Dungeon Crawl Stone Soup version 0.17-a0-1147-g49651b9 (webtiles) character file. 0 DEFE the Ducker (level 1, 16/16 HPs) *WIZ* Began as a Demonspawn Gladiator on Oct 20, 2015. Got out of the dungeon alive. The game lasted 00:04:50 (73 turns). DEFE the Ducker (Demonspawn Gladiator) Turns: 73, Time: 00:04:50 Health: 16/16 AC: 4 Str: 15 XL: 1 Next: 8% Magic: 0/1 EV: 12 Int: 9 God: No God 0 (0) Gold: 6 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . g - lantern of shadows rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . c - +0 helmet rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: nightstalker 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand weapons a - a +0 long sword Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - the +4 robe of Night {+Inv MR+ SInv Stlth+} (You found it on level 1 of the Dungeon) It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. Scrolls h - a scroll of teleportation {unknown} Miscellaneous g - a lantern of shadows (in hand) Comestibles e - a bread ration Skills: + Level 2.0 Fighting + Level 2.6 Long Blades + Level 1.7 Throwing + Level 2.7 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are completely attuned to the shadows. Message History You start removing your armour. You continue taking off the +4 robe of Night {+Inv MR+ SInv Stlth+}. x4 You finish taking off the +4 robe of Night {+Inv MR+ SInv Stlth+}. The light returns to your surroundings. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You don't know any spells. Enter Wizard Command (? - help): Cast which spell? It gets dark. You enter the shallow water. Moving in this stuff is going to be slow. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! The ambient light returns to normal. You have escaped! #.### #....#.. #..#.... #....#..##### # #.#≈≈≈≈§§§§≈ .## #..≈8≈§≈≈≈≈8≈.. #..≈≈8≈§§≈8≈≈# #..§≈§####≈≈≈# #..≈≈§'.@#≈≈§# #..≈≈§'.}#≈≈§# #..≈≈≈####≈≈≈# #..≈≈8≈≈≈≈8≈≈# ###≈8≈≈≈≈≈≈8≈.. #≈≈≈§≈≈≈≈≈≈... ###.#.## #### #.#.# There were no monsters in sight! Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | DEFE the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Entered wizard mode. 0 | D:1 | Gained mutation: You are slightly more attuned to the shadows. [wizard power] 0 | D:1 | Gained mutation: You are significantly more attuned to the shadows. [wizard power] 0 | D:1 | Gained mutation: You are completely attuned to the shadows. [wizard power] 7 | D:1 | Identified the +6 Sword of Cerebov {flame} 7 | D:1 | Identified the +4 Staff of Dispater 7 | D:1 | Identified the +7 Sceptre of Asmodeus 7 | D:1 | Identified the +4 faerie dragon armour {rPois rC+ Str+3 Dex-2} 7 | D:1 | Identified the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} 7 | D:1 | Identified the +4 dragonskin cloak 7 | D:1 | Identified a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} 7 | D:1 | Identified a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} 7 | D:1 | Identified a ring of the Octopus King {SustAt AC+1 EV+1 Str+1 Int+1 Dex+1} 7 | D:1 | Identified a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} 7 | D:1 | Identified a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Int+1 Dex+1} 7 | D:1 | Identified a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} 7 | D:1 | Identified a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} 7 | D:1 | Identified a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} 73 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: lightli_arrival_boilingwater Action || total -------------------------++------- Melee: Long sword || 3