# dbm

key: welcome
value:
  <white>Welcome to Dungeon Crawl!</white>

  Your objective is to lead a <w>{{ return you.race() }} {{ return you.class()
  }}</w> safely through the depths of the dungeon, retrieving the fabled Orb of
  Zot and returning it to the surface. In the beginning, however, let discovery
  be your main goal. Try to delve as deeply as possible but beware; death lurks
  around every corner.

  For the moment, just remember the following keys and their functions:
    <input>$cmd[CMD_DISPLAY_COMMANDS]?</input> — shows the items and the commands
    <input>$cmd[CMD_SAVE_GAME]</input>  — saves the game, to be resumed later
  (but note that death is permanent)
    <input>$cmd[CMD_LOOK_AROUND]</input>  — examines something in your vicinity

  The hint mode will help you play Crawl without reading any documentation. If
  you haven't yet, you might want to try out the tutorial. Also, if you feel
  intrigued, there is more information available in the following files from the
  docs/ directory (all of which can also be read in-game):
    <lightblue>quickstart.txt</lightblue>     — A very short guide to Crawl.
    <lightblue>crawl_manual.txt</lightblue>   — This contains all details on
  species, magic, skills, etc.
    <lightblue>options_guide.txt</lightblue>  — Crawl's interface is highly
  configurable. This document explains all the options.

  Happy Crawling!


key: death
value:
  Condolences! Your character's premature death is a sad, but common occurrence
  in Crawl. Rest assured that with diligence and playing experience your
  characters will last longer.

  Perhaps the following advice can improve your playing style:


key: death conjurer melee
value:
  As a Conjurer your main weapon should be offensive magic. Cast spells more
  often! Remember to rest when your Magic is low.


key: death berserker unberserked
value:
  Don't forget to go berserk when fighting particularly difficult foes. It's
  risky, but makes you faster and beefier.
  {{
      if you.hunger() < 3 then
          return "Berserking is impossible while very hungry or worse, so " ..
                 "make sure to stay fed at all times, just in case you need " ..
                 "to berserk."
      end
  }}


key: death ranger melee
value:
  Your bow and arrows are extremely powerful against distant monsters. Be sure to
  collect all arrows lying around in the dungeon.


key: death random 1
value:
  Learn when to run away from things you can't handle — this is important! It is
  often wise to skip a particularly dangerous level. But don't overdo this as
  monsters will only get harder the deeper you delve.


key: death random 2
value:
  Rest between encounters, if possible in an area already explored and cleared of
  monsters. Pressing <input>$cmd[CMD_REST]</input><localtiles>, or
  <input>clicking on the 'rest' button in the command bar'</input></localtiles>
  will rest for 100 turns, or until fully healed.


key: death random 3
value:
  Remember to use those scrolls, potions or wands you've found. Learn to
  improvise: identify your items by using them.


key: death random 4
value:
  If a particular encounter feels overwhelming, don't forget to use emergency
  items early on. A scroll of teleportation or a potion of haste can really save
  your bacon.


key: death random 5
value:
  Never fight more than one monster, if you can help it. Always back into a
  corridor so that they are forced to fight you one on one.


key: finished
value:
  Congrats! You survived until the end of the hint mode — be sure to try the
  other ones as well. Note that the command help screen
  (<input>$cmd[CMD_DISPLAY_COMMANDS]?</input>) will look very different from now
  on. Here's a last playing hint:


key: finished explored
value:
  Walking around and exploring levels gets easier by using auto-explore
  (<input>$cmd[CMD_EXPLORE]</input>). Crawl will let you automatically move to
  and pick up interesting items.<localtiles>

  Autoexploration can also be started by <input>Ctrl-Leftclick</input> on the
  minimap.</localtiles>


key: finished travel
value:
  There is a convenient way to travel between distant dungeon levels: press
  <input>$cmd[CMD_INTERLEVEL_TRAVEL]</input> and enter the desired destination.
  If your travel gets interrupted, issuing <input>$cmd[CMD_INTERLEVEL_TRAVEL]
  Enter</input> will continue it.


key: finished stashes
value:
  You can search among all items existing in the dungeon with the
  <input>$cmd[CMD_SEARCH_STASHES]</input> command. For example,
  <input>$cmd[CMD_SEARCH_STASHES]</input> <w>“dagger”</w> will list all daggers,
  and allow you to travel to them. You can even search for dungeon features, like
  <w>“shop”</w> or <w>“altar”</w>.


key: finished random 0
value:
  The game keeps an automated log for your characters. Use
  <input>$cmd[CMD_DISPLAY_COMMANDS]:</input> to read it. Once your character
  perishes, two morgue files are left in the <w>morgue/</w> directory. The one
  ending in .txt contains a copy of your log. During play, you can create a dump
  file with <input>$cmd[CMD_CHARACTER_DUMP]</input>.


key: finished random 1
value:
  Crawl has a macro function built in: press <input>~m</input> to define a macro
  by first specifying a trigger key (say, <input>F1</input>) and a command
  sequence, for example <input>za.</input>. The latter will make the
  <input>F1</input> key always zap the spell in slot a at the nearest monster.
  For more information on macros, type
  <input>$cmd[CMD_DISPLAY_COMMANDS]~</input>.


key: finished random 2
value:
  The interface can be greatly customised. All options are explained in the file
  <w>options_guide.txt</w> which can be found in the <w>docs</w> directory. The
  options themselves are set in <w>init.txt</w> or <w>.crawlrc</w>. Crawl will
  complain if it can't find either file.


key: finished random 3
value:
  You can ask other Crawl players for advice and help on the <w>##crawl</w> IRC
  (Internet Relay Chat) channel on freenode (<w>irc.freenode.net</w>).


key: dissection reminder
value:
  Don't forget that you can butcher corpses with <input>$cmd[CMD_BUTCHER]</input>
  <localtiles>, or by clicking on corspes in the floor part of your inventory
  with the <input>left mouse button</input></localtiles>.


key: hint_convert xom
value:
  You've just converted to worshipping <w>Xom</w>. You can keep Xom happy by
  keeping him amused; you do absolutely not want this god to grow bored with you!

  If you keep Xom amused he'll treat you like a plaything, randomly helping and
  harming you for his own amusement; otherwise he'll treat you like a disfavoured
  plaything.


key: hint_convert gozag
value:
  You've just converted to worshipping <w>Gozag</w>. Unlike other gods, Gozag only
  cares about gold; each divine power costs gold, and they grow more expensive
  with use. Still, that gold won't do you any good if you're dead, and Gozag's
  Potion Petition can be a huge help in combat! If you run short on food, you can
  use Call Merchant to buy a food shop.


key: hint_convert ru
value:
  You've just converted to worshipping <w>Ru</w>. Unlike other gods, Ru grants
  piety (divine favour) in exchange for personal sacrifices, like giving up your
  ability to drink potions while endangered; the more piety you have, the more
  abilities Ru will grant, and the more powerful those abilities will become.
  Ru will offer sacrifices as you explore the depths of the dungeon.


key: hint_convert
value:
  You've just converted to worshipping <w>{{ return you.god() }}</w>. Your piety
  (divine favour) will increase as you do things to please your new god, and will
  gradually decrease over time.

  You can check your god's likes and dislikes, as well as your current standing
  and divine abilities, by typing
  <input>$cmd[CMD_DISPLAY_RELIGION]</input><localtiles>, or by pressing
  <input>Shift-right-click</input> on your avatar</localtiles>.


key: hint_seen_first_object
value:
  That <console>$1 </console>is an item. If you move there and press
  <input>$cmd[CMD_PICKUP]</input><tiles>, or <input>left-click</input> on it in
  your inventory</tiles>, you will pick it up.<console> Generally, items
  are shown by non-letter symbols like <w>%?!"=()[</w>.</console> Some
  objects<tiles>, marked with a green frame,</tiles> will be picked up
  automatically.

  Once it is in your inventory, you can drop it again with <tiles>a
  <input>Shift-left-click</input>. Whenever you <input>right-click</input> on an
  item</tiles><console><input>$cmd[CMD_DROP]</input>. Any time you look at an
  item in your inventory (<input>$cmd[CMD_DISPLAY_INVENTORY]</input>)</console>,
  you can read about its properties and its description.


key: tutorial intro
value:
  You can reread all messages at any time with
  <input>$cmd[CMD_REPLAY_MESSAGES]</input>. Also, press <input>Space</input>
  <localtiles> or <input>left click</input> with mouse</localtiles> to clear the
  <cyan>--more--</cyan> prompts.


key: tutorial1 start
value:
  In this lesson you're going to learn how to move around and explore a level.
  You can move <localtiles>by clicking somewhere with your <input>Mouse</input>,
  or </localtiles>with the <input>arrow keys</input>.


key: tutorial1 diagonal
value:
  :nowrap
  You can move diagonally with the <input>number pad</input> (try Numlock on/off)<localtiles>,</localtiles> <console>or the </console><input>vi keys</input><console>.</console><localtiles>, or <input>mouse</input>.</localtiles>

    Numpad:     <w>7 8 9</w>       vi-keys: <w>   $cmd[CMD_MOVE_UP_LEFT] $cmd[CMD_MOVE_UP] $cmd[CMD_MOVE_UP_RIGHT]</w><localtiles>    Mouse:     <w>click</w> on the floor</localtiles>
                 \|/                     \|/
                <w>4</w>-<w>.</w>-<w>6</w> <w>                  $cmd[CMD_MOVE_LEFT]</w>-<w>.</w>-<w>$cmd[CMD_MOVE_RIGHT]</w>
                 /|\                     /|\
                <w>1 2 3</w> <w>                  $cmd[CMD_MOVE_DOWN_LEFT] $cmd[CMD_MOVE_DOWN] $cmd[CMD_MOVE_DOWN_RIGHT]</w>


key: tutorial1 shiftmove
value:
  A quicker way to “run” through a corridor is to press <input>Shift</input>
  along with the <input>number pad</input> (try Numlock on/off) or <input>vi
  keys</input>.


key: tutorial1 downstairs
value:
  When standing on a staircase leading downwards, you can enter the next level
  with <input>$cmd[CMD_GO_DOWNSTAIRS]</input><localtiles> or with
  a <input>left click</input> on your character</localtiles>.


key: tutorial1 levelmap
value:
  What's this? To find out where you are, <tiles>have a look at the
  <w>minimap</w> to the right of the screen.</tiles><localtiles> You can have a
  closer look at a part of the map with a <input>right mouse click</input> and
  also can travel there with a <input>left click</input>.</localtiles><webtiles>
  You can </webtiles><nomouse>enter the overmap view with
  <input>$cmd[CMD_DISPLAY_MAP]</input> and then move the cursor around to look
  around the level. You also can travel wherever your cursor is pointing by
  pressing <input>.</input> or <input>Enter</input>. Press <input>Escape</input>
  to return to the normal game mode.</nomouse>


key: tutorial1 autoexplore
value:
  Exploring manually can get tedious after a while, so you might want to let that
  happen automatically. Try it by pressing <input>$cmd[CMD_EXPLORE]</input>
  <localtiles>, or by clicking on 'autoexplore', the first button in the command
  bar below the minimap.</localtiles>.


key: tutorial1 exclusion
value:
  Some dangerous ground is marked with <w>exclusions</w>. Autotravel
  <localtiles>(including <input>mouseclick</input>!) </localtiles>will not lead
  you into exclusions. Instead you will automatically stop.

  However, autoexplore will move you safely around exclusions: so, you can safely
  continue by pressing <input>$cmd[CMD_EXPLORE]</input>.


key: tutorial1 autoexplore_announce
value:
  Autoexplore will stop when you first see items or dungeon features, like these
  stairs. To travel directly to the stairs, you can
  <localtiles><input>click</input> on them; or you can </localtiles>press
  <input>$cmd[CMD_DISPLAY_MAP]</input> to enter the map overview, then
  <input><<</input> to move the cursor to the nearest up-stairs, and
  <input>Enter</input> to go there.


key: tutorial1 tutorial_end
value:
  Congratulations! You've completed the first lesson!

  To exit the tutorial, simply go up these stairs with
  <input>$cmd[CMD_GO_UPSTAIRS]</input><localtiles> or by
  <input>left clicking</input> on your character</localtiles>. Confirm the
  resulting prompt with an uppercase <input>Y</input>.


key: tutorial1 newlevel
value:
  A new level! To begin with, head over to that door to the right.

  Also, remember: You can reread old messages with
  <input>$cmd[CMD_REPLAY_MESSAGES]</input>.


key: tutorial1 upstairs
value:
  When standing on a staircase leading upwards, you can enter the previous level
  with <input>$cmd[CMD_GO_UPSTAIRS]</input><localtiles> or by
  <input>left clicking</input> on your character</localtiles>.


key: tutorial1 exit
value:
  :nowrap
  <yellow>Movement commands</yellow>
     Numpad:       <w>7 8 9</w>           vi-keys:    <w>$cmd[CMD_MOVE_UP_LEFT] $cmd[CMD_MOVE_UP] $cmd[CMD_MOVE_UP_RIGHT]</w>
                    \|/                         \|/
                   <w>4</w>-<w>.</w>-<w>6</w>                       <w>$cmd[CMD_MOVE_LEFT]</w>-<w>.</w>-<w>$cmd[CMD_MOVE_RIGHT]</w>
                    /|\                         /|\
                   <w>1 2 3</w>                       <w>$cmd[CMD_MOVE_DOWN_LEFT] $cmd[CMD_MOVE_DOWN] $cmd[CMD_MOVE_DOWN_RIGHT]</w>

    <input>Shift + direction</input> moves you several squares in this direction.<localtiles>
    You also can move by <input>clicking</input> somewhere in sight or on the <w>minimap</w>.</localtiles>

  <yellow>Staircases</yellow>
    <input>$cmd[CMD_GO_UPSTAIRS]</input>  go back to the previous level
    <input>$cmd[CMD_GO_DOWNSTAIRS]</input>  enter the next level
    <input>$cmd[CMD_DISPLAY_MAP]></input>/<input>$cmd[CMD_DISPLAY_MAP]<<</input> travel to the nearest up/downstairs

  <yellow>Doors</yellow>
    can be opened by walking into them
    <input>$cmd[CMD_CLOSE_DOOR]</input>  close an open door

  <yellow>Travel</yellow><localtiles>
    mouseclick on the <w>minimap</w></localtiles><nomouse>
    <input>$cmd[CMD_DISPLAY_MAP]</input>  enter the level map, travel with <input>Enter</input></nomouse>
    <input>$cmd[CMD_EXPLORE]</input>  autoexplore

                                   <cyan>Press <input>any key</input> to clear this screen...</cyan>


key: tutorial2 start
value:
  This lesson will teach you about monsters and fighting. First, we need a
  weapon! Go and grab the one lying over there.


key: tutorial2 pickup_weapon
value:
  Pick up this weapon<localtiles> by clicking on it in the inventory panel, and
  then wield it by clicking on it again. Alternatively, pick it up</localtiles>
  with <input>$cmd[CMD_PICKUP]</input> or <input>g</input> and then wield it with
  <input>$cmd[CMD_WIELD_WEAPON]</input>.


key: tutorial2 resting
value:
  Very good! You can heal by resting with <input>$cmd[CMD_REST]</input>
  <localtiles>, or by clicking the 'rest' button in the command bar below the
  minimap</localtiles>. This will make you rest until your health is full, but
  will be interrupted by important events.


key: tutorial2 chop_corpses
value:
  While standing on corpses, you can chop them into edible meat chunks with
  <input>$cmd[CMD_BUTCHER]</input><localtiles> or <input>Shift +
  mouseclick</input></localtiles>. When you're hungry, you can eat the resulting
  chunks with <input>$cmd[CMD_EAT]</input><localtiles> or
  <input>mouseclick</input></localtiles>. If you grow hungry while autoexploring,
  you will automatically eat a chunk of meat if one is available.


key: tutorial2 rest_and_chop_reminder
value:
  Don't forget about chopping corpses for food (with
  <input>$cmd[CMD_BUTCHER]</input><localtiles> or <input>Shift +
  mouseclick</input></localtiles>), or resting (with
  <input>$cmd[CMD_REST]</input><localtiles> or the button in the command
  bar</localtiles>)!


key: tutorial2 wait
value:
  Rather than storm the room and get swarmed by monsters, you can also step back
  and wait (with <input>$cmd[CMD_WAIT]</input><localtiles> or by
  <input>clicking</input> on your character</localtiles>) for them to come to you.


key: tutorial2 eat_reminder
value:
  Remember, you can chop creatures up with <input>$cmd[CMD_BUTCHER]</input>
  <localtiles> or <input>Shift + mouseclick</input></localtiles>, and then eat
  the resulting chunks with <input>$cmd[CMD_EAT]</input><localtiles> or
  <input>mouseclick</input></localtiles>.


key: tutorial2 compare_monster_desc
value:
  Examine these monsters (<localtiles>via <input>mouseover</input></localtiles>
  <nomouse>by pressing <input>$cmd[CMD_LOOK_AROUND]</input> to enter examine mode,
  and then <input>$cmd[CMD_TARGET_CYCLE_FORWARD]</input> to cycle through nearby
  monsters</nomouse>)
  and compare their descriptions (<localtiles>with <input>rightmouseclick</input></localtiles>
  <nomouse>by pressing <input>$cmd[CMD_TARGET_DESCRIBE]</input> while selecting
  them in examine mode</nomouse>)
  to find out which of these cages is safer to fight through.


key: tutorial2 downstairs
value:
  Well done! After resting to full health continue to the next level with
  <input>$cmd[CMD_GO_DOWNSTAIRS]</input><localtiles> or by <input>clicking</input>
  on your character</localtiles>.


key: tutorial2 tomahawks
value:
  Now, for ranged combat! Pick up these tomahawks with
  <input>$cmd[CMD_PICKUP]</input> or <input>g</input><localtiles>, or by
  <input>mouseclick</input>,</localtiles> and continue.


key: tutorial2 throwing
value:
  You can fire your tomahawks at a monster with <input>$cmd[CMD_FIRE]</input>
  <localtiles> or by <input>clicking</input> on them in the inventory
  panel</localtiles>. To confirm the auto-targeted monster, press
  <input>$cmd[CMD_TARGET_SELECT]</input> or <input>Enter</input>.


key: tutorial2 wield_bow
value:
  Pick up this shortbow and wield it with <input>$cmd[CMD_WIELD_WEAPON]</input>
  <localtiles> or by <input>mouseclick</input></localtiles>.


key: tutorial2 firing
value:
  Firing arrows from your wielded shortbow works exactly the same as throwing tomahawks:
  via <input>$cmd[CMD_FIRE]</input><localtiles> or <input>mouseclick</input>
  </localtiles>. You can change the targeted monster by pressing
  <input>$cmd[CMD_TARGET_CYCLE_FORWARD]</input> while in target mode. The worm is
  harmless behind the lava, so concentrate on the dummy which can fire at you.
  Again, confirm your choice with <input>$cmd[CMD_TARGET_SELECT]</input> or
  <input>Enter</input>.


key: tutorial2 tutorial_end
value:
  Congratulations! You've survived your first batch of monsters! To exit the
  tutorial, simply go down these stairs.


key: tutorial2 exit
value:
  :nowrap
  <yellow>Weapons<console> <cyan>)</cyan></console></yellow>
    <input>$cmd[CMD_PICKUP]</input>  pick up an item
    <input>$cmd[CMD_WIELD_WEAPON]</input>  wield a weapon<localtiles>
    You can also do this by <input>clicking</input> on the weapon in your inventory.</localtiles>

  <yellow>Monsters</yellow><localtiles>
    <input>mouseover</input>  examine a monster
    <input>rightclick</input> read a more detailed description</localtiles><nomouse>
    <input>$cmd[CMD_LOOK_AROUND]</input>  examine a monster
    <input>$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_DESCRIBE]</input> read a more detailed description</nomouse>
    <input>$cmd[CMD_FIRE]$cmd[CMD_TARGET_SELECT]</input> fire ammunition at pre-targeted monster
    <input>$cmd[CMD_FIRE]$cmd[CMD_TARGET_CYCLE_FORWARD]</input> target another monster<localtiles>
    You can also fire an item by <input>clicking</input> on it and the confirming the target with <input>Enter</input>.</localtiles>

  <yellow>Resting</yellow>
    <input>$cmd[CMD_WAIT]</input>  wait and rest a single turn
    <input>$cmd[CMD_REST]</input>  wait and rest up to 100 turns

  <yellow>Corpses<console> <brown>%</brown></console></yellow>
    <input>$cmd[CMD_BUTCHER]</input>  chop a corpse into meat chunks
    <input>$cmd[CMD_EAT]</input>  eat a chunk of meat

                                   <cyan>Press <input>any key</input> to clear this screen...</cyan>


key: tutorial3 armour
value:
  Pick up these boots with <input>$cmd[CMD_PICKUP]</input> and wear them with
  <input>$cmd[CMD_WEAR_ARMOUR]</input>.<localtiles> Or simply
  <input>mouseclick</input> on them in the inventory panel.</localtiles>


key: tutorial3 autopickup
value:
  Some types of items<tiles>, marked with a green frame,</tiles> are picked up
  automatically as you step on them.


key: tutorial3 scroll
value:
  Many items are unidentified when you find them. One way to find out what they
  do is to use them. Try reading this scroll with <input>$cmd[CMD_READ]</input>
  <localtiles> or with <input>mouseclick</input> in the inventory
  panel</localtiles>.


key: tutorial3 scroll_noautopickup
value:
  Autopickup does not work if there's a monster around. You can either pick up
  this scroll now with <input>$cmd[CMD_PICKUP]</input><localtiles> or
  <input>clicking</input> on your character,</localtiles> or you can fight the
  nearby enemy and pick it up afterwards.


key: tutorial3 ego_weapon
value:
  An item described as <lightblue>runed</lightblue> or
  <lightblue>glowing</lightblue> will always be enchanted, or have special
  properties, or both. You need to wield this scimitar (with
  <input>$cmd[CMD_WIELD_WEAPON]</input><localtiles> or by
  <input>clicking</input> on it in the inventory panel</localtiles>) to find out
  what those are.


key: tutorial3 inventory
value:
  To view the description of your new weapon, find and select it in your
  inventory (<input>$cmd[CMD_DISPLAY_INVENTORY]</input>). <localtiles>You can
  also <input>mouseover</input> or <input>right click</input> it in the inventory
  panel. </localtiles>Notice that all the item commands also work from the item
  description screens.


key: tutorial3 battle
value:
  Once you've successfully managed to poison a monster, it is sometimes best to
  retreat and let the poison do the work. Don't forget to retreat to heal too, if
  necessary.


key: tutorial3 downstairs
value:
  Well fought! If necessary, rest up with <input>$cmd[CMD_REST]</input>, then
  continue downwards with <input>$cmd[CMD_GO_DOWNSTAIRS]</input><localtiles> or
  with a <input>click</input> on your character</localtiles>.


key: tutorial3 command_help
value:
  If the many commands are too confusing, you can also look them up in the
  command help <input>$cmd[CMD_DISPLAY_COMMANDS]</input>. <localtiles>A number of
  commands are also available in the clickable <w>command panel</w> to the right
  of the screen. </localtiles>Rereading old messages with
  <input>$cmd[CMD_REPLAY_MESSAGES]</input> is available as usual.


key: tutorial3 trap
value:
  Traps can have a variety of unpleasant effects, such as alerting monsters or
  teleporting you into danger. They will often be hidden until you discover them
  by stepping on them. If there's no way around, you'll have to trigger the trap
  and deal with the consequences.


key: tutorial3 potion
value:
  Potions may provide vital healing or useful enchantments, but some have less
  desirable effects. You can quaff this potion with
  <input>$cmd[CMD_QUAFF]</input><localtiles> or with
  <input>mouseclick</input></localtiles> to discover what it does.


key: tutorial3 artefact_armour
value:
  Items with <w>unusual names</w> are artefacts. Artefacts can have a number of
  special properties. Some items (such as this cloak) are known and come
  pre-identified, others are random and have unknown properties. Try equipping
  this cloak with <input>$cmd[CMD_WEAR_ARMOUR]</input><localtiles> or
  <input>mouseclick</input> in the inventory panel</localtiles>.


key: tutorial3 wand_fire
value:
  You can evoke a wand with <input>$cmd[CMD_EVOKE]</input><localtiles> or with
  <input>mouseclick</input> in the inventory panel</localtiles>.


key: tutorial3 wand_digging
value:
  A wand of digging can destroy rock walls. Use
  <input>$cmd[CMD_LOOK_AROUND]][$cmd[CMD_TARGET_DESCRIBE]</input> <localtiles>or
  <input>mouseover</input>/<input>right click</input> </localtiles>to check wall
  types.


key: tutorial3 amulet
value:
  Jewellery is put on with <input>$cmd[CMD_WEAR_JEWELLERY]</input><localtiles>
  or with <input>mouseclick</input> in the inventory panel</localtiles>.


key: tutorial3 scroll_remove_curse
value:
  The amulet is cursed and will not come off on its own. This scroll will remove
  all curses that are placed upon you. Try reading it with
  <input>$cmd[CMD_READ]</input><localtiles> or by <input>clicking</input> it in
  the inventory panel</localtiles>.


key: tutorial3 drop
value:
  The amulet is useless; you may want to drop it with
  <input>$cmd[CMD_DROP]</input><localtiles> or by
  <input>Shift-leftclicking</input> it in the inventory panel</localtiles>.


key: tutorial3 enter_shop
value:
  To enter this shop, press <input>$cmd[CMD_GO_UPSTAIRS]</input><localtiles> or
  <input>click</input> on your character</localtiles>. To buy items,
  select them with their hotkey, hit <input>Enter</input> and confirm with
  <input>y</input>es. You can switch to description mode with <input>!</input>.


key: tutorial3 autoexplore_reminder
value:
  Remember, you can explore the level automatically with
  <input>$cmd[CMD_EXPLORE]</input><localtiles> or by <input>clicking</input> the
  autoexplore command button in the <w>command panel</w></localtiles>.


key: tutorial3 go_shopping
value:
  You now have enough gold to do some serious shopping! The quickest way back to
  the shop is by searching for it. Type <input>$cmd[CMD_SEARCH_STASHES]</input>,
  and then enter “<w>shop</w>”. Select the result to start traveling.<localtiles>
  You can also <input>click</input> on the search button in the command panel, or
  use the minimap to return to the shop.</localtiles>


key: tutorial3 optional_battle
value:
  Warning, this way leads to <lightred>a difficult battle</lightred>. You may
  choose to use what you've learned so far in a fight, or try to reach the other
  exit on the island. Either way, it may be a good idea to do some shopping, if
  you haven't already.


key: tutorial3 exit
value:
  :nowrap
  <yellow>Item commands</yellow>
    <input>$cmd[CMD_PICKUP]</input>  pick up an item
    <input>$cmd[CMD_WEAR_ARMOUR]</input>  wear a piece of armour
    <input>$cmd[CMD_READ]</input>  read a scroll
    <input>$cmd[CMD_WIELD_WEAPON]</input>  wield a weapon
    <input>$cmd[CMD_QUAFF]</input>  quaff a potion
    <input>$cmd[CMD_EVOKE]</input>  evoke a wand
    <input>$cmd[CMD_WEAR_JEWELLERY]</input>  put on jewellery
    <input>$cmd[CMD_REMOVE_JEWELLERY]</input>  remove jewellery
    <input>$cmd[CMD_DROP]</input>  drop an item
    Usage commands are also available from the inventory menu (<input>$cmd[CMD_DISPLAY_INVENTORY]</input>), as are the item descriptions.<localtiles>
    And of course, <input>mouseclicks</input> also work.</localtiles>

  <yellow>Other</yellow>
    <input>$cmd[CMD_DISPLAY_COMMANDS]?</input> access the command help
    <input>$cmd[CMD_RESISTS_SCREEN]</input>  display character overview
    <input>$cmd[CMD_USE_ABILITY]</input>  use an ability
    <input>$cmd[CMD_EXPLORE]</input>  explore automatically
    <input>$cmd[CMD_SEARCH_STASHES]</input> search for items/features previously seen<localtiles>
    Several of these commands can also be executed by clicking in the <w>command panel</w>.</localtiles>

                                   <cyan>Press <input>any key</input> to clear this screen...</cyan>


key: tutorial4 spellbook
value:
  You can memorise a spell from a carried spellbook with
  <input>$cmd[CMD_MEMORISE_SPELL]</input><localtiles> or by
  <input>clicking</input> on the memorisation tab and selecting the spell
  tile</localtiles>. At experience level 1, only level 1 spells are available to
  you. This will change as you gain experience.


key: tutorial4 spellcasting
value:
  You can cast spells with <input>$cmd[CMD_CAST_SPELL]</input><localtiles> or by
  <input>clicking</input> on the spell tile</localtiles>. Press
  <input>$cmd[CMD_CAST_SPELL]?</input> to get a list of your spells.

  Once you are out of magic points, retreat and rest to regain them with
  <input>$cmd[CMD_REST]</input><localtiles> or by <input>clicking</input> the
  rest icon in the command panel</localtiles>.


key: tutorial4 ring_power
value:
  Put on this ring with <input>$cmd[CMD_WEAR_JEWELLERY]</input><localtiles> or
  by <input>clicking</input> it in the inventory panel</localtiles>, and then
  rest up to your new full potential.


key: tutorial4 undead
value:
  Unlike most monsters, zombies and skeletons do not regenerate health.
  <localtiles> You can also attempt to re-cast the last spell you used by
  pressing <input>Ctrl+leftclick</input> on the monster.</localtiles>


key: tutorial4 spell_success
value:
  To check your spell proficiency, press <input>$cmd[CMD_DISPLAY_SPELLS]</input>
  <localtiles> or <input>mouseover</input> over your memorised
  spells</localtiles>. Compare your spell failure rates before and after wielding
  this staff.


key: tutorial4 mephitic_cloud
value:
  Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up
  quickly, here are more training dummies — without stones to throw this time.

  At experience level 3, you'll be able to increase one of your stats — choosing
  <input>I</input>ntelligence will help your spellcasting even further.


key: tutorial4 meph_reminder
value:
  Don't forget to memorise your newly-available spell, by pressing
  <input>$cmd[CMD_MEMORISE_SPELL]</input><localtiles> or by
  <input>clicking</input> on the memorisation tab and selecting the spell
  tile</localtiles>!


key: tutorial4 aiming_clouds
value:
  Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to
  see the area it affects as you target it. Try to catch multiple enemies in a
  single cloud in order to be more efficient with your magic.


key: tutorial4 spell_hunger
value:
  Spellcasting can make you really hungry. Spell hunger is higher for more
  difficult spells and can be reduced by high intelligence and by training the
  Spellcasting skill.


key: tutorial4 forget_spell
value:
  Gaining an experience level and raising your Spellcasting skill gives you spell
  slots to spend on spells. You can also <w>forget a memorised spell</w> to make
  space for a new one. The easiest way to do this is with a scroll of amnesia.
  Simply read the scroll (with <input>$cmd[CMD_READ]</input><localtiles> or by
  <input>clicking</input> on it</localtiles>), and then select the spell you want
  to forget.


key: tutorial4 memorise2
value:
  Again, memorise a new spell with <input>$cmd[CMD_MEMORISE_SPELL]</input>
  <localtiles> or by <input>clicking</input> on the memorisation tab and
  selecting the spell tile</localtiles>. And then raise yourself an undead army!


key: tutorial4 displace_allies
value:
  Did you notice you can swap positions with your allies by moving into them?
  Among other things, displacing a friendly creature can be a good way to escape
  a fight.


key: tutorial4 order_allies
value:
  Try to let your allies do the killing! If necessary, you can order them about
  with <input>$cmd[CMD_SHOUT]</input>. Before opening this gate, you may want to
  wait with <input>$cmd[CMD_WAIT]</input> until your allies have caught
  up with you.


key: tutorial4 heavy_armour
value:
  Heavy armour really hampers spellcasting. Try putting on that mail and shield
  (with <input>$cmd[CMD_WEAR_ARMOUR]</input><localtiles> or by
  <input>clicking</input> on them</localtiles>), and compare your spellcasting
  failure rates with <input>$cmd[CMD_DISPLAY_SPELLS]</input><localtiles> or by
  <input>mouseovering</input> your memorised spells</localtiles>. You can take
  armour off again with <input>$cmd[CMD_REMOVE_ARMOUR]</input><localtiles> or,
  again, via <input>mouseclick</input></localtiles>.


key: tutorial4 resting_reminder
value:
  Make sure you are at full health and magic points before entering a new area.
  If necessary, rest up with <input>$cmd[CMD_REST]</input><localtiles> or by
  <input>mouseclick</input> in the command panel</localtiles>.

  Also, undead don't breathe, so you can cast Mephitic Cloud without harming your
  allies.


key: tutorial4 exit
value:
  :nowrap
  <yellow>Spellcasting commands</yellow>
    <input>$cmd[CMD_MEMORISE_SPELL]</input>  learn a new spell
    <input>$cmd[CMD_DISPLAY_SPELLS]</input>  check spell proficiency
    <input>$cmd[CMD_CAST_SPELL]</input>  cast a spell<localtiles>
    You can also learn new spells via the <w>memorisation tab</w>.
    You can cast memorised spells via <input>leftclick</input>, and read their descriptions and check your spell proficiency by <input>mouseover</input> or <input>rightclick</input></localtiles>

    <input>$cmd[CMD_READ]</input>  read a book to see spell descriptions
    <input>$cmd[CMD_REST]</input>  rest up to 100 turns to regain magic points and health
    <input>$cmd[CMD_SHOUT]</input>  order allies
    <input>$cmd[CMD_REMOVE_ARMOUR]</input>  take off armour

                                   <cyan>Press <input>any key</input> to clear this screen...</cyan>


key: tutorial5 dungeon_overview
value:
  Up ahead is an altar to Trog the Wrathful! Trog is just one of many gods. In a
  real game, you can check <input>$cmd[CMD_DISPLAY_OVERMAP]</input><localtiles>
  or <input>click the dungeon overmap button</input> in the command
  panel</localtiles> for a list of all altars and other interesting features
  found so far.


key: tutorial5 altar
value:
  You can pray on an altar with <input>$cmd[CMD_GO_DOWNSTAIRS]</input>
  <localtiles> (or by <input>left clicking</input> on your character)</localtiles>
  to get an idea what a god offers you, and to join the faith. If
  you press <input>!</input><localtiles> or
  <input>rightclick</input></localtiles> on the religion screen, you can see a
  more detailed description.

  Confirm your choice with an uppercase <input>Y</input>.


key: tutorial5 religion
value:
  Have a look at your current religious standing with
  <input>$cmd[CMD_DISPLAY_RELIGION]</input><localtiles> (or via the <w>religion
  button</w> in the command panel, or by <input>Shift-rightclicking</input> on
  the player tile)</localtiles>. Again, pressing <input>!</input><localtiles> or
  <input>rightclicking</input></localtiles> will bring up a more detailed
  description of your god.


key: tutorial5 burn_book
value:
  Trog will like it if you burn that book (with
  <input>$cmd[CMD_USE_ABILITY]</input><localtiles> or via the <w>command
  panel</w></localtiles>). Sometimes, you might want to wait (with
  <input>$cmd[CMD_WAIT]</input>) for a monster to step on it before doing
  so.


key: tutorial5 berserk
value:
  Against particularly tough foes, you may want to use Trog's Berserk power with
  <input>$cmd[CMD_USE_ABILITY]</input><localtiles> or via the <w>command
  panel</w></localtiles>.


key: tutorial5 exhaustion
value:
  A berserker rage is truly exhausting. While fatigued, you cannot berserk again
  and are also slowed. It's best to rest with <input>$cmd[CMD_REST]</input>
  <localtiles> (or via the <w>command panel</w>)</localtiles> until you feel fit
  again.


key: tutorial5 hunger
value:
  Berserking also causes a large amount of hunger. You cannot berserk while very
  hungry, so you should always carry some food with you.


key: tutorial5 berserk2
value:
  Berserk is also really useful against multiple enemies — as long as you don't
  run out of steam in-between.


key: tutorial5 tutorial_end
value:
  Congratulations! You've finished the last tutorial lesson and are now ready for
  the real game. Good luck!

  To exit the tutorial, just go down these stairs.


key: tutorial5 exit
value:
  :nowrap
  <yellow>Religious commands</yellow>
    <input>$cmd[CMD_GO_DOWNSTAIRS]</input>  pray at an altar to join a god
    <input>$cmd[CMD_USE_ABILITY]</input>  use a divine ability
    <input>$cmd[CMD_DISPLAY_RELIGION]</input>  check your religious standing<localtiles>
    A <input>rightclick</input> on the player tile will also bring up the religion screen.</localtiles>

  <yellow>Resting</yellow>
    <input>$cmd[CMD_WAIT]</input>  wait and rest a single turn
    <input>$cmd[CMD_REST]</input>  wait and rest up to 100 turns

  <yellow>Other commands</yellow>
    <input>$cmd[CMD_DISPLAY_OVERMAP]</input> display an overview of the dungeon
    <input>$cmd[CMD_DISPLAY_COMMANDS]/</input>  search the description database

                                   <cyan>Press <input>any key</input> to clear this screen...</cyan>


