at (39, 14) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster jiangshi in metal_wall at (40, 14) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster vampire mage in metal_wall at (46, 14) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster vampire knight in metal_wall at (47, 14) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster vampire mage in metal_wall at (48, 14) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster vampire in metal_wall at (32, 15) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] [vault: ontoclasm_vaults_loading_screen (30,13)-(36,21) (7x9)] Monster vampire in metal_wall at (47, 15) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster ancient champion in metal_wall at (47, 21) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster ancient champion in metal_wall at (48, 21) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster ancient champion in metal_wall at (39, 22) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Monster ancient champion in metal_wall at (40, 22) [vault: lightli_unholy_cathedral (28,0)-(51,29) (24x30)] Found a stone staircase leading up. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Regenerating level. Found two stone staircases leading up. A flayed ghost comes into view. Unknown command. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Your surroundings suddenly seem different. Successfully placed layout_basic. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found 23 stones. Found a stone staircase leading up. A black bear skeleton comes into view. Unknown command. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Your surroundings suddenly seem different. Successfully placed layout_basic. Unknown command. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Successfully placed david_glass_crypt. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Okay, then. Unknown command. Enter Wizard Command (? - help): Regenerating level. Found 4 large rocks. Found a stone staircase leading up. Unknown command. Enter Wizard Command (? - help): Revealed 8 traps. Unknown command. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. Unknown command. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Your surroundings suddenly seem different. Successfully placed layout_geoelf_diagonals. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Can't find map named 'due_eklab'. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Successfully placed due_elkab. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Regenerating level. Found a stone staircase leading up. A jackal skeleton comes into view. Unknown command. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Your surroundings suddenly seem different. Successfully placed layout_chaotic_city. Unknown command. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Successfully placed lightli_unholy_cathedral. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Regenerating level. A deep elf death mage comes into view. It is wielding a long sword. The deep elf death mage shouts! Found a scale mail. Found two stone staircases leading up. A skeleton and an ancient champion come into view. Unknown command. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Welcome back, dbrotest the Deep Dwarf Artificer. Press ? for a list of commands and other information. Found 16 sling bullets. Found a stone staircase leading up. An eidolon, a skeletal warrior and a skeleton come into view. Enter Wizard Command (? - help): Regenerating level. A vampire knight comes into view. It is wielding a bardiche. The vampire knight shouts! Found a bread ration and a scroll labeled GISYEDEE HITES. Found a stone staircase leading up. Unknown command. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Failed to place layout_geoelf_castle. Unknown command. Enter Wizard Command (? - help): Mapping level. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Failed to place layout_geoelf_castle. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Failed to place layout_geoelf_castle. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Failed to place layout_geoelf_castle. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Failed to place layout_geoelf_castle. Enter Wizard Command (? - help): Which card? Unknown card. Unknown command. Enter Wizard Command (? - help): (D) Dungeon (T) Temple (L) Lair (S) Swamp (A) Shoals (P) Snake Pit (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (K) Dwarven Hall (V) Vaults (B) Hall of Blades (F) Forest (C) Crypt (W) Tomb (U) Depths (H) Hell (I) Dis (G) Gehenna (X) Cocytus (Y) Tartarus (Z) Zot (J) Abyss (R) Pandemonium (Q) Ziggurat (0) Labyrinth (1) Bazaar (2) Trove (3) Sewer (4) Ossuary (5) Bailey (6) Ice Cave (7) Volcano (8) Wizlab Where to? (? - help) What level of the Crypt? (default 1, ? - help) Welcome back, dbrotest the Deep Dwarf Artificer. Press ? for a list of commands and other information. Found a ring mail. Found a stone staircase leading down. Unknown command. Enter Wizard Command (? - help): Enter new experience level: Okay, then. Unknown command. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Your surroundings suddenly seem different. Successfully placed layout_big_grid. Enter Wizard Command (? - help): Enter map name (prefix it with * for local placement): Can't find map named 'due_eklab'. Enter Wizard Command (? - help): You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WIZARD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [dbrotest] Species: Deep Dwarf Job: Artificer HP: 16/16; mods: 0/0 MP: 3/3; mod: 0 Stats: 14 (14) 12 (12) 13 (13) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 3 | 0 | 51 | 51/59 Short Blades | X | 1 | 3 | 0 | 51 | 51/59 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/42 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/59 Staves | | 1 | 0 | 0 | 0 | 0/59 Slings | | 1 | 0 | 0 | 0 | 0/42 Bows | | 1 | 0 | 0 | 0 | 0/84 Crossbows | | 1 | 0 | 0 | 0 | 0/42 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 0 | 0 | 0 | 0/42 Dodging | X | 1 | 18 | 2 | 151 | 25/126 Stealth | X | 1 | 1 | 1 | 43 | 14/60 Shields | | 1 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 0 | 0 | 0 | 0/70 Conjurations | | 1 | 0 | 0 | 0 | 0/59 Hexes | | 1 | 0 | 0 | 0 | 0/70 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/59 Necromancy | | 1 | 0 | 0 | 0 | 0/42 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/59 Fire Magic | | 1 | 0 | 0 | 0 | 0/59 Ice Magic | | 1 | 0 | 0 | 0 | 0/59 Air Magic | | 1 | 0 | 0 | 0 | 0/84 Earth Magic | | 1 | 0 | 0 | 0 | 0/29 Poison Magic | | 1 | 0 | 0 | 0 | 0/70 Invocations | | 1 | 0 | 0 | 0 | 0/29 Evocations | X | 1 | 75 | 4 | 301 | 4/148 Spell bugs: Durations: Attributes: #49: 3456 #59: 1 Mutations: sense surroundings: 1 (innate) slow regeneration: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 short sword eq slot #6, inv slot #1: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>