Dungeon Crawl Stone Soup version 0.16-a0-1218-g8731af7 (webtiles) character file. Bollocks the Insei (Octopode Transmuter) Turns: 89, Time: 00:00:54 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 40% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Missiles b - 12 arrows Scrolls c - a scroll labeled SKUICU TUNIU Books d - a book of Changes Comestibles a - a bread ration {@e1} Skills: + Level 1.1 Fighting + Level 2.2 Dodging + Level 3.2 Unarmed Combat + Level 2.6 Spellcasting + Level 2.1 Transmutations You have 4 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt #..... 12% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Found a staircase leading out of the dungeon. You open the door. There is an open door here. A giant cockroach and a kobold come into view. There are monsters nearby! (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: o Input macro action: ==HDATravel Created macro 'o' => '==HDATravel'. Adjust (i)tems, (s)pells, or (a)bilities? Huh? There are monsters nearby! No item to drop. Read which item? (? for menu, Esc to quit) You can't read that! You aren't carrying any items that can be evoked. Adjust (i)tems, (s)pells, or (a)bilities? Huh? There are monsters nearby! No item to drop. Read which item? (? for menu, Esc to quit) You can't read that! You aren't carrying any items that can be evoked. Adjust (i)tems, (s)pells, or (a)bilities? Huh? There are monsters nearby! No item to drop. Read which item? (? for menu, Esc to quit) You can't read that! You aren't carrying any items that can be evoked. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: o Current Action: ==HDATravel Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: ===HDATravel Created macro 'o' => '===HDATravel'. The helpless giant cockroach fails to defend itself. You tentacle-slap the giant cockroach. Your grab misses the giant cockroach. Your slap misses the giant cockroach. The kobold shouts! The giant cockroach bites you but does no damage. You barely miss the giant cockroach. Your grab misses the giant cockroach. Your smack misses the giant cockroach. The kobold throws a stone. The stone closely misses you. The giant cockroach bites you. You tentacle-slap the giant cockroach. You grab the giant cockroach. Your slap misses the giant cockroach. You constrict the giant cockroach. The kobold throws a stone. The stone barely misses you. The giant cockroach closely misses you. You take 1 damage, and have 12/13 hp. You barely miss the giant cockroach. You slap the giant cockroach, but do no damage. You constrict the giant cockroach, but do no damage. The giant cockroach bites you. The kobold throws a stone. The stone hits you but does no damage. The giant cockroach closely misses you. You take 2 damage, and have 10/13 hp. You tentacle-slap the giant cockroach. Your squeeze misses the giant cockroach. You constrict the giant cockroach. You kill the giant cockroach! The kobold throws a stone. The stone hits you. You take 1 damage, and have 9/13 hp. The kobold throws a stone. The stone hits you but does no damage. You see here a stone. The kobold misses you. You closely miss the kobold. You grab the kobold. You constrict the kobold, but do no damage. The kobold barely misses you. You tentacle-slap the kobold. You squeeze the kobold. You constrict the kobold, but do no damage. The kobold hits you. You take 1 damage, and have 8/13 hp. You tentacle-slap the kobold. You kill the kobold! No target in view! No target in view! No target in view! (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: o Current Action: ===HDATravel Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: ===HDAtravel Created macro 'o' => '===HDAtravel'. You start resting. Health restored: 13 You see here a kobold corpse. c - a scroll labeled SKUICU TUNIU You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You see here 2 stones. A bat comes into view. You see here 9 gold pieces. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! Saving game... please wait. . .# b## ### .. #.. .. #.# .## ## #.# ..## #...###.#######...#### ...............@......+ #...###.#######%..#..# #.# ..## #.# .... #.# ###.# #.# .# #########.# # .#......#.# .#..###.#.# You can see a bat (sleeping). Vanquished Creatures A giant cockroach (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Bollocks, the Octopode Transmuter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Action || total -------------------------++------- Melee: Unarmed || 8 Stab: Sleeping || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 3.3 | 4.9 | 61.0 Dungeon | 100.0 | 100.0 | 0.0 | 3.3 | 4.9 | 61.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------