Dungeon Crawl Stone Soup version 0.18-a0-137-g75b30b5 (webtiles) character file. 619844 casual the Covert (level 27, 235/235 HPs) *WIZ* Began as a Naga Monk on Oct 19, 2015. Quit the game on level 1 of the Dungeon on Nov 25, 2015. The game lasted 00:35:59 (2506 turns). casual the Covert (Naga Monk) Turns: 2506, Time: 00:35:59 Health: 235/235 AC: 11 Str: 72 XL: 27 Magic: 38/38 EV: 31 Int: 72 God: No God 0 (0) Gold: 47 SH: 15 Dex: 72 Spells: 8 memorised, 6 levels left rFire . . . SeeInvis + H - +0 demon whip rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . G - +0 buckler rPois + Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut + Stasis . (no barding) MR +++.. (no amulet) Stlth +++++++++. (no ring) E - ring of wizardry @: very slow, extremely resistant to hostile enchantments, incredibly stealthy A: see invisible, deformed body, mutation resistance 3, poison resistance, slowness 2, slow metabolism 1, spit poison 2, constrict 1, AC +9 a: Spit Poison You were on level 1 of the Dungeon. You were hungry. You visited 2 branches of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons c - a +0 executioner's axe d - a +0 triple sword e - the +7 great mace "Undeadhunter" {disrupt, rN+} (You found it on level 1 of the Dungeon) It protects you from negative energy. F - a +0 demon blade H - a +0 demon whip (weapon) Armour a - a +0 robe (worn) G - a +0 buckler (worn) Jewellery h - the macabre finger necklace {Ward rN+} (You found it on level 1 of the Dungeon) [amulet of warding] It may prevent the melee attacks of summoned creatures. It protects you from negative energy. i - a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} (You found it on level 1 of the Dungeon) [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). j - a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} (You found it on level 1 of the Dungeon) [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. k - a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} (You found it on level 1 of the Dungeon) [ring of protection from cold] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from cold. l - a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} (You found it on level 1 of the Dungeon) [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. m - a ring of the Octopus King {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1} (You found it on level 1 of the Dungeon) [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). n - a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} (You found it on level 1 of the Dungeon) [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. o - a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} (You found it on level 1 of the Dungeon) [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. p - a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} (You found it on level 1 of the Dungeon) [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). q - the amulet of Vitality {Regen+ HP+15} (You found it on level 1 of the Dungeon) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. r - the brooch of Shielding {Ward rN+ AC+4 EV+4} (You found it on level 1 of the Dungeon) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. s - the ring of the Mage {Wiz MR++ Int+3} (You found it on level 1 of the Dungeon) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. t - the ring of Robustness {AC+8} (You found it on level 1 of the Dungeon) [ring of protection] It affects your AC (+8). u - the ring of Shaolin {EV+8} (You found it on level 1 of the Dungeon) [ring of evasion] It affects your evasion (+8). v - the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} (You found it on level 1 of the Dungeon) [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. w - the amulet of the Four Winds {Clar rN+ MR+++} (You found it on level 1 of the Dungeon) [amulet of clarity] It provides mental clarity. It protects you from negative energy. It affects your resistance to hostile enchantments. x - the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} (You found it on level 1 of the Dungeon) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. y - the ring of Shadows {Umbra +Inv rN+ SInv} (You found it on level 1 of the Dungeon) [ring of invisibility] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. z - the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} (You found it on level 1 of the Dungeon) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. E - a ring of wizardry (left hand) Scrolls b - a scroll of fog {unknown} g - a scroll of remove curse {unknown} I - 2 scrolls of identify {unknown} Potions f - a potion of heal wounds {unknown} A - a potion of cure mutation {unknown} B - 2 potions of agility {unknown} D - 9 potions of brilliance Comestibles C - a slice of pizza Skills: - Level 11.9 Fighting Level 11.9(13.8) Short Blades - Level 11.9(13.8) Long Blades - Level 11.9(15.4) Axes - Level 11.9(15.4) Maces & Flails Level 11.9(15.4) Polearms Level 11.9(15.4) Staves Level 11.9(13.8) Slings Level 11.9 Bows Level 12.0 Crossbows - Level 12.0(13.8) Throwing - Level 12.0 Armour - Level 12.0 Dodging - Level 12.0 Stealth - Level 12.0 Shields - Level 11.9 Unarmed Combat - Level 11.9 Spellcasting - Level 11.9 Conjurations Level 11.9 Hexes Level 12.0 Charms - Level 11.9 Summonings Level 11.9 Necromancy - Level 12.0 Translocations - Level 11.9 Transmutations - Level 11.9 Fire Magic Level 11.9 Ice Magic + Level 11.9 Air Magic - Level 11.9 Earth Magic - Level 12.0 Poison Magic Level 11.9 Invocations - Level 11.9 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Tornado Air 120 (200) 58% 9 137 b - Statue Form Trmt/Erth 120 (150) 1% 6 0 c - Stoneskin Trmt/Erth 100 (100) 0% 2 0 d - Sticky Flame Conj/Fire 100 (100) 0% 4 0 e - Spider Form Trmt/Pois 120 (200) 0% 3 0 f - Fire Storm Conj/Fire 120 (200) 58% 9 137 g - Summon Greater Demon Summ 120 (200) 1% 7 0 h - Teleport Other Tloc 100 (100) 0% 3 0 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Dis: Hell:1 Geh: Hell:1 Coc: Hell:1 Tar: Hell:1 Altars: Innate Abilities, Weirdness & Mutations You cannot wear boots. Your serpentine skin is tough (AC +9). You have supernaturally acute eyesight. Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. You cover ground very slowly. You have a slow metabolism. You can spit poison. You can use your snake-like lower body to constrict enemies. You are almost entirely resistant to further mutation and mutation removal. Message History You strike the helpless goblin from a blind spot! You thrash the goblin!! You kill the goblin! No target in view! No target in view! No target in view! No target in view! You now have 47 gold pieces (gained 9). Things that are here: a hand axe; a goblin corpse A hobgoblin comes into view. It is wielding a club. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Saving game... please wait. Welcome back, casual the Naga Monk. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##...# ##....# ##g.#..## ########## .#..##..# ###........# ...###..# #..........# .###..# #..........# ##.)####..........# #.@..##..........## ##...##............ ###..####........## #######.................. ..........##########.#### ###########.#.# #.#... #........)#.#.# #.#.## #. #.##.###....#.# #.#.# #.# #......+....#.# #.#.# You could see a hobgoblin (wandering). Vanquished Creatures Geryon (Hell) 9 Hell Sentinels (D:1) 2 Executioners (D:1) 2 balrugs 3 reapers (Hell) A salamander firebrand (Hell) 3 green deaths (D:1) 3 blizzard demons 6 hell beasts (Hell) A hydra (D:1) 4 soul eaters (Hell) 3 sun demons (Hell) A golden dragon zombie (Hell) 5 hell knights (Hell) 2 ice devils (Hell) A shadow dragon zombie (Hell) 3 necromancers (Hell) A stone giant zombie (Hell) A hellion (Hell) A spriggan zombie (Hell) A red devil (Hell) 3 blue devils (Hell) An ettin zombie (Hell) An elf zombie (Hell) A fire elemental (Hell) A lost soul (Hell) A snapping turtle simulacrum (Hell) A human skeleton (Hell) 3 goblins (D:1) A hobgoblin (D:1) 5 bats (D:1) 2 giant geckos (D:1) 2 giant newts (D:1) 4 kobolds (D:1) 5 rats (D:1) 85 creatures vanquished. Vanquished Creatures (others) A vampire mage (Hell) A necromancer (Hell) 2 lost souls (Hell) 4 creatures vanquished. Grand Total: 89 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | casual the Minotaur Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 0 | D:1 | Entered wizard mode. 0 | D:1 | Reached XP level 2. HP: 26/26 MP: 1/1 0 | D:1 | Reached XP level 3. HP: 31/31 MP: 2/2 0 | D:1 | Reached XP level 4. HP: 39/39 MP: 3/3 0 | D:1 | Reached XP level 5. HP: 45/45 MP: 4/4 0 | D:1 | Reached XP level 6. HP: 51/51 MP: 5/5 0 | D:1 | Reached XP level 7. HP: 57/57 MP: 6/6 0 | D:1 | Reached XP level 8. HP: 64/64 MP: 7/7 0 | D:1 | Reached XP level 9. HP: 70/70 MP: 8/8 0 | D:1 | Reached XP level 10. HP: 77/77 MP: 9/9 0 | D:1 | Reached XP level 11. HP: 82/82 MP: 10/10 0 | D:1 | Reached XP level 12. HP: 90/90 MP: 11/11 0 | D:1 | Reached XP level 13. HP: 95/95 MP: 12/12 0 | D:1 | Reached XP level 14. HP: 102/102 MP: 13/13 0 | D:1 | Reached XP level 15. HP: 107/107 MP: 14/14 0 | D:1 | Reached XP level 16. HP: 115/115 MP: 15/15 0 | D:1 | Reached XP level 17. HP: 121/121 MP: 16/16 0 | D:1 | Reached XP level 18. HP: 127/127 MP: 17/17 0 | D:1 | Reached XP level 19. HP: 133/133 MP: 18/18 0 | D:1 | Reached XP level 20. HP: 140/140 MP: 19/19 0 | D:1 | Reached XP level 21. HP: 146/146 MP: 20/20 0 | D:1 | Reached XP level 22. HP: 152/152 MP: 21/21 0 | D:1 | Reached XP level 23. HP: 158/158 MP: 22/22 0 | D:1 | Reached XP level 24. HP: 166/166 MP: 22/22 0 | D:1 | Reached XP level 25. HP: 171/171 MP: 22/22 0 | D:1 | Reached XP level 26. HP: 178/178 MP: 22/22 0 | D:1 | Reached XP level 27. HP: 183/183 MP: 22/22 374 | D:1 | Became a worshipper of Cheibriados the Contemplative 374 | D:1 | Reached piety under Cheibriados 374 | D:1 | Reached ** piety under Cheibriados 374 | D:1 | Reached *** piety under Cheibriados 374 | D:1 | Reached **** piety under Cheibriados 380 | D:1 | Reached skill level 27 in Dodging 714 | D:1 | XOM: harmless Hex miscast 714 | D:1 | Fell from the grace of Cheibriados 719 | D:1 | Identified the +6 Sword of Cerebov {flame} 719 | D:1 | Identified the +4 Staff of Dispater 719 | D:1 | Identified the +7 Sceptre of Asmodeus 719 | D:1 | Identified the +4 faerie dragon armour {MR++ Dex+2 SInv} 719 | D:1 | Identified the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} 719 | D:1 | Identified the +4 dragonskin cloak 719 | D:1 | Identified a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} 719 | D:1 | Identified a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} 719 | D:1 | Identified a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} 719 | D:1 | Identified a ring of the Octopus King {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1} 719 | D:1 | Identified a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} 719 | D:1 | Identified a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} 719 | D:1 | Identified a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} 719 | D:1 | Identified a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} 1206 | D:1 | Gained mutation: You are somewhat resistant to further mutation. [wizard power] 1206 | D:1 | Gained mutation: You are somewhat resistant to both further mutation and mutation removal. [wizard power] 1206 | D:1 | Gained mutation: You are almost entirely resistant to further mutation and mutation removal. [wizard power] 1218 | D:1 | XOM: colour smoke trail 1219 | D:1 | Learned a level 9 spell: Tornado 1573 | Hell | Entered the Vestibule of Hell 1573 | Hell | Noticed Geryon 1588 | Hell | Learned a level 6 spell: Statue Form 1588 | Hell | Learned a level 2 spell: Stoneskin 1593 | Hell | Killed Geryon 1883 | D:1 | Learned a level 4 spell: Sticky Flame 1888 | D:1 | Learned a level 3 spell: Spider Form 1890 | D:1 | Reached skill level 27 in Poison Magic 1890 | D:1 | Learned a level 9 spell: Fire Storm 2115 | D:1 | Upgraded the game from 0.17-a0-1147-g49651b9 to 0.18-a0-137-g75b30b5 2236 | D:1 | Gained mutation: You can use your snake-like lower body to constrict enemies. [Naga growth] 2262 | D:1 | Learned a level 7 spell: Summon Greater Demon 2262 | D:1 | Learned a level 3 spell: Teleport Other 2506 | D:1 | Quit the game Vault maps used: D:1: lemuel_arrival_behind_the_door_large, hex_intersection, hangedman_glass_teeth Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total -------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++------- Melee: Unarmed | | | | | | | | | 12048 || 12048 Executioner's axe | | | | | | | | | 8002 || 8002 Triple sword | | | | | | | | | 8000 || 8000 Great mace | | | | | | | | | 4017 || 4017 Demon whip | | | | | | | | | 13 || 13 Cast: Tornado | | | | | | | | | 7 || 7 Statue Form | | | | | | | | | 2 || 2 Sticky Flame | | | | | | | | | 1 || 1 Spider Form | | | | | | | | | 1 || 1 Stoneskin | | | | | | | | | 1 || 1 Invok: Renounce Religion | | | | | | | | | 1 || 1 Abil: End Transformatio | | | | | | | | | 1 || 1 Use: Potion | | | | | | | | | 15 || 15 Stab: Sleeping | | | | | | | | | 7 || 7 Distracted | | | | | | | | | 3 || 3 Eat: Meat ration | | | | | | | | | 1 || 1 Bread ration | | | | | | | | | 1 || 1